Don't worry, this isn't dead. I'm just lazy and easily distracted
Finances
Total Income 635
- Funding 635
- Sales 0
- Other 0
Total Expenses 878
- Upkeep 265
- Purchases 605
- Other 0
Previous Balance 895
Net Change -235
New Balance 660
Units
HydroBlade
- Hydrokinetic
Arthur
- Agency leader
- Combat-Oriented
SpecOps "Alpha" 7/10 Strength
- Hostile Ground
- Hit-and-Run
SpecOps "Beta" 6/10 Strength
- Unshakeable
SpecOps "Gamma"
- Sharpshooters
SpecOps "Delta"
- Sword Proficiency
- Disconnected
SpecOps "Epsilon"
- Veteran
Infantry "Alpha"
- Elite
Infantry "Beta" 5/10 Strength
- Line-Breaker
- Survivalist
Dropship "The Steed"
- Crewman x1
Dropship "The Mare"
- Crewman x1
Additional Personnel
Crewman x3
SS Agent x5
Research
Small Laboratory “Library”
Small Laboratory “Merlin's Loft”
- ArcanoTech
Manufacturing
Small Workshop “The Forge”
Small Workshop “The Anvil”
Barracks Space 120
- Medium 1
Beds Used 38
Remaining 82
Hangers 2
- Large Vehicle 2
Hanger Space Remaining 0
Containment Space 10
- Small 1
Current Residents
- Vampire Follower 4
- Egyptian Fire Wizard 1
Available Cells 5
Other Buildings
Small Airstrip
Resources and Equipment
High Cal Ammo 20
Combined Tactical Armour 10
Holy Water 13
Vampire Ash 8
Gene Sampler (vamp|shift) 3
Troodon Rifle 9
Troodon Hvy Rifle 3
Troodon Pistol 10
Troodon Corpse 10
Troodon Carapace Armour 10
Troodon Holo-Barrier 6
Troodon Alloy 15
Finances
Total Income 1020
- Funding 1020
- Sales 0
- Other 0
Total Expenses 1057
- Upkeep 448
- Purchases 594
- Other 5
Previous Balance 970
Net Change -37
New Balance 933
Units
Main Battle Tank “Alpha”
- Crewman x4
Main Battle Tank “Beta”
- Crewman x4
Main Battle Tank “Gamma”
- Crewman x4
- AA Quad Cannon Mod
Dropship “Alpha”
- Crewman x1
Dropship “Beta”
- Crewman x1
SpecOps “Alpha” - 6/10 Strength
SpecOps “Beta” - 7/10 Strength
- Hardened
Additional Personnel
Crewman x2
SS Agent x2
Research
Medium Laboratory
Medium Laboratory
Manufacturing
Medium Workshop
Barracks Space 50
- Small 1
Beds Used 31
Remaining 19
Hangers 3
- Medium Vehicle 3
- Large Vehicle 2
Hanger Space Remaining 0
Containment Space 0
Current Residents
- Troodon Soldier 1
Available Cells -1
Cell Space Deficit 5cr/m fee
Other Buildings
Small Airstrip
Resources and Equipment
UFO Alloy 1
Killbot Wreck 1
KS-23K Shotgun 27
KS-23K “Shrapnel-25” 27
Werewolf Corpse 20
Troodon Rifle 9
Troodon Pistol 10
Troodon Corpse 9
Troodon Carapace Armour 10
Troodon Dataslate 6
Troodon Alloy 15
Novotank Alloy 8
Novotank Engine 2
Novotank Power-Source 1
Novotank Track Suspension 1
Finances
Total Income 720
- Funding 720
- Sales 0
- Other 0
Total Expenses 980
- Upkeep 345
- Purchases 635
- Other 0
Previous Balance 477
Net Change -260
New Balance 217
Units
SpecOps Platoon “Alpha”
- SpecOps “Alpha”
- SpecOps “Beta”
- Defy Death
- SpecOps “Gamma”
- Cohesion
SpecOps Platoon “Beta”
- SpecOps “Delta”
- SpecOps “Epsilon”
- SpecOps “Zeta”
- Cohesion
Dropship “Thunderstruck”
- Crewman x1
Dropship “Lightningcrash”
- Crewman x1
IFV “Beagle”
- Crewman x3
Additional Personnel
Secret Agent 3
Research
Medium Laboratory “Alpha”
Medium Laboratory “Beta”
Manufacturing
Medium Workshop
Barracks Space 120
- Medium 1
Beds Used 68
Remaining 52
Hangers 4
- Medium Vehicle 1
- Large Vehicle 2
Hanger Space Remaining 15
Containment Space 20
- Large 1
Current Residents
- Werewolf Victim 6
Cells Remaining 14
Resources and Equipment
Combined Tactical Armour 60
High Cal Ammo 54
Book of Berathraben 1
Book (Egyptian Fire Mage) 6
Troodon Rifle 9
Troodon Pistol 10
Troodon Corpse 10
Troodon Carapace Armour 10
Troodon Alloy 15
Troodon Nav-System 1
Troodon Power-Source 1
Troodon Engine 1
Finances
Total Income 950
- Funding 950
- Sales 0
- Other 0
Total Expenses 775
- Upkeep 375
- Purchases 400
- Other 0
Previous Balance 463
Net Change 180
New Balance 643
Units
Infantry “Ranger One”
- TOW Proficiency
Infantry “Ranger Two”
- Basic TOW
Infantry “Ranger Three”
- Basic TOW
SpecOps “Storm One”
- Tracking Mastery
- Basic TOW
SpecOps “Storm Two”
- Basic TOW
IFV “Badger”
- TOW Mod
- Crewman x3
Interceptor “Paradigm-2”
- Crewman x1
Dropship “Devil Fish”
- Crewman x1
HWP “Big Momma”
- Heavy Machinegun Mod
- Crewman x2
Additional Personnel
Crewman x7
Secret Agent x2
Research
Pocket Laboratory
Small Laboratory
Manufacturing
Pocket Workshop
Pocket Ammoshop
Small Workshop
