Anyway, I'm going to call the voting off and start tallying here. Could take a bit because some of the votes are split across posts. Hopefully can have the first turn up tomorrow or tonight.
Can't wait, tallying myself:
Identity:
Name: Emeraldithine Weavewarper
Magely Title: Empress of Souls
Race: Drider
6 (Taricus, 3man75, Detoxicated, IronyOwl, micelus, Prophet)
Apbos
The overpowered
Squidman
2 (Shadestyle, Cheesecake)
Mage:Name: Jasher Galloran
Magely Title: Battle Mage
Race: Human
1 (tntey)
Name: Jarnell Rapidtunnels
Magely Title: The One-Handed (Orphaned at a young age, Jarnell was forced to steal food to survive, and one day was caught. Subsequently his hand was lopped off, but instead of bleeding to death mage-monk Rapidtunnels saved Jarnell from such a grisly fate.)
Race: Goblin
1 (Strawbarrel)
Name: Azarath Telvanni
Magely Title: The Extremely Lost
Race: Dunmer
1 (Harbinger)
DRIDER DOMINATIONMagical Skills:9 (tntey, Taricus, 3man75, Detoxicated, Froggy, IronyOwl, Harbinger, micelus, Prophet)
Magical Theory - Invent and plan spells, recipes, and rituals of any sort. You still need somebody with the applicable magical skill, be it yourself or a friend, to perform the planned magic.
7 (Taricus, 3man75, Detoxicated, IronyOwl, Harbinger, micelus, Prophet)
Bio Magic - Harness and even modify living bodies!
7 (Taricus, 3man75, Detoxicated, IronyOwl, Harbinger, micelus, Prophet)
Ego Magic - Harness, modify, and even control minds!
6 (Taricus, 3man75, Detoxicated, IronyOwl, micelus, Prophet)
Omega Magic - Harness, modify, and even animate corpses and disembodied souls!
4 (tntey, Froggy, Harbinger, Shadestyle)
Ritualism - Invest vast amounts of time and resources into a single mighty piece of magic!
4 (tntey, Strawbarrel, Froggy, Shadestyle)
Tectonic Magic - Harness stone, metal, and other unforgiving elements!
3 (tntey, Froggy, Shadestyle)
Enchantment - Magically improve functional items.
1 (Strawbarrel)
Conjuration - Quickly and easily call energy or highly energized matter from another realm. Great for fights and direct damage!
1 (Shadestyle)
Summoning - Call solid matter or low energy liquids and gasses from another realm. Somewhat slower than conjuration, but still usable in the heat of battle!
1 (Strawbarrel)
Brewing - Combine organic materials and magic to make potions, salves, magical food, and other consumables!
1 (Strawbarrel)
Entropy Magic - Magic that harnesses cold and nothingness!
Heat Magic - Usually this equates to magic involving fire, but can can harness even more extreme exothermic reactions!
Alchemy - Combine inorganic materials and magic to make rare and/or magical raw materials!
Essential Magic - Harness the liquids and gasses that life needs to survive!
EVERYONE likes Magical Theory. Nobody likes fluids.Mundane Skills:6 (Strawbarrel, Taricus, 3man75, Detoxicated, IronyOwl, micelus) Stealth
5 (Taricus, 3man75, Detoxicated, IronyOwl, micelus, Prophet) Diplomacy
5 (Taricus, 3man75, Detoxicated, IronyOwl, micelus) Grappling
4 (Taricus, 3man75, Detoxicated, micelus) Research
4 (Taricus, 3man75, Detoxicated, IronyOwl) Clothesmaking
2 (tntey, Froggy) Master Sword Fighter
2 (tntey, Froggy) Sheild User
2 (tntey, Froggy) Intelligent
2 (tntey, Froggy) Swift
2 (tntey, Froggy) Charismatic
1 (Strawbarrel) First Aid
1 (Strawbarrel) Animal Training (If it has to be specific, then birds)
1 (Strawbarrel) Woodworking
1 (Strawbarrel) Unarmed Combat
1 (IronyOwl) Judge of Intent
1 (Harbinger) Gardening
1 (Harbinger) Spears
1 (Harbinger) Art
1 (Harbinger) Anatomy
1 (Harbinger) Magical Lore
1 (micelus) Gastronomy
1 (Shadestyle) Tinkering
1 (Shadestyle) Medicine
1 (Shadestyle) Social butterfly
1 (Shadestyle) Empathetic
1 (Shadestyle) Creative
Sneaky sneaky. Also nobody agrees on anything.Journeymen Selection:8 (tntey, Taricus, 3man75, Detoxicated, Froggy, micelus, IronyOwl, Prophet)
Jorgen Pails, Pelvis of Truth: As half incubus born to a human mother, Jorgen is a natural Egomancer. Locals, however, are unlikely to trust a mind controler, particularly one of demonic descent.
