Oh my fault, didn't notice the discussion was on 5th edition
I'm building another 3.5 edition character. I can see why Warshaper has a bad reputation... Even trying to understand the intent rather than the RAW, getting about 7 natural attacks (bite, horns-gore, tail, and 4 sets of claws) for the cost of a move action each is really powerful. Plus immunity to stunning and criticals! All for a 1-level dip. And that's ignoring that, RAW, you could just keep spawning tentacles until your DM strangles you...
I think I'll take it anyway, and just use it with discretion. I'll be an ogre-mage (different from an ogre who is a mage), who can at-will shapechange into trolls, then I'll boost the troll's three natural attacks. Maaaybe grow some badass antlers, too, since I'm representing the quadruped (horse-totem) clan of ogres.
http://www.d20srd.org/srd/monsters/ogreMage.htmOur barbearian still runs around with 46 strength due to homebrew drugs and a homebrew rage-boosting amulet... I think an ogre-mage monk is fairly safe.
Speaking of rage-inducing rage, my previous character got reincarnated as a badass demon. But we were attacked by homebrew rage-inducing planar monstrosities, and we failed our will saves before we could kill them all. My character was forced to kill the party wizard *again*, and also lost all her defensive abilities like parrying and tumbling due to the rage. Our barbearian got yet another level of rage (essentially triple, thanks to the artifact) AND a dose of frenzy, which is yet another +6 strength AND haste (haste is banned by the DM, but not this). His strength modifier must have been about +23, and his BAB is 16 despite us being level 15 because "racial HD don't cost levels that's dumb". He paid 2 levels to be this:
http://www.d20srd.org/srd/monsters/ogre.htmWhich granted 3 BAB and 2 feats along with its 4HD. Except the DM said the HD didn't count towards ECL. bluuurgh but that's okay! At least I can do all the min-maxing I want without ever feeling the least bit sorry
Which turns out to be, some min-maxing, but no way am I ever using Lightning Mace again (if you threaten a critical, attack again. Hello, laminated serrated scimitars and Improved Criticals. And 1 level of warblade to rewrite the feat requirements... The DM told me to do this, I swear!)
Oh right, with that +39 or whatever, and my defensive abilities disabled by rage, I went down in two hits. 163HP and 10DR, meh. Though it didn't help that our wizard/11-headed-hydra blasted me with a gout of flame which we decided counted as one attack, despite it coming from 11 heads... Hence 10 fire resistance doing blast-all.
So yeah, Ogre-Magi 7 (yeah it *should* be 11), Warshaper 1, Druid 1, Monk 1, Sacred Fist 5. Shapeshift alt class feature for druid, so I can get another 4 natural armor and strength with a swift action (a level 1 animal companion would be a liability). Spellcasting of a level 4 druid, which means only 1 and 2 druid spells, but that's fine... If possible I'll take Practiced Spellcaster to boost my Caster Level to 8. That'll specifically help Barkskin (+4 natural armor instead of 2) and Resist Energy (20 fire resistance instead of 10). Resist Energy being crucial since Ogre-Magi have regeneration (fire/acid).
Yeah, I think this ought to work... Fits fairly well with what's happening in the campaign, too. Hopefully will live a bit longer than my last character, but that's what regeneration and CON bonus is for.
Edit:
Actually, hell, level 2 and 3 of Warshaper are great too. +4STR/CON, and +5 reach when I already have 10 as an ogre. If I transfer two levels there from sacred fist, I only lose one spellcasting level so I still have level 2 spells. I lose the sacred flames 1/day boost, but... It wasn't actually crucial like at all. And a second level in Monk would get me sweet sweet Evasion...
Ogre-Magi 7, Warshaper 1, Druid 1, Monk 1, Sacred Fist 5
Ogre-Magi 7, Warshaper 3, Druid 3, Monk 2
My unarmed strike damage roll plummets, but my strength is more important there anyway. And I'll be allowed to use monk weapons again, which can be enchanted. The only remaining question is, should I keep monk levels at all or should I trade them out for Tome of Battle levels? Pragmatically the answer is obvious, but keeping the monk levels is cooler and also so much simpler. I think they'll stay.
... Except, aw hell, a dip in swordsage gets me another WIS bonus to AC whyyyy.
Edit2: No no, I will resist. Besides, it would take 2 levels and technically requires light armor instead of unarmored. And I really don't want to choose maneuvers again. Even though taking a single level of a ToB class is so tantalizing, since you use half your other levels to determine what maneuvers you can take, and their strength... blargh.
Okay I'm sticking with monk but I'm totally asking for Bands of Blood Rage for +5 damage. It's cheesy for a monk with natural weapons, but at least it's not ToB.