So,I recently found out what a sliver is,and I thought how cool it would be to have them in Dwarf Fortress as hostile wild animals (maybe playable as adventurers,too),and so Ii started recreating them.
There's one serious problem though,no matter what I do,I can't get them to use the special tissues I made for them (for example,the armor sliver's hide).
I tried giving the body detail plans to other creatures (humans),but they wouldn't use them at all("...but the attack passes right through!",or they would use their standard tissues,skin,bone,etc.),I even tried giving them cartilage instead of every other tissue,and that worked,the hide though,it's like it doesn't even exist.
I don't understand what I'm doing wrong,maybe I'm missing something very obvious.
I'll be posting here the modified raws,so that anyone can helm find out what's wrong.
Human Raws
[CREATURE:HUMAN]
[DESCRIPTION:A medium-sized creature prone to great ambition.]
[NAME:human:humans:human]
[CASTE_NAME:human:humans:human]
[CREATURE_TILE:64][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[CANOPENDOORS]
[BENIGN]
[PREFSTRING:stature]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[...]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY_DETAIL_PLAN:SLIVER_GENERIC_MATERIALS]
[BODY_DETAIL_PLAN:SLIVER_TISSUES]
[BODY_DETAIL_PLAN:SLIVER_TISSUE_LAYERS:SLIVER_ARMOR:SLIVER_ARMOR:SLIVER_ARMOR:SLIVER_ARMOR:SLIVER_ARMOR]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[...]
SLIVER_TISSUES from b_detail_plan_default.txt
[BODY_DETAIL_PLAN:SLIVER_TISSUES]
[ADD_TISSUE:SKIN:SKIN_TEMPLATE]
[ADD_TISSUE:SLIVER_ARMOR:SLIVER_ARMOR_TEMPLATE]
[ADD_TISSUE:MUSCLE:MUSCLE_TEMPLATE]
[ADD_TISSUE:BONE:BONE_TEMPLATE]
[ADD_TISSUE:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_TISSUE:NERVE:NERVE_TEMPLATE]
[ADD_TISSUE:BRAIN:BRAIN_TEMPLATE]
[ADD_TISSUE:LUNG:LUNG_TEMPLATE]
[ADD_TISSUE:HEART:HEART_TEMPLATE]
[ADD_TISSUE:LIVER:LIVER_TEMPLATE]
[ADD_TISSUE:GUT:GUT_TEMPLATE]
[ADD_TISSUE:STOMACH:STOMACH_TEMPLATE]
[ADD_TISSUE:GIZZARD:GIZZARD_TEMPLATE]
[ADD_TISSUE:PANCREAS:PANCREAS_TEMPLATE]
[ADD_TISSUE:SPLEEN:SPLEEN_TEMPLATE]
[ADD_TISSUE:KIDNEY:KIDNEY_TEMPLATE]
SLIVER_GENERIC_MATERIALS from b_detail_plan_default.txt
[BODY_DETAIL_PLAN:SLIVER_GENERIC_MATERIALS]
[ADD_MATERIAL:SKIN:SKIN_TEMPLATE]
[ADD_TISSUE:SLIVER_ARMOR:SLIVER_ARMOR_TEMPLATE]
[ADD_MATERIAL:FAT:FAT_TEMPLATE]
[ADD_MATERIAL:MUSCLE:MUSCLE_TEMPLATE]
[ADD_MATERIAL:BONE:BONE_TEMPLATE]
[ADD_MATERIAL:CARTILAGE:CARTILAGE_TEMPLATE]
[ADD_MATERIAL:HAIR:HAIR_TEMPLATE]
[ADD_MATERIAL:TOOTH:TOOTH_TEMPLATE]
[ADD_MATERIAL:EYE:EYE_TEMPLATE]
[ADD_MATERIAL:NERVE:NERVE_TEMPLATE]
[ADD_MATERIAL:BRAIN:BRAIN_TEMPLATE]
[ADD_MATERIAL:LUNG:LUNG_TEMPLATE]
[ADD_MATERIAL:HEART:HEART_TEMPLATE]
[ADD_MATERIAL:LIVER:LIVER_TEMPLATE]
[ADD_MATERIAL:GUT:GUT_TEMPLATE]
[ADD_MATERIAL:STOMACH:STOMACH_TEMPLATE]
[ADD_MATERIAL:GIZZARD:GIZZARD_TEMPLATE]
[ADD_MATERIAL:PANCREAS:PANCREAS_TEMPLATE]
[ADD_MATERIAL:SPLEEN:SPLEEN_TEMPLATE]
