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Author Topic: Sadness about lost relatives  (Read 1853 times)

CaptainLambcake

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Sadness about lost relatives
« on: November 09, 2014, 09:28:06 pm »

Unable to play because half of my fort misses kidnapped relatives.  They literally get so upset they just throw tantrums.  I have nice alcohol, rooms, it's all good, but having 4 of the "unable to see relative" things really kills their mood.  What to do?
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Loam

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Re: Sadness about lost relatives
« Reply #1 on: November 09, 2014, 09:33:13 pm »

Wait for the next update, so I hear. It's just OP at the moment.
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CaptainLambcake

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Re: Sadness about lost relatives
« Reply #2 on: November 09, 2014, 10:31:46 pm »

Awesome, i'll focus on Adv. til then.  Thanks.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

wierd

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Re: Sadness about lost relatives
« Reply #3 on: November 09, 2014, 10:36:16 pm »

and miss out on trying to find a solution in the meantime?  where's the fun in that?
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Urist McVoyager

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Re: Sadness about lost relatives
« Reply #4 on: November 09, 2014, 10:55:13 pm »

Build two fortresses and isolate all the folks who miss loved ones in the secondary place? Or set hardcap to avoid migrants, set dwarven orientation so everyone has an interest in marrying the opposite sex, and letting everyone idle for a while after the fort is stable so your population grows the old fashioned way.
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Bumber

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Re: Sadness about lost relatives
« Reply #5 on: November 10, 2014, 01:16:39 am »

Awesome, i'll focus on Adv. til then.  Thanks.
You could try rescuing the missing dwarves from the goblins while you're at it. Escort them to their relatives in your retired fort.
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CaptainLambcake

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Re: Sadness about lost relatives
« Reply #6 on: November 10, 2014, 02:58:55 pm »

Awesome, i'll focus on Adv. til then.  Thanks.
You could try rescuing the missing dwarves from the goblins while you're at it. Escort them to their relatives in your retired fort.
I tried to do that, actually.  When I retired my "hero" and the child, it counted them as hostiles.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Larix

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Re: Sadness about lost relatives
« Reply #7 on: November 10, 2014, 03:20:34 pm »

and miss out on trying to find a solution in the meantime?  where's the fun in that?

Pfeh. The solution is magma. Apply liberally to fort.

The psychopathic solution would presumably be murdering all dwarfs with sadness thoughts until the population is filled up with undoomed folks. Where's the fun in that?

The descent can probably be slowed down by providing lots of happy thoughts, but i haven't seen a dwarf make any kind of recovery. The way to insanity is in addition so extremely slow that an actual slowdown is practically impossible to verify - i had dwarfs hanging around "haggard" and "haunted" for years without fully snapping. FYI - a "haggard" dwarf who doesn't recover is a constant walking desaster zone, each tantrum is likely to cause one to five deaths, and they undergo about two aggravated stress episodes (semi-randomly depression, katatonia or tantrum) per season.
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The Bard

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Re: Sadness about lost relatives
« Reply #8 on: November 10, 2014, 05:24:40 pm »

Someone posted that making friends helps.

I can attest to having a baby, making an artifact and achieving their lifelong dreams DO NOT.
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Riph

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Re: Sadness about lost relatives
« Reply #9 on: November 11, 2014, 12:15:12 am »

Played DF for years back in the 40d era.  Just now tried the game again to see what had improved.  Roughly 2/3 of my fort are currently manic depressive, moping around and punching people.  I'm terrified to arm them, which means I really hope my first goblin siege enjoys running back and forth on traps.

The psychology page points to exactly one thing making them unhappy:  missing relatives who aren't at my fort  ::)


Edit:  I have included an image for your viewing pleasure.

« Last Edit: November 11, 2014, 12:20:57 am by Riph »
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Bumber

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Re: Sadness about lost relatives
« Reply #10 on: November 11, 2014, 09:21:55 am »

I tried to do that, actually.  When I retired my "hero" and the child, it counted them as hostiles.
I think you need to be from the same civilization. Did you bring the child to one of it's relatives before retiring?

Maybe you could just go around killing them and bringing the proof to random villagers. If rumors are working properly at least they won't be missing anymore.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Cyroth

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Re: Sadness about lost relatives
« Reply #11 on: November 11, 2014, 09:58:58 am »

Discipline skill seems to help.
My militia commander and 2 others who were in early waves were drafted into the military all have expert discipline and are the only dwarves with missing children that are not stressed.

My fort is over 8 years old now, and many dwarves started to show the first signs of stress after maybe two years. Those 3 are around for seven or even all eight (my commander was in the very first wave) and are perfectly happy despite showing the "Oh where is x, I can not give in to the sadness" header on their profiles.

So far they are the only ones besides my starters and a few dozen others that don't seem to be missing relatives who are not stressed and tantruming a few times each month.

Either it is the discipline or their high optimism stats.
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Archereon

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Re: Sadness about lost relatives
« Reply #12 on: November 11, 2014, 02:17:36 pm »

RE the person who tried rescuing the captured children, only for them to show up as "hostiles" in fortress mode: Did you try retiring them at another one of your civilization's sites, ideally returning them to relatives in another fort? If the perpetual sadness comes from the kindapped relatives, then that might fix the issue. Bragging about rescuing a kidnapped person to members of the fort might also work.
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CaptainLambcake

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Re: Sadness about lost relatives
« Reply #13 on: November 11, 2014, 04:30:36 pm »

I'll try retiring them elsewhere, however, after retiring my fort, it seems broken.  All the furniture is moved randomly, and there are traders everywhere.
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.