6 (Taricus, 3man75, Detoxicated, micelus, IronyOwl, Prophet)
Archer Wargeater, Erector of Walls: An Orcish Practitioner of Tectonic Magic who was banished from his tribe for cowardice. He has a bad habit of freaking out when confronted with combat or any sort of other dangerous situation.
5 (Taricus, 3man75, Detoxicated, Harbinger, Shadestyle)
Rivialia Unclank, The Steel of Steel: The spirit of a powerful dwarven enchanter sealed in a living suit of armor. Although nearly invincible, Rivialia's 'body' makes her slow, plodding, and clumsy.
3 (micelus, IronyOwl, Prophet)
Nurgel Swiftmushrooms, Dreadweaver: This very talented drow ritualist recently defected from the Deep Forces. His trustworthiness is still up in the air, and even if he isn't some sort of double agent, his presence will not be well received by local imperial citizens.
3 (tntey, Froggy, Shadestyle)
Kroakin, Torch of the Swamps: A frogwoman with a natural talent for heat magic. Sadly her damp and sensitive skin means she often hurts herself with her own spells.
3 (tntey, Froggy, Harbinger)
Naz Tinkrin, Dead Whisperer: A frost elf practitioner of Omega Magic from the northern reaches of the world. Her strange physiology makes it dangerous for her to venture outside during a warm day.
2 (Strawbarrel, Shadestyle)
Wiskers Chewnibbles, The Padded Sage: A venerable ratling biomage who sadly must spend much of her time and effort magically maintaining his body, which is well past its natural expiration date.
1 (Strawbarrel)
Torogop, The Spleen Smasher: Like many Ogres Torogop has a natural talent for conjurations, which when coupled with his massive maul makes him great in a fight. Sadly, the low intelligence of his species is likely to get him into trouble, and also means he is unlikely to be of much use off the battlefield.
1 (Strawbarrel)
Janice Bailey, Wildcaller: At eighteen, Janice is the youngest living human journeyman. Her skill as a summoner is much higher than one would expect from somebody her age, but sadly the same cannot be said about her maturity.
1 (Harbinger)
Vinestel Windriver, Explorer of Souls: An elf alchemist of some talent and renown. She likes to wander far and wide in search of regents for her alchemy, so it will likely be fairly difficult to get her to hold still and attend to her duties at the tower.
Stivzie Littlefang, Night Stupor: A skilled Kobold Brewer. Also an impulsive kleptomaniac and very talented thief. You and your neighbors will have to keep a close eye on your valuables with Stivzie around...
Gorn Frostknife, Terror of the Unenlightened: A goblin master of magical theory. His racial predisposition towards kidnapping, torture, demon worship, and other evils will not make him popular with whatever neighbors you might have.
Roman Berg, The Inevitable Fist: A skilled human practitioner of entropy magic, who happens to be fanatical supporter of several benevolent gods. He will likely spend tower resources in pursuit of his worship, and object to any morally questionable plans and actions you may come up with.
Bevitha Ironbelly, The Crowned River: The half dwarven daughter of an imperial governor. Bevitha claims to practice essential magic, but her skill level is questionable at best; It is likely some Archmage was bribed into bestowing the title of journeyman on her well before she was ready. Keeping her around, however, should help you court imperial favor.
HMMM I WONDER WHAT JORGEN DID TO GET ALL THOSE VOTES. Oddly enough the orcish coward beat out the Fullsteel Enchantress.
Also nobody likes short races, priests, or nobles.So near as I can tell, it's just my original suggestion but with the Steel of Steels instead of the possibly-traitor dark elf.