Port Anchorage, Northern Ridge, Askarian | 233d/3008AD | Von Hapsburg System
Askarian Shores
Snow (Low visibility. Actions toward distant objects incur a small penalty based on distance)
Freezing Wind (-1 to all actions when exposed)
Take careful aim and wait for the asshat to look out of his cover, then pump him with lead.
[6/3] You train your shotgun on the hydrogen tank. Inevitably, the guy will
have to leave it, so you keep waiting... and waiting... and waiting. You get the idea that he left the hydrogen tank's safety a while ago, and that he could be creeping up behind you right now.
--and then you hear footsteps on the platform above you. You peek out over the edge, but a few bullets convince you to stay put. You hear a puncturing sound, followed by Orion screaming incoherently, followed by a thud. The assassin reels in something that sounds like a fishing pole, and starts to drag Orion across the dock, away from your direction.
...
Habitat Ship Gamma, Askarian Orbit | 233d/3008AD | Von Hapsburg System
Urban Station
City Manners (-1 to first impressions)
"Could I have a second to talk with you Mr. Tree, alone please.
Float away from the manager and check to make sure no one is listening.
"The Guild might be willing to set up a deal with you to get you a nice forest planet to live on. Although I`m not sure what they might want in exchange...Do you have any skills or knowledge they might find useful?"
"Did the insect not just recite the protocol of your guild? Do you mean that you have some level of authority here? Why were you so quick to bring the issue to a superior?"The tree, now emitting plumes of golden dust, begins to sprout new shoots from its trunk, each of which quickly flower into leafy branches. He turns to the mantid,
"It seems that you will not be of much use to me, then. I shall go off to find an individual more sensitive to the needs of others."The tree then rotates its massive body and begins to walk down the road, toward the outer edge of the city-ship where ships are docked.
The mantid, watching the tree trudge away across the road, appears clueless as to what to do.
"Do you know what this thing is capable of? If it's a threat then we should probably neutralize it. I hope we're not messing with some kind of reproducing Tree AI here, that would be terrifying."...
The Jolly Roger, Franz| 238d/3008AD | Von Hapsburg System
Zero Gravity
All items have no weight penalty.
Zero-G Flood
Laser weapons suffer a -2 penalty
All weapons have -1 accuracy
Still on radio.
"Ah, well I'll be careful with computer lady then, or is it lady computer? Does she have a name?"
Aliens tend to be frightened by corpses, I might need to do something about that then.
Move the crewmen corpses into the flooded room, and try to wipe off any blood or fluids that's splattered on the walls or computer cubes of the lady computer room.
Steve: She is a machine intelligence. Human sexes do not bear any particular significance, but the female sex is far more applicable to this being. She controls all of the manufacturing capabilities of the ship.
Charles: Don't true AI's generally require lots of micro-engineering and exotic materials to build?
Steve: I never said she could produce new intelligences on demand.
You take the time to haul the corpses into the room with the burst pipe. The door closes in front of you just as you toss in the last one. You look around reflexively, but see nothing else entering the server room.
Some of the computer cubes seem to be sucking up what's left of the water that spilled over into the server farm. Said cubes don't seem to be active anymore and lack the flashing lights that most of the active cubes are running. There are still water droplets about, and some of them are on trajectories that will send them into the air intakes of some of the computers rather than the circulation vents on the walls, ceiling, and floor.
The computer room leads into another hall with lockers on the sides. These lockers are much harder to open, but you manage to pry one open and find a security drone inside. Shaped like a humanoid but made entirely of metal, and lacking a head, its entire outer layer is covered in cameras that give it full coverage of its surroundings.
The hall leads into a long shaft with moving cargo rails that constantly lug boxes across at walking speed. The center of the shaft is clearly not meant to be floated through, as cargo constantly sweeps through and there are ladders that let you move down the shaft while staying close to the walls.
There are labels on the walls here, scrawled out in spray paint. You just came out of "CBank 1E," and the rest of the "CBanks" are nearby. In a direction you call up is "Reactor Control 1" while downward is the "Armory 1." Going across will bring you to the "Magazines 1," whatever that means.