I have a problem, and I'd like to outsource for your help.
D&D 5e, Fabulous death bringer's game.
Rolled for stats, got 8, 9, 10, 10, 11, 12.
Those are some shitty rolls.
Currently, I have three ideas on the table:
Svirfneblin Wizard, Necromancer, Conjurer or Diviner, not sure yet.
Half-elf Bard, because everyone loves a main-support.
Human Moon Druid, with the Observant feat to make a +2 Wis race.
The idea around each of these concepts is to build around a class that only needs one stat to work and don't rely on their own stats. Conjurers, Diviners and Necromancers rely the least on their own stats, since they either make things with independent stat blocks, or give others better rolls. Moon Druids just Wildshape and go to town; the stats of the original character are an after thought. With Bardic Inspiration being limited to Cha mod, playing a Bard could be difficult, but still useful.
The other classes wouldn't really work well with stats like this. With 14/12/10 or 13/13/10 in my main stats, fighters/barbarians/paladins/monks/rangers are all off the table, since they need decent stats in their attack stat and Con, and a casting stat, for those with that. Theoretically, I could roll an archer, but even then, I'm hurting for power and versatility. Cleric and Land Druid are too reliant on high ability scores in Wisdom, which I would have to cheese to even get to 14, which makes me uncomfortable. There's already a Warlock in the party, and I'm not too hot on Sorcerers, since the interesting ones (Favored Soul and Storm) require decent secondary stats. I don't feel like I have enough stats to pull off a skill monkey.
What's my best bet here? Wizard, Bard, Druid, or something I haven't thought of?