I would have posted earlier, but had class. Keep writing, if you enjoy it. I know how long it can take to make a post like that. I mean, we only have a turn every week or so, it isn't like taking a few more hours to write would change too much.
Send the Werewolf corpses back to HQ using willing civilian or military transportation. Once at HQ, have the Workshop examine them to make sure they are *not* human in any way. Once that has been established, have the Workshop skin the corpses by any means necessary. Turn the werewolf skin into body armor.
Have the boys in the lab design special "omnibullets", bullets in every caliber that contain a variety of known creature weaknesses. Examples include: Silver, Wood, holy water pellets, etc. The goal of this project is to make ammunition that can be used in any sort of conflict to great efficiency. Everything from 9mms to tank shells, of course.
Now we will finish off the wolves. Humans have hunted normal wolves for ten thousand years, we can borrow some of their techniques. Find something to bait them with, such as a cow about to go to slaughter or a kangaroo or whatever is around and cheap. Tie it to a post in a good position, then try camouflaging the tanks. If possible, repair them before confronting.
Have the squads still at base collect the new weapons. Have one squad remain at base as a guard, while the second goes off to train. Have them rotate out, so both squads get some training in while the base remains defended.
Buy another MBT, arming this one with the quad-AA guns. Next time, we will be the one who gets the UFO. Also buy repairs, first if possible. Purchase two agents.
Have the new agents go off to Siberia and San palo, one each. Investigate!