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Author Topic: Angel civilization  (Read 2122 times)

danmanthedog

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Angel civilization
« on: November 12, 2014, 01:11:58 pm »

Has any one in the forums made a civilization based on the hierarchy of angels?
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Sergarr

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Re: Angel civilization
« Reply #1 on: November 12, 2014, 02:20:29 pm »

Has any one in the forums made a civilization based on the hierarchy of angels?
Not to my knowledge.

Actually, I don't remember anyone modding in angels at all.
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._.

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Re: Angel civilization
« Reply #2 on: November 12, 2014, 02:24:46 pm »

Good idea, go for it chap
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Thomasasia

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Re: Angel civilization
« Reply #3 on: November 12, 2014, 02:30:53 pm »

I made an angel caste system recently for my dwarves reasently. Its a cool concept.
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Re: Angel civilization
« Reply #4 on: November 12, 2014, 02:37:38 pm »

Post it
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danmanthedog

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Re: Angel civilization
« Reply #5 on: November 12, 2014, 04:21:14 pm »

Huh I can't believe no one has made a civilization of angels yet. Maybe I should mod some of the pets and castes from bayonetta plus from the bible and Wikipedia. Can you force civilizations to have only a certain pets or mounts?
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Dirst

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Re: Angel civilization
« Reply #6 on: November 12, 2014, 04:49:15 pm »

Huh I can't believe no one has made a civilization of angels yet. Maybe I should mod some of the pets and castes from bayonetta plus from the bible and Wikipedia. Can you force civilizations to have only a certain pets or mounts?
By carefully crafting the biomes in which they appear, or gamey use of the cave animals tag.  But generally, not in any way that is simultaneously reliable and realistic.
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danmanthedog

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Re: Angel civilization
« Reply #7 on: November 12, 2014, 05:11:28 pm »

Okay and thank you might try to make a basic civ the slowly expand it .
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StagnantSoul

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Re: Angel civilization
« Reply #8 on: November 12, 2014, 07:00:47 pm »

I did! Sucks horribly though. I just copy-pasted angels with similar ending names into normal raws, changed a few titles, and made it a civ. Not only does the Ironhand graphics set represent angels as mushrooms, but the most of them were shelled snakes and grasshoppers. I'd post it, but I deleted it. It wouldn't be worth your time. I'm working on making an angelic, yet evil and corrupt, civ.
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Re: Angel civilization
« Reply #9 on: November 12, 2014, 07:36:43 pm »

Well you could make two different civs of the same angelic race. The first behaving like demons and goblins, in fact their chief angel castes could also become chiefs of goblin civs. The other is the complete opposite and are fighting for peace and good. One would spawn in good biomes the other in bad
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StagnantSoul

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Re: Angel civilization
« Reply #10 on: November 12, 2014, 07:42:58 pm »

Nah, I'm just going to have them be seemingly nice, angelic beings. Turns out, they're evil. Cannibalism for everyone, torture for fun in public markets, public executions with knives, slaves doing work, they're pretty bad guys compared to dwarves or humans. I'm hoping I can make them have a demon as their ruler, like goblins always have.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

danmanthedog

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Re: Angel civilization
« Reply #11 on: November 12, 2014, 07:56:40 pm »

So what weapons do you think angels use maybe like tridents? Also since modding civs is alittle annoying does any body
Have any tips for me?  :-[
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StagnantSoul

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Re: Angel civilization
« Reply #12 on: November 12, 2014, 08:06:22 pm »

I'd say a lot of spiky things-  pikes, spears, morningstars, maybe a trident, bows, knives, and longswords. Maybe their blunt weapon should be limited to maces.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

danmanthedog

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Re: Angel civilization
« Reply #13 on: November 12, 2014, 08:43:12 pm »

Maybe an incense burn chain ball thing (that clerics use in rpgs that somehow cause dizziness) but I am working on the angels them selfs first so wish me luck.
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Detoxicated

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Re: Angel civilization
« Reply #14 on: November 12, 2014, 08:51:57 pm »

I find the entity creation fairly simple. Creature creation not so much... Yea, basically you should add traits to them that seem fitting, a list is found in the wiki as you know probably. As for weapons, I believe spears are very classic weapons of angels. Maces and swords are probably good. For the devillish race tridents, nets, and whips could be nice.
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