I think the appropriate response for a good aligned party would be either a tactical retreat or a sleep spell.
Maybe use glitterdust to cover your retreat.
Thanks, I'll make sure to tell that to the nonexistent party mage. Maybe he'll put them to sleep or help fly us out of the impenetrable mob circle that had us surrounded.
Do you not have a bard either? Bards can learn those spells too, and glitterdust in particular is a massively useful debuff spell which I always learn when playing a bard in Temple of Elemental Evil because it's so da,n useful.
I'm starting to see here's a heavy disconnect with reality here. Can't really blame you, because this is a fantasy setting and such things are possible, certainly. But if you start framing the "Good vs Nongood vs Evil" argument as "what would Superman do?" and then go down from there "What do you MEAN you don't have Calm Peasants 30' Radius? Well, in that case just become intangible and wait it out man!" to "just use your Psychology skill to find out if they have any childhood issues and fix them, so that they reconsider their actions!" to "geesh, just call the cops then, they'll handle it no problem" down to "well, I guess you could have tried selling all your earthly possessions and offering them the money to let you go. No cost is too high!" to determine if a character's actions are justified or not.
I'm sure there are thousands of ways that if you just happen to have them, you can always take the Third Option (TM), and avoid being Mr. Evil (after all, the best strategy to win in a conflict that you cannot win, is to make sure that conflict doesn't happen in the first place!). But why are you being Mr. Evil in the first place? Good is always Dumb? Peasants are Never Evil? (because they're not goblins?) Is attacking the party unprovoked not an evil action? Is it important to make a note of how many hit points each side has to determine if the fight is equal or not (and an non-equal fight automatically makes the winning side evil?)
If you have to fish for specific abilities to defuse a situation (well, use your wizard! well, use your bard then! well, use your supplies of glitterdust!) you're already giving up the argument of whether 1) you did anything to be attacked in the first place 2) you deserve the right to your own bodily health 3) you deserve the right to self defense.
And just by reading the fluff on 2nd Edition D&D and Complete Paladin guide, I can tell you without any doubt that a Paladin would have taken these steps:
1) Told them to stand down, in the name of Justice
2) Told them to stop their evil actions or face swift retribution
3) Use adequate force to repel each attack (with the possibility of killing)
4) Felt righteous that he upheld Law and Goodness int his world.
But he's not good, you say? If the villagers had told him that there was a horrible giant killing and terrorizing them, he would have immediately accepted their plea and quest to rid them of this evil menace.
The books explicitly say that a Lawful Good Paladin wouldn't take shit like a bunch of allegedly "neutrals" trying to kill him or his friends!Lawful Good Alignment
Every paladin must be lawful good. The moment he abandons the conditions of this alignment is the moment he stops being a paladin.
At the heart of a lawful good alignment is the belief in a system of laws that promotes the welfare of all members of a society, ensures their safety, and guarantees justice. So long as the laws are just and applied fairly to all people, it doesn't matter to the paladin whether they originate from a democracy or a dictator.
Though all lawful good systems adhere to the same general principles, specific laws may be different. One society may allow a wife to have two husbands, another may enforce strict monogamy. Gambling may be tolerated in one system, forbidden in another. A paladin respects the laws of other lawful good cultures and will not seek to impose his own values on their citizens.
However, a paladin will not honor a law that runs contrary to his alignment. A government may believe that unregulated gambling provides a harmless diversion, but a paladin may determine that the policy has resulted in devastating poverty and despair. In the paladin's mind, the government is guilty of a lawless act by promoting an exploitative and destructive enterprise. In response, the paladin may encourage citizens to refrain from gambling, or he may work to change the law.
Particularly abhorrent practices, such as slavery and torture, may force the paladin to take direct action. It doesn't matter if these practices are culturally acceptable or sanctioned by well-meaning officials. The paladin's sense of justice compels him to intervene and alleviate as much suffering as he can. Note, though, that time constraints, inadequate resources, and other commitments may limit his involvement. While a paladin might wish for a cultural revolution in a society that tolerates cannibalism, he may have to content himself with rescuing a few victims before circumstances force him to leave the area.
When will a paladin take a life? A paladin kills whenever necessary to promote the greater good, or to protect himself, his companions, or anyone whom he's vowed to defend. In times of war, he strikes down the enemies of his ruler or church. He does not interfere with a legal execution, so long as the punishment fits the crime.
Otherwise, a paladin avoids killing whenever possible. He does not kill a person who is merely suspected of a crime, nor does a paladin necessarily kill someone he perceives to be a threat unless he has tangible evidence or certain knowledge of evildoing. He never kills for treasure or personal gain. He never knowingly kills a lawful good being.
Though paladins believe in the sanctity of innocent life, most kill animals and other nonaligned creatures in certain situations. A paladin may kill animals for food. He will kill a monster that endangers humans, even if the monster is motivated by instinct, not evil. While some paladins avoid hunting for sport, others may hunt to sharpen their combat and tracking skills.
EDIT: as an aside, saying that something is non-good is the same as saying it is a neutral action, and implying that this would shift any Evil or Good character towards neutral makes no sense. Alignment can be changed by refusing to take the obvious
active Good action (the orphans ask for your help or they'll end up homeless, you say "not my problem" is neutral AND it also makes you less good). Making every neutral or not expicitly good action an Anti-Good action is madness.