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Author Topic: 3008 AD: The Guild Chronicles - Guild Home Base - Theorycrafting!  (Read 71942 times)

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #660 on: March 14, 2015, 12:08:10 pm »

Eh, machine mother wont like random destruction, I need to do controlled damage.

Fire the heavy rifle at the Space Marines, and try to find new cover.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #661 on: March 16, 2015, 01:05:59 pm »

((Fluff fluff fluff fluff.))
Spoiler (click to show/hide)
Edit: ((Fluff and Text for the Fluff God.))
Spoiler (click to show/hide)
« Last Edit: March 17, 2015, 05:55:40 am by Happy Demon »
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_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #662 on: March 17, 2015, 02:24:16 pm »

((*sadface*))

Eh, machine mother wont like random destruction, I need to do controlled damage.

Fire the heavy rifle at the Space Marines, and try to find new cover.

Initiative:
[6] Space marine 2
[4] Vax
[2] Space marine 1

(1) vs [4+2] You dodge bullet after bullet that's fired at you. Their accuracy is pitiful at this distance.

[1+1] vs (3+1) Your rifle hardly scratches Space Marine armor. Surprising, by itself, but it looks like you'll need to resort to your wits here. The machinery and circuitry on the "bottom" half of the large chamber could be a start.

(6) vs [1+2] A bullet hits the rail fixture in just the right way as to cause the crate you are holding to fly off at an odd angle and float toward the wall, taking you with it.

 
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Ama

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #663 on: March 17, 2015, 03:27:52 pm »

~Odd...for a tree that said he was so powerful. He appears to be planning to threaten people with musical instruments.

Continue spying on Tree Beard.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #664 on: March 18, 2015, 10:11:57 am »

They deflect these shots? Ugh, how to deal with them then... Maybe it's only their front armor. I know!

Shoot the crate, more debris floating around. Shoot the circuits and machinery as well, DEBRIS.
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SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #665 on: March 21, 2015, 02:21:51 pm »

Clutch at my wounded arm. Fire at the motherfucker with my other arm.
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_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #666 on: March 21, 2015, 03:52:44 pm »

Clutch at my wounded arm. Fire at the motherfucker with my other arm.

[4] Fortunately, your arm isn't wounded. The explosion was just enough to break the weapon apart, but the pressure wave does not propagate easily through your multi-layered pressure suit, and the shrapnel was absorbed by the same outer layer that protects from microscopic space debris. These Guild suits are a real piece of work. But the weapon is lost, and you're not sure if it's feasible to dive down and retrieve the parts. The coasts do have a floor of ice, but it's still quite deep down. This is great for boats, but bad for lost-and-found services.

The assassin starts the boat, and begins to drive away. You can't get a shot at his head since he is keeping it down under the edge, but you do shoot the motor and see some sparks flying, stranding the boat several meters from the dock. No sign of movement from the deck.

((The boat itself is a speedboat much like what you see being pulled by trucks IRL. So it's a small one.))

~Odd...for a tree that said he was so powerful. He appears to be planning to threaten people with musical instruments.

Continue spying on Tree Beard.

Treebeard finishes more trinkets, then takes up a big armful of them and walks toward the city, followed by several child-sized treants. He wanders around looking for something, before settling on a corner of the street along a busy intersection. Some civilians do take note of Treebeard and follow him around, but he does not speak to them nor does he make any motion for them to leave.

Upon arrival, several of the treants shapeshift into planks of wood, and Treebeard opens up a stand to sell his trinkets from. He seems successful at first due to the crowd following him, but is able to maintain steady sales. You spot some treants walking back toward the park from the stand.

They deflect these shots? Ugh, how to deal with them then... Maybe it's only their front armor. I know!

Shoot the crate, more debris floating around. Shoot the circuits and machinery as well, DEBRIS.

[5] The crate releases a cloud of droplets which begin to float around and mask your body. This substance, however, does not seem to be IR-opaque, and so you can see through it in Thermal vision. The cloud becomes so large that the Space Marines stop shooting.

You are, however, moving toward the wall at high speed.

[5] You then fire at the machinery below, causing a large bolt of lightning to arc across the room and hit the guard rails near where the space marines are located. One of them leaps as a result, and starts to spin helplessly in the air.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #667 on: March 22, 2015, 04:32:08 am »

Ooh, target. Maybe I could Lance-a-lot him.

Use the trusters to slow down, and if that's not enough, land on my legs, on the wall.
Then charge (or jet, whatever) at the spinning guard with my spear.
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SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #668 on: March 23, 2015, 02:36:03 pm »

Keep shooting. That is the answer to all.
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_DivideByZero_

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #669 on: March 24, 2015, 04:55:34 pm »

Keep shooting. That is the answer to all.

Penalty due to snowout~

[2-1] The boat no longer accelerates, but shooting it doesn't do anything more. Your rounds just aren't potent enough to punch through the vehicle's polymer glass structure.

Ooh, target. Maybe I could Lance-a-lot him.

Use the trusters to slow down, and if that's not enough, land on my legs, on the wall.
Then charge (or jet, whatever) at the spinning guard with my spear.


Initiative
[3+1] Vax
[2] Space Marine
[0) Spinning Space Marine

[5+1-1] vs (6+1) You collide with the spinning marine, only to have your spear glance off the armor and send you floating past.

(3) vs [6+2] The spinning marine grabs you, but inadvertently uses himself as a shield to harmlessly block the bullets from the other marine, who shoots at you.

(5) vs [4+2] The spinning marine grabs onto you as your spear is deflected, and tries to keep you from continuing to stab him. You're quite slippery, however, so you can still make a move.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #670 on: March 24, 2015, 11:26:00 pm »

Argh!

"Why wont you die?!"

Shoot him with the rifle, then reposition so I shoot him into the "bottom". Then shoot the machinery to zap the everliving f*** out of him.
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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #671 on: March 27, 2015, 06:08:19 pm »

Argh!

"Why wont you die?!"

Shoot him with the rifle, then reposition so I shoot him into the "bottom". Then shoot the machinery to zap the everliving f*** out of him.

Initiative
[5] Vax
[1] Shooting Space Marine
[1] Melee Space Marine


[3+2] vs (5+1) The heavy rifle doesn't even do anything against the armor!

(3) vs [1+2] Machine gun fire pings off your suit, wearing out the joint guards but dealing no immediate damage.
(3) vs [4+2] The marine you are grappling with swings a punch, but it misses wildly and leaves him vulnerable to a casual shove downwards, toward the machinery.

Next, you fire at the machinery, causing sparks and leaks. Some white, foamy substance begins to flow from a pipe you damaged. But electricity is notoriously difficult to control. [5] Regardless, you made your move at the right time, as the machinery hums alive and a bolt of lightning shoots through the floating marine at the apex of the charging sequence. The bolt travels up into the wall and cuts a hole about a meter wide into the ship's hull. Air starts to flow through.
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Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #672 on: March 28, 2015, 07:42:55 am »

I want that gun.

Get the space marine's machine gun, then go over to see if the space marine is still alive. If he's dead, hide behind him, if not, shoot into the machinery again.
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SaberToothTiger

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #673 on: March 29, 2015, 03:34:16 am »

Reload, approach the boat.
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Happy Demon

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Re: 3008 AD: The Guild Chronicles - Guild Home Base - Roll 29
« Reply #674 on: April 02, 2015, 03:07:46 pm »

((Eh, fluff.))
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