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Author Topic: Um, Urist, put that thing down. No, seriously.  (Read 3908 times)

Malkyne

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Um, Urist, put that thing down. No, seriously.
« on: November 12, 2014, 01:39:20 am »

When I turn on an alert to get my Dwarves to dive into the fort, Dwarves who are working outside will quit their jobs, and show up as "No Job," while dashing for the door.  Unfortunately, "dashing" doesn't quite describe what happens, quite often.  They insist on carrying whatever was in their hands at the time of the alert being enabled.  Now that cargo weight has a significant effect on the travel speed, they frequently DRAAAAAAG to the door, and get mauled.

I seem to be able to throttle the alert a little to get them to drop things, sometimes.  Is there a better way to work around this?
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Max™

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #1 on: November 12, 2014, 01:51:23 am »

Disable hauling on any stragglers?
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GavJ

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #2 on: November 12, 2014, 02:18:07 am »

Maybe if we let enough of them get mauled, natural selection will improve this.
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Skuggen

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #3 on: November 12, 2014, 03:01:50 am »

Do they drop the item if you forbid it?
If not, you might luck out and have an invader tear/cut off their arms, freeing them up to run properly!
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Malkyne

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #4 on: November 12, 2014, 04:26:00 am »

Disabling hauling doesn't do anything, because they're not doing a hauling task (and Dwarves won't stop one they're in the middle of, anyway).

I tried forbidding an item, but that didn't work, either.  They don't seem to care.

Usually, they drop the item, as soon as they reach their burrow.

The throttling approach seems to be the best solution.  Turn on the alert.  If you see slowpokes carrying heavy objects, turn the alert off for a moment -- just long enough for them to go, "Huh.  I have no job.  Why am I carrying this heavy thing?"  They may drop the object, at that point.  Then, you can re-enable the alert.  It's a gamble, though.
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Naryar

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #5 on: November 12, 2014, 05:05:55 am »

...Build walls and moats around the areas you want to control ?

Kuikka

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #6 on: November 12, 2014, 06:17:56 am »

Yep, highly annoying. I have had several no-i-will-not-put-this-insanely-heavy-object-down and over-my-dead-body syndromes. Forbidding item wont help, nor dumping or things like that. It's like they forget they're carrying something. But it seems they only release their cargo when they reach the border of burrow (YAY for that at least).

Not as annoying "bug" as military refusing to fight, though.
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Psieye

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #7 on: November 12, 2014, 09:45:37 am »

Turn on alert, disable their labours, cancel their job. Find either the workshop responsible or look through the job list. Been so long since I played but if things work as before, that's how I'd get them to drop cargo.
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Dirst

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #8 on: November 12, 2014, 03:26:08 pm »

Yep, highly annoying. I have had several no-i-will-not-put-this-insanely-heavy-object-down and over-my-dead-body syndromes. Forbidding item wont help, nor dumping or things like that. It's like they forget they're carrying something. But it seems they only release their cargo when they reach the border of burrow (YAY for that at least).

Not as annoying "bug" as military refusing to fight, though.
Could you add a tile of burrow to a spot near the slowpoke?  When Urist reaches the tile and drops the cargo, edit the burrow to remove that tile.

This hasn't been tested because I don't do a lot of outdoor projects, so at most I'll have someone hauling a log.  (One particularly funny story about this issue was a fisherman carrying a giant sperm whale.)
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CaptainLambcake

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #9 on: November 12, 2014, 04:36:44 pm »

alert to burrow, unpause, cancel alert, they drop their thing, then quickly alert again. works like a charm
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utunnels

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #10 on: November 12, 2014, 09:27:24 pm »

Well I recall once I sent a squad to kill the goblins, and axe lord went, beer barrel in hand.
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Thisfox

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #11 on: November 12, 2014, 11:47:37 pm »

Well I recall once I sent a squad to kill the goblins, and axe lord went, beer barrel in hand.

...Sounds like an excellent bludgeoning weapon... Also, an amusing version of drunk-fighting.
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Chevaleresse

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #12 on: November 12, 2014, 11:51:14 pm »

Well I recall once I sent a squad to kill the goblins, and axe lord went, beer barrel in hand.

My marksdwarves have done this to me before.
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Thisfox

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #13 on: November 12, 2014, 11:54:56 pm »

More annoying is when they have put their crossbow down somewhere over the intervening weeks since last they needed it, and they run off to some far end of the fort instead of responding to the alert. "Whoops, just gotta get my weapon, brb".
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Eric Blank

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Re: Um, Urist, put that thing down. No, seriously.
« Reply #14 on: November 13, 2014, 12:04:40 am »

Yep, highly annoying. I have had several no-i-will-not-put-this-insanely-heavy-object-down and over-my-dead-body syndromes. Forbidding item wont help, nor dumping or things like that. It's like they forget they're carrying something. But it seems they only release their cargo when they reach the border of burrow (YAY for that at least).

Not as annoying "bug" as military refusing to fight, though.
Could you add a tile of burrow to a spot near the slowpoke?  When Urist reaches the tile and drops the cargo, edit the burrow to remove that tile.

This hasn't been tested because I don't do a lot of outdoor projects, so at most I'll have someone hauling a log.  (One particularly funny story about this issue was a fisherman carrying a giant sperm whale.)
That should work fine if they always drop what they're hauling the instant they're in a tile which is part of the burrow; make a circle of burrow around them, and their next move, regardless of direction, will see them drop what they're hauling.

However, if they have no job, they'll be seeking a meeting area in the burrow, won't they? You'd have to mark burrow tiles across their path, not just near them. And then delete those burrow tiles once they drop it, because otherwise the items in those tiles will be valid job targets for dwarves who will run out of safety to haul them again.
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