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Author Topic: Tabletop Games Thread  (Read 197896 times)

AlleeCat

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Re: Tabletop Games Thread
« Reply #225 on: January 10, 2015, 04:59:05 am »

This is a good campaign.
In any other system, these things would probably be considered bad. In CoC, it's just everyday occurrences.

Gentlefish

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Re: Tabletop Games Thread
« Reply #226 on: January 10, 2015, 06:17:19 am »

Yeah no kidding. Every time we wake up, something's happened to someone. My character had to finally roll a sanity on the whole new-feet thing but of course she aced it like the jaded-to-it-all woman she is. After you wake up in a literal blood bath you start to expect that sort of thing.

Dutchling

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Re: Tabletop Games Thread
« Reply #227 on: January 10, 2015, 01:02:48 pm »

I love this block's flavor!
His arms switched places o.O
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AlleeCat

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Re: Tabletop Games Thread
« Reply #228 on: January 10, 2015, 01:37:38 pm »

I'm guessing the artist really liked that golem design and was like, "Well, they didn't really notice it the first time. Maybe I'll put it in another card and see if they notice it this time."

smeeprocket

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Re: Tabletop Games Thread
« Reply #229 on: January 10, 2015, 01:42:17 pm »

My CoC campaigns have never been THAT crazy. I would have thought you'd be insane by the end of an adventure like that.

I suppose if you are mashing it up with 3.5 it would be more heroic oriented though.

CoC, for me, isn't so much about crazy things happening, it's about the fear of those crazy things. The actual crazy things are used sparingly, with a lot of suspense and build up. The new rulebook, for example, has an entire chapter on chases, including car chases.

What was the sanity roll on the new feet, btw? doesn't seem like it would be 1d10/1d100 since that is witnessing an eldritch being, but it should be pretty damn high.
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Neonivek

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Re: Tabletop Games Thread
« Reply #230 on: January 10, 2015, 02:06:26 pm »

CoC is in many ways one of the hardest systems to DM and yet one of the most attractive ones.

Heck I would LOVE to host it and know I would outright fail and fail HARD!

Many of the problems with the system are more accurately problems with the DMs (If being illiterate and blind is a genuine advantage in your game... You are clearly doing it wrong.), heck there is this famos CoC story that I immediately knew was fake (Mostly because of the sheer number of things the DM would have to bend over backwards to allow for it to occur). Yet the biggest difficulty of the system is more then others you cannot railroad it even slightly.

It is all about the investigation and gathering of clues. Hints upon hints. Heck it is 100% legit to allow the players to conceivably solve a case 30 minutes into a single session (In fact one adventure has the quickest possible solution paths if the players were... crazy enough. It would take 5 minutes) so long as you have barriers in the way.

Yet even when you give the players the "problem" or rather when they find out what the problem actually is. They can find any number of solutions.

But the greatest virtue of the system? It actively encourages and rewards creative solutions that avoid conflict altogether. It also makes investigation rather interesting mostly because the system handles the many intricacies of it.

---

I am trying to think of a way to turn this Pokémon RPG into a workable system rather then one that you play because it is pokemon and otherwise you would chuck it immediately.

I am trying to contact my math friend for help with this.
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smeeprocket

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Re: Tabletop Games Thread
« Reply #231 on: January 10, 2015, 02:08:09 pm »

the 7th edition rules push this even harder, Neo. Reward creativity, work WITH the players to make a story.

I have a number of modules that aren't related to investigating anything though, and more about just surviving.
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Neonivek

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Re: Tabletop Games Thread
« Reply #232 on: January 10, 2015, 02:10:21 pm »

the 7th edition rules push this even harder, Neo. Reward creativity, work WITH the players to make a story.

I have a number of modules that aren't related to investigating anything though, and more about just surviving.

Unlike most system I actually prefer a more episodic approach to CoC with little clues to the later metaplot with some return adventures (maybe that house you exercised actually had a demon under the basement you didn't see the first time)

Rather then a focus on one large narration oddly enough.

