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Author Topic: Tabletop Games Thread  (Read 196546 times)

Neonivek

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Re: Tabletop Games Thread
« Reply #30 on: November 10, 2014, 05:53:53 pm »

Pathfinder oddly enough has probably found one of the cleaner solutions to multiclassing ever created.

Actually making new classes meant to be multiclasses. The Hybrid Classes.

So we don't get the broke diagram multiclasses of the Monk... Nor the underpowered multiclasses of the wizard + Anything else.

Nor do they rely on prestige classes. Heck even the Cleric + Sorcerer hybrid works better then the Hierophant.

It is such an elegant solution that I hope 5th edition picks it up.

---

Then again after playing for a long time I just kind of find that Prestige classes just aren't too good, at least they aren't something that I think an Archtype couldn't handle better.

Heck I'd be all for scrapping the dragon disciple prestige class and turning it into... a class.
« Last Edit: November 10, 2014, 05:55:52 pm by Neonivek »
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scriver

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Re: Tabletop Games Thread
« Reply #31 on: November 10, 2014, 05:56:40 pm »

That's not on their srd, is it? I haven't seen it. How does it work?
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Tawa

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Re: Tabletop Games Thread
« Reply #32 on: November 10, 2014, 05:59:09 pm »

Pathfinder oddly enough has probably found one of the cleaner solutions to multiclassing ever created.

Actually making new classes meant to be multiclasses. The Hybrid Classes.

So we don't get the broke diagram multiclasses of the Monk... Nor the underpowered multiclasses of the wizard + Anything else.

Nor do they rely on prestige classes. Heck even the Cleric + Sorcerer hybrid works better then the Hierophant.

It is such an elegant solution that I hope 5th edition picks it up.

---

Then again after playing for a long time I just kind of find that Prestige classes just aren't too good, at least they aren't something that I think an Archtype couldn't handle better.

Heck I'd be all for scrapping the dragon disciple prestige class and turning it into... a class.
Paizo scum. :P
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Neonivek

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Re: Tabletop Games Thread
« Reply #33 on: November 10, 2014, 06:02:11 pm »

That's not on their srd, is it? I haven't seen it. How does it work?

It is totally on the SRD

http://www.d20pfsrd.com/classes/hybrid-classes

Quote
Paizo scum

Given how many things I can spot 5th edition doing that is lifted directly from pathfinder...
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Tawa

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Re: Tabletop Games Thread
« Reply #34 on: November 10, 2014, 06:04:19 pm »

Quote
Paizo scum

Given how many things I can spot 5th edition doing that is lifted directly from pathfinder...
I stay far, far away from 5th, man.
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scriver

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Re: Tabletop Games Thread
« Reply #35 on: November 10, 2014, 06:20:40 pm »

That's not on their srd, is it? I haven't seen it. How does it work?

It is totally on the SRD

http://www.d20pfsrd.com/classes/hybrid-classes

Quote
Paizo scum

Given how many things I can spot 5th edition doing that is lifted directly from pathfinder...

Oh, thanks. I must've missed it in the past.
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BadLemonsXI

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Re: Tabletop Games Thread
« Reply #36 on: November 10, 2014, 06:46:20 pm »

Well last night I went to my first Tabletop Games group thingy a at community hall. (Turn's out its on every Monday.) Meet a lot of new and friendly people and try'ed out some tabletop RP dungeon crawler thingy. And then we play a kind of murder mystery game called Werewolf(I think). Much fun was had. Will be going again if I can.
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Tawa

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Re: Tabletop Games Thread
« Reply #37 on: November 10, 2014, 06:48:00 pm »

Ah, Werewolf, the Mafia variant.

I hate Mafia.
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Arcvasti

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Re: Tabletop Games Thread
« Reply #38 on: November 10, 2014, 06:52:40 pm »

Quote
Paizo scum

Given how many things I can spot 5th edition doing that is lifted directly from pathfinder...
I stay far, far away from 5th, man.

5th Edition is pretty cool. Actual game balance without 4ths ability-based BS? Hell yeah.

And Werewolf/Mafia is pretty fun. Although I personally prefer other games with traitors in them with something to do besides find the traitors for the non-traitors. In Mafia, the only way to find the traitors is through meta ways/guesswork. With something else to do, being a traitor is far more interesting, since you can sabotage the party. It works the other way too, since they can be suspicious of people for what they actually DO, rather then mostly random chance.
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Fniff

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Re: Tabletop Games Thread
« Reply #39 on: November 10, 2014, 06:55:23 pm »

Mafia sounds fun if complicated IRL. On the Internet it's a shouting match thanks that beautiful feature of the Internet where no one backs down over anything, ever. I prefer Space Station 13, but there isn't a RPG form of that.
... Hrm...
« Last Edit: November 10, 2014, 06:57:17 pm by Fniff »
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Tawa

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Re: Tabletop Games Thread
« Reply #40 on: November 10, 2014, 06:56:58 pm »

5th Edition is pretty cool. Actual game balance without 4ths ability-based BS? Hell yeah.
If you ask me, there's too much 4e stuff that crept back in for me to touch it with an 11-foot pole.

But that's just me.
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Neonivek

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Re: Tabletop Games Thread
« Reply #41 on: November 10, 2014, 07:00:54 pm »

5th Edition is pretty cool. Actual game balance without 4ths ability-based BS? Hell yeah.
If you ask me, there's too much 4e stuff that crept back in for me to touch it with an 11-foot pole.

But that's just me.

Yeah but a lot of it is the stuff the game needed... Like the "short rest" between battles to keep games moving.

As well as adding "Holy damage" allowing for future divine offensive spells.
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BadLemonsXI

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Re: Tabletop Games Thread
« Reply #42 on: November 10, 2014, 07:08:18 pm »

There was others there as well playing strategy games with the little figure army's, that seemed cool. Whats the overall name for that type of game because everyone was just using the name the the game that was being played but from what I could tell there are loads of different games.
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Fniff

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Re: Tabletop Games Thread
« Reply #43 on: November 10, 2014, 07:09:14 pm »

Wargames is the term.

Tawa

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Re: Tabletop Games Thread
« Reply #44 on: November 10, 2014, 07:10:42 pm »

[insert Matthew Broderick joke]

Strategy is fun. I like strategy.
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