As Aseaheru has stated earlier, according to Rules concerning people who wont update things for themselves, 5th edition, If a player chooses not to do, or cannot do something then a grand total of four(4) Aggravating Beings are created nearby.
However, according to Addendum IX on it, if exactly 4 Aggravating Beings are already in play, they will all implode, leaving voids in tiles orthogonally adjacent to them as well as destroying things on said tile.
The Legendary Hero journey onwards 1 tile to defeat the Evil Mastermind.
The Evil Mastermind sets the Fisher Price Mind Control Tower Playset to charge up to control the human hunters! It will deploy next turn.
According to Reward for not Being Lazy: The Module, whenever multiple actions happen in a turn, the person running that turn gets √-1 Imaginary Point.
EDIT: As I have forgotten to place my TACTICUS piece, I place a Cthulhu Plushie at (10, 10)
IIIIIIIIIIIIIII
IIIIIIIIIIIIIII
IIIIIIIIIIIIIII
...IIIIII......
...............
...............
...............
.MM............
........@......
.....HH........
.........C.....
...............
...Ñ...........
...........
..........
-----
|? ?|...
| O |...
|! ?|
-----
key:
@ = Legendary Hero
C = Cthulhu Plushie
M = Mammoth
H = Human hunter
I = Glacier
. = Snow
- = FortressTM Wall
O = Fisher Price Mind Control Tower PlaysetTM(inactive)
O = Fisher Price Mind Control Tower PlaysetTM(charging)
? = Evil MinionTM
! = Evil MastermindTM
Ñ = Thread Necromancer
stats:
Thread Necromancer's summon countdown: 3
Cinder's Imaginary Point = √-1