Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 13

Author Topic: EOTFS: Emperor Wars (5/5) - Church vs. Capitalism the odds are 431:431  (Read 21483 times)

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #30 on: November 12, 2014, 12:42:22 pm »

free trait choosing.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #31 on: November 12, 2014, 03:44:21 pm »

It was brought to my attention that as Li Halan, I need to create the initial game file. What level of difficulty are we playing at? This will determine the number of trait points available to each House.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Karlito

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #32 on: November 13, 2014, 01:37:14 am »

Beginner? I guess we might as well have more points to play with.

You guys want to play with passwords on the email files? Removing the temptation to peak at another's files is possibly a good idea.
Logged
This sentence contains exactly threee erors.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #33 on: November 13, 2014, 02:09:59 am »

I don't care about the difficulty level, but passwords seem like a good idea. Might be a good idea for someone, possibly a non-player, to have a master list of passwords, in case we need a substitute player.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #34 on: November 13, 2014, 03:22:33 am »

bah just send the files via pm and that should solve the problem
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #35 on: November 13, 2014, 03:40:34 am »

bah just send the files via pm and that should solve the problem
Or e-mail, since y'know, play by e-mail.

The problem is, after you end your turn you're supposed to send the generated save file onwards, but you can just load it up to look at your opponent's turn and see what he's doing.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #36 on: November 13, 2014, 03:43:46 am »

yeah but i think we are honest enough people not to do that.
Logged

Margrave

  • Bay Watcher
  • ...You up for a little unsanctioned mining?
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #37 on: November 13, 2014, 10:41:55 am »

yeah but i think we are honest enough people not to do that.

Probably but why tempt anyone? I nominate Ghazkull as the password holder because he is game master.

As a former EOTFS player I also recommend we post on the thread when we've completed our turns. A simple Turn Sent should be more than enough. It can help save loads of time.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #38 on: November 13, 2014, 11:41:16 am »

Okay, I'll set up the game file and run my turn this evening. Do we want to use something like Google Docs or Dropbox to make passing the save file around easier? Just a thought.

Oh, and I'll turn Security on so it password protects each players turns.
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #39 on: November 13, 2014, 02:54:45 pm »

I've got a gmail account and a dropbox account, so that'd be fine with me.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Zrk2

  • Bay Watcher
  • Emperor of the Damned
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #40 on: November 13, 2014, 07:47:00 pm »

Post to watch. I've never had the time to get into this game, but it always sounds amazing.
Logged
He's just keeping up with the Cardassians.

Margrave

  • Bay Watcher
  • ...You up for a little unsanctioned mining?
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #41 on: November 13, 2014, 09:11:38 pm »

Upon further review of the mod all I have to say is: Wow.

That's a lot to process. Then again it probably just cut out 20-40 turns of doing nothing but moving transports and building roads.

Anyone know if units like weaponsmiths, courtesans, scientists and other assorted...things...with no seeming attack capability do more than add fluff to the setting?

Don't get me wrong, I like fluff but I just want to know if it's fluff with purpose or just decoration.
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #42 on: November 13, 2014, 09:54:31 pm »

Yeah, they have a negative maintenance cost - i.e. they earn money for you. Building lots of income generating units is how you work your economy.

Researching the various economic technologies allows your forts and factories to build mercenary units, which typically only require food and gems to build, but cost quite a lot in upkeep.
Logged
This sentence contains exactly threee erors.

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #43 on: November 13, 2014, 11:15:30 pm »

Yeah, they have a negative maintenance cost - i.e. they earn money for you. Building lots of income generating units is how you work your economy.


See that scares me.  The big problem with EOTFS is that growth is that economic growth was too much of the focus.  Who care's about battles, what matters is who built the most engineers.  What's the answer?  Make that growth unlimited.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: EOTFS: Emperor Wars (4/5) - Need Replacement, Sanity not required
« Reply #44 on: November 14, 2014, 04:54:32 am »

i pretty much like that: you can either concentrate on building lots of cities again like in the original, or you can instead build lots of income producing units and then hire mercs. Which you can hire earlier than any units you could produce with technology and resources. On the other hand, buying too much mercs and resources adds tot he warchest of the league.
Logged
Pages: 1 2 [3] 4 5 ... 13