[ADD_MATERIAL:KIDNEY:KIDNEY_TEMPLATE]
[ADD_MATERIAL:LEATHER:LEATHER_TEMPLATE]
[ADD_MATERIAL:TALLOW:TALLOW_TEMPLATE]
[ADD_MATERIAL:SOAP:SOAP_TEMPLATE]
SLIVER_TISSUE_LAYERS from b_detail_plan_default.txt
[BODY_DETAIL_PLAN:SLIVER_TISSUE_LAYERS]
[BP_LAYERS:BY_CATEGORY:BODY:ARG3:25:ARG2:2:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG2:25:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG2:25:ARG1:1]
[BP_LAYERS:BY_CATEGORY:GROWTH:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG3:12:ARG2:12:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BLADE:ARG3:12]
[BP_LAYERS:BY_CATEGORY:TAIL:ARG3:12:ARG2:12:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG2:25:ARG1:1]
[BP_LAYERS:BY_CATEGORY:NECK:ARG2:25:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LUNG:LUNG:50]
[BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG3:50]
[BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG3:50]
[BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG3:50]
[BP_LAYERS:BY_CATEGORY:HEART:HEART:50]
[BP_LAYERS:BY_CATEGORY:GUTS:GUT:50]
[BP_LAYERS:BY_CATEGORY:LIVER:LIVER:50]
[BP_LAYERS:BY_CATEGORY:STOMACH:STOMACH:50]
[BP_LAYERS:BY_CATEGORY:GIZZARD:GIZZARD:50]
[BP_LAYERS:BY_CATEGORY:PANCREAS:PANCREAS:50]
[BP_LAYERS:BY_CATEGORY:SPLEEN:SPLEEN:50]
[BP_LAYERS:BY_CATEGORY:KIDNEY:KIDNEY:50]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG3:2:ARG2:1]
[BP_LAYERS:BY_CATEGORY:SPINE:NERVE:1:ARG3:1]
[BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:50]
[BP_LAYERS:BY_CATEGORY:THROAT:ARG1:5
[BP_LAYERS:BY_CATEGORY:SKULL:ARG3:50]
SLIVER_ARMOR_TEMPLATE from material_template_default.txt
[MATERIAL_TEMPLATE:SLIVER_ARMOR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:WHITE]
[STATE_NAME:SOLID:armored skin]
[STATE_ADJ:SOLID:armored skin]
[STATE_NAME:POWDER:powdered armored skin]
[STATE_ADJ:POWDER:powdered armored skin]
[STATE_COLOR:LIQUID:WHITE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:1000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:750]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:400000]
[IMPACT_FRACTURE:400000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:400000] cortical bone
[COMPRESSIVE_FRACTURE:400000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:230000]
[TENSILE_FRACTURE:260000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:230000]
[TORSION_FRACTURE:260000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:230000] used 'bone (limb)' from wikipedia tensile strength
[SHEAR_FRACTURE:260000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:230000]
[BENDING_FRACTURE:230000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[BONE]
[ITEMS_HARD]
[ITEMS_BARRED]
SLIVER_ARMOR_TEMPLATE from tissue_template_default.txt
[TISSUE_TEMPLATE:SLIVER_ARMOR_TEMPLATE]
[TISSUE_NAME:armored skin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIVER_ARMOR_TEMPLATE]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[SCARS]
[HEALING_RATE:30]