I wish to make a sniper-slayer who uses a firearm.
This whole build seems to revolve around Sniper's Goggles (Can make sneak attacks from >30ft), which'll be a cool 10k.
However the only decent sniper option I've found seems to be the Slayer.
Was wondering if there was an acceptable way to make a Rogue Unchained, Ninja or Gunslinger sniper with the same sort of sneak-attack mechanic dealio that my current idea has.
As for Sneak-Attacking, there is a Rogue Talent to increase the range by 10ft each time you take it, and the Sniper Archetype for the Slayer can always sneak attack while in their weapon's first range increment. The Rogue Sniper Archetype, on the other hand, loses Trap Sense to increase their SA range by 10ft at level 3 and every 3 levels after.
Weeeell. My guy's gonna start with a musket
|40ft|1d12|
And eventually move up to a double hackbut
|50ft|2d12|
As it's the best range you can get on an early firearm.
Doesn't really stack up to the 100ft of a longbow or 80-120ft of a crossbow sadly.
Also sniper's goggles:
"The wearer of these goggles can make ranged sneak attacks from any distance instead of the normal 30 feet." invalidates the rogue option a bit.
Which Sucks, as I'd really rather play an unchained rogue than a slayer.
Ok, Rogue got unclaimed so I'm free to once-again use my sniper.
I'm thinking to go unchained rogue for the skill unlocks.
(Perception: Distance DC+ to perception checks go from +1/10ft to +1/60ft
Stealth: -10 to sniping DC (From 20, or 10 with
Sniper, and enemies attacked after using stealth are always flat-footed.)
Added to that I got given some GM-privileges. I have a sort of carry-over from some gunslinger class skills without having to put a rank into gunslinger, and as long as I take amateur gunslinger, I can then take further gunslinger grit deeds as feats,
(specifically dead shot: Full round attack, roll all attacks on the one bullet and add damage dice together)