Barracks Space 120
- Medium 1
Beds Used 67
Remaining 53
Hangers 2
- Small Vehicle 1
- Medium Vehicle 2
- Large Vehicle 1
Hanger Space Remaining 2
No Containment Facilities
Other Buildings
Medium Airstrip
Resources and Equipment
High Cal Ammo 30
Combined Tactical Armour 5
Advanced Tactical Helm 7
TOW Anti-Tank Launcher 3
TOW HEAT Round 4
Shapeshifter Corpse 1
Werewolf Corpse 20
Novotank Alloy 15
Novotank Chaff Launcher 1
Novotank Precision ECM 2
Finances
Total Income 550
- Funding 550
- Sales 0
- Other 0
Total Expenses 463
- Upkeep 438
- Purchases 0
- Other 25
Previous Balance 548
Net Change 87
New Balance 635
Units
SpecOps "Alpha"
SpecOps "Beta"
Main Battle Tank "Alpha"
- Crewman x4
Infantry Fighting Vehicle "Alpha"
- Crewman x3
Interceptor "Alpha"
Dropship "Alpha"
Additional Personnel
Crewman 1
Secret Agent 2
Research
Small Laboratory
Manufacturing
Small Workshop
Barracks Space 50
- Small 1
Beds Used 30
Remaining 20
Hangers 1
- Medium Vehicle 3
- Large Vehicle 1
Hanger Space Remaining -9
Hanger Space Deficit 25cr/m rent
No Containment Facilities
Other Buildings
Resources and Equipment
Military-Grade Metals 8
Electronics 8
Roswell Prime corpse 1
Roswell Servant corpse 2
Roswell Pistol 1
Roswell Alloy 8
damaged Roswell Nav-System 1
Roswell Power Source 1
Combined Tactical Armour 10
Turn Results
Acquired SpecOps “Gamma” - Originally a dedicated sniper team, these men are skilled Sharpshooters.
Acquired SpecOps “Delta” - Your intent to find a unit of Swordwielders proved partially successful. Enough soldiers passed the necessary exam, but they weren't part of the same squad. This amalgamation of soldiers is disconnected from one another, a flaw that may prove fatal. Enough time in combat should alleviate this however.
Acquired SpecOps “Epsilon” - These men are Veterans of multiple conflicts.
Acquired Secret Agents x3
Acquired Combined Tactical Armour x10
ArcanoTech Laboratory constructed. This facility is specifically designed for studying any mundane technology that has been enchanted, augmented or modified by magic.
The fallen received a military service befitting of their position as the defenders of humanity, the solitary souls standing against the darkness. Or so Arthur's speech read. Regardless, the comrades of the fallen felt their memory had been suitably commemorated.
Research Find Excalibur Complete – It was fairly easy to establish that the sword had been returned to the /lady in the Lake. The whereabouts of the lake was harder to confirm. However, after way too much time delving in old books and tomes, the lake was discovered in a remote section of Wales. The next step is to go to the lake and recover the sword.
The Museum of London has a number of swords, some are exceedingly rare and some are even serviceable. But as far as Arthur can tell none of them are magical, although considering he didn't have any special equipment or skills that is unsurprising. Further more, the Museum is loath to sell their swords, especially considering the existence of modern weaponry. On returning, one of his aides points out that swords could be made in the workshop for less than the cost of buying “some old relic”.
Acquired Dropship “Beta”
Main Battle Tank “Gamma” gained Quad-Cannon Turret Mod
Research Killbot Autopsy Complete – Despite the damage it has received, this machine is a marvel of robotics. Already we've picked up a few tricks to improve the machinery in our vehicles. With enough study, human robotics could be launched into the future. That sort of work would require some serious work however, and various council nations are willing to buy it, and any future examples you come across. It would also be possible to scavenge some advanced electronics from the wreck, which could be used for manufacturing projects.
Acquired SpecOps “Delta”
Acquired SpecOps “Epsilon”
Acquired SpecOps “Zeta”
Acquired Combined Tactical Armour x30
Acquired High-Caliber Ammo x24 (Not enough PP for last 6 units)
The platoon training went well. A mixture of blank fire and paintball exercises occurred, which included standard platoon on platoon field combat, and other scenarios such as VIP escort, fortified defence and kill teams. Both platoons have thus gained a sense of cohesion between their constituent squads, and will fight better because of this.