Though I guess that makes it perfect for player driven story, in 10 sessions every player could have their own adventure... probably 15.
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AlleeCat

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Re: Tabletop Games Thread
« Reply #233 on: January 10, 2015, 02:10:34 pm »

heck there is this famos CoC story that I immediately knew was fake
Old Man Henderson? It was Old Man Henderson, wasn't it?

Neonivek

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Re: Tabletop Games Thread
« Reply #234 on: January 10, 2015, 02:11:57 pm »

heck there is this famos CoC story that I immediately knew was fake
Old Man Henderson? It was Old Man Henderson, wasn't it?

Ohh yeah, totally fake.
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AlleeCat

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Re: Tabletop Games Thread
« Reply #235 on: January 10, 2015, 02:13:57 pm »

I don't know if it was fake, but you have to admit, it was creative.
I mean, he smoked the Necronomicon, for one.

Kadzar

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Re: Tabletop Games Thread
« Reply #236 on: January 10, 2015, 02:17:56 pm »

I am trying to think of a way to turn this Pokémon RPG into a workable system rather then one that you play because it is pokemon and otherwise you would chuck it immediately.

I am trying to contact my math friend for help with this.
Pokemon Tabletop Adventures or Pokemon Tabletop United?
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Neonivek

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Re: Tabletop Games Thread
« Reply #237 on: January 10, 2015, 02:28:13 pm »

I don't know if it was fake, but you have to admit, it was creative.
I mean, he smoked the Necronomicon, for one.

Well, he and a bunch of his buddies did fend of a group of cultists and two shoggoths... shoggoths which are immune to bullets... regenerate 2hp a turn... and only take half damage from explosives which means dynamite if it hits directly only can deal 15 damage if it maxes out its damage if it is interpreted as "Fire Damage". They are also not a stupid enemy and not stupidly loyal.

I can't imagine what a battle, one they weren't prepared for, would have to be like in order to win. Since a Shoggoth is a nightmare to fight solo with a well equipped and prepared party of incredibly experienced characters and players.

To name some of the other obvious inconsistencies.

-------

Alas seeing that the kickstarter had soo many freebies that might not be available with the base book makes it pretty much impossible to get into otherwise.

As that is about 10 books and additions...

---

I am trying to think of a way to turn this Pokémon RPG into a workable system rather then one that you play because it is pokemon and otherwise you would chuck it immediately.

I am trying to contact my math friend for help with this.
Pokemon Tabletop Adventures or Pokemon Tabletop United?

They are different systems? I think PTU... Yep PTU.

Not that I want specifically PTU, I just want to see if I can do what PTU is attempting to except better.

For example one thing I thought of doing was getting rid of pokemon stats on the pokedex... and instead giving pokemon letter grades in each of their attributes.
« Last Edit: January 10, 2015, 02:58:12 pm by Neonivek »
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Gentlefish

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Re: Tabletop Games Thread
« Reply #238 on: January 10, 2015, 05:23:58 pm »

My CoC campaigns have never been THAT crazy. I would have thought you'd be insane by the end of an adventure like that.

I suppose if you are mashing it up with 3.5 it would be more heroic oriented though.

CoC, for me, isn't so much about crazy things happening, it's about the fear of those crazy things. The actual crazy things are used sparingly, with a lot of suspense and build up. The new rulebook, for example, has an entire chapter on chases, including car chases.

What was the sanity roll on the new feet, btw? doesn't seem like it would be 1d10/1d100 since that is witnessing an eldritch being, but it should be pretty damn high.

The way he has it mashed up, it was just a straight d100 sanity roll; casting a zero-level spell is easier to fail. Of course, then there's the Tiberian Hounds the group ran into while I was meditating for my hawk. It was a d100+13 roll. Success was a d4, and failure was a d20. And we see then again in 5d20 days. They will pursue us until we die because they're immortal. And they travel through corners.

smeeprocket

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Re: Tabletop Games Thread
« Reply #239 on: January 10, 2015, 06:02:16 pm »

other than eldritch beings (and possibly even then) isn't a sanity check for a particular thing a one time deal? I've never made people roll more than once because the shock already happened.

A sane person will become jaded and indifferent to horrors after such an encounter, though that also might mean they're getting PTSD...
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Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."
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