Port Newton, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System
Port Newton Bar
Medium Chatter (+1 to deception, -1 to intellect)
Get up and lob a chair at that cowardous git, Orion!
Valrak relays to Nerin before literally lunging across the room at Orion, should it connect, Orion will likely be dealing with a multitude of broken bones and a rather annoyed Combatform KX9.
Nerin places the bead on a nearby table and unsheaths his claws, removing his second gauntlet beforehand. Should Valrak's lunge fail, Nerin plans to dart towards Orion, making a rapid kneeshattering kick to his right knee before flipping Orion up over him using Orion's momentum and slam him down on the ground, following up with a light kick to his windpipe to knock Orion out.
With that, he turns and lunges toward the fight.
Order snack then charge in! Let's aim to put Orion in a headlock, ideally on the ground.
Initiative rolls:
[5] Deuce
[5] Orion
[2] Hal
[2] Nerin and Valrak
Deuce: [2] vs (5) You charge forward in Nerin's direction, on an intercept course toward Orion. Nearing him, you leap and wrap your arms around your target, rolling a few feet from your momentum--only to realize that you've jumped far too early, either by miscalculation or by the same thing that pulled you into the chair earlier. You now have Nerin in a headlock, and Orion rushes past.
Nerin: [4-3/1+2] vs (1/1) ((You got a -3 from Orion's die, and a -2 from being pinned by Deuce. I'll make another revision, namely that instead of receiving a penalty based on the target's initiative die, you receive one based on the
difference. This way you don't get hit with a -7 total.))
You anticipate Orion's movement, preparing to strike in the case Valrak fails. However, Deuce lunges on top of you before you can react, knocking you to the floor and tumbling a few feet while firmly gripping your neck. He releases you from the headlock after he realizes what he has just done.
Valrak: (Same roll as Nerin due to synchronization, which transfers both penalties and bonuses)
Your lunge was interrupted by an intense emotional reaction from Nerin--he just got jumped on by one of your own fellow Guildmates! You grind to a halt, filling the bar with an ear-piercing screech as your boots etch into the floor. As you approach Nerin, ready to literally tear Deuce in half, Deuce releases Nerin and helps him back to his feet.
Orion nabs the bead and starts for the rippling doors to the office hall. You might want to alert the operatives inside the broker's office.
Hal: [4] vs (6) You stumble to your feet and pick up a chair, cursing at Orion. You throw the chair with all your strength, which makes contact with the floor and slides into place against the doorway Orion is fleeing into. He starts pushing the chair out of the way with his legs so that he can open the door.
Hmm, Maximilian de Cartara. Several Wolfram inc. employees spoke of him before. I should find out more about him. With this new information, WARDEN decided head back to the main lobby..
Go back to the main lobby and search the Data-Net for information about Maximilian.
"Ah, yes. I may be able to help you there. Do you have a description?"
Atlos thinks of who else he's seen since his arrival.
Altos: [4] Come to think of it, you do remember someone that might match the pilot's vague description. A woman walked through the bar at once point and took off her helmet before entering the office halls, showing some of her green hair before disappearing. She looked like the lawful independent merchant type, wearing a heavily decorated suit with lots of gadgets attached. That hall leads to the offices, but also continues on to the warehouse, kitchen, clinic, and elevators which lead to the dock and motel.
Warden: While speaking to Atlos, one of your subroutines recalls that the orbiting Guild fleet could easily connect to the datanet from their location. You just need a clear sky, free of snow. To do that you'd either have to fly above the clouds or go out to sea.
Dwarf's Office
Utter Darkness (+2 to deception, -2 to observation, -1 to offensive combat actions)
McMarlo butts in.
"...Oh, and I'm McMarlo. Advertising, Sales, Corporate Espionage.
I'm sure you've heard of me!" The Birdman preens.
A hearty facepalm joins Nidoma's groan. This is going to take a while - at least the two of you are looking for the same person.
Ziggo: [3+2] You slip behind the crate and remain unnoticed. Looking over the edge of the crate you find more things... a plasma globe, a toy gun still in its packaging that claims to shoot harmless lighting at people, and a box of Ron Picard's Frozen Flames.
Nidoma: The dwarf doesn't seem to notice your facepalm, and continues the slow process of looking through papers. After about thirty seconds, he flips a sheet over and starts reading the back.
McMarlo: You wonder if this is worth your time. Perhaps if the dwarf doesn't have any electronic records, you could rig up some sort of text-reading mechanism. There's no ctrl-f on raw paper.
They contain a refrigeration unit, a super-condensing power supply, weak jets that can lift you off an asteroid but little else, and a software suite designed for enhancing senses, highlighting enemy vulnerabilities, taking pictures and logging actions, and displaying objectives/waypoints.
Guild personnel tend to customize their suits a lot, so each character's suit might be different in the end.