Research Werewolf Interrogation Complete – Having spent considerable time together, the subjects have developed an almost psychic bond with one another, and have developed a pack hierarchy identical to that held by dogs and true wolves. Although unable to communicate telepathically, they are very sensitive to one another's emotions and actions, and are able recognise minute 'tells' from one another from which they can discern intent and emotional state. They also have an innate knowledge of each other's whereabouts. This link requires regular contact to maintain, and slowly decays over the period of a month. It is re-established in about the same amount of time. Physically, they have a higher metabolism than the average human, allowing them to recover from injuries better, and exert themselves longer before tiring. Otherwise they are like a normal human, when in their normal form.
The transformation to wolf form takes approximately one minute, during which the subject is effectively incapacitated. The transformation seems to occur at the cellular level, and is both tiring and considerably painful. Subjects can change form at will, but must take the form of a wolf on the night of the full moon, attempting to resist the compulsion is, again, painful and no subject has yet succeeded. When in wolf form the subject retains free thought and sentience, but gains a mild compulsion towards animalistic behaviour. This can be resisted with relative ease however. Whilst in wolf form the subject still comprehends human speech, but cannot speak it.
Finally, all subjects feel an innate fear of silver, and feel pain when in contact with it. They are also repulsed by strongly presented religious symbols, but this can be overcome.
Psychologically speaking, subjects are fit to return to active duty, with the proviso that we have no idea what the effects of battlefield stress on the subjects when in wolf-form could be. A six man unit will be created and begin training once we receive approval from the agency director.
Acquired High Cal Ammo x30
Acquired Combined Tactical Armour x5
Acquired Advanced Tactical Helm x7
Acquired TOW Anti-Tank Launcher x3
Acquired TOW HEAT Round x4
IFV “Badger” Acquired TOW Mod
Research Novotank Precision ECM progressing slowly – The system is complex, and it took most of the month to access the control systems and power supply. At current rate of progress, we will have a full report in a few months.
Research Werewolf Autopsy progressing slowly – It'll take another few months to complete this study. In our opinion it might be more efficient to acquire AMSOU's report on this subject.
Combined Workshop report – The modification to the High Capacity Magazine blueprint was trivial, but we remind you that we'll have to construct the Magazines before they can be used. The ammo shop will cope easily. Finally, the Advanced Tactical Helms were tested by our front-line units, and after getting used to it, the general consensus was “slightly complex, but really useful”. They were even tested out in the training detailed later in this report.
After a brief video full of stuttery head-cam shots, gunfire, the occasional swearword and stills of dead werewolves, the forty men and women who hadn't been there on that fateful Australian night were a little nervous at the prospect of what they'd be facing. However a grim determination seemed to pervade through. This mixed feeling was quickly forgotten when they were thrown into training.
The TOW training went well, the target mock ups were a good representation of both modern vehicles and precision targets and the squads can now reliably hit targets at range, and smaller targets closer. They've also gotten used to the presence of the HWP, and are able to cover both it's blind spots and enhance it's capabilities. Ranger-One showed particular talent, outshining the other squads in both accuracy, precision and speed. Also of note is Storm-One who turned a last stand against the full ranger platoon into a series of successful ambushes reminiscent of the predator series.
Research Roswell Prime Autopsy Progressing well – At the current rate of progress we'll be able to provide a full autopsy next month.
In the aftermath of Novosibirsk, the world has lost track of five of the original seven vehicles. Finding them is paramount.
A "Man of Iron" has been beating up criminals in Detroit.
Banks have been robbed in South Africa, Japan and The United Kingdom. What makes it interesting is that appears to be the same man robbing each bank. What makes it important is that each robbery occurred simultaneously.
Suspicious Events have occurred in Ratlam (India), Cordoba (Argentina), Quebec (Canada) and Tokyo (Japan).
Finally, a few leads have been uncovered in London that might point to more Shapeshifter activity.
With possession of the Find Excalibur study, an agency can attempt to recover this Sword of Legend.
Alert! A huge reptile, as tall as a skyscraper, appears to be moving towards New York City. A passenger ship unlucky enough to come across it was destroyed by the beast. It is assumed that this 'Kaiju' has the same plan in mind for New York City.
After a rather sedate start, Brownwood Human Resources has fully entered the field as the new fifth Agency.
Officially, your primary source of income is Council Funding, this can be supplemented by Sales of recovered artifacts and manufactured items to members of the Council. (I'll get around to making a buy/sell chart at some point). Occasionally a council member will submit a specific request for something. They will always offer more than the standard price.
However, for those of you who feel that such income is not enough, it may be possible to make direct contact with Council Nations, and non-members, for a private defence contract. The nation will pay a stipend directly to the agency, in exchange for priority in defence. If the agency doesn't intervene in every event that occurs in that nation's territory, the contract will be terminated. As this technically goes against the rules of the Council, a nation will not hesitate to deny all knowledge.
There is the potential for other income sources (Feel free to suggest).
Because of the new Agency sheet format, I lost some of your building names. Please tell me what they were.