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Author Topic: Tabletop Games Thread  (Read 197426 times)

Tack

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Re: Tabletop Games Thread
« Reply #1830 on: July 04, 2017, 11:52:29 pm »

"I whisk them"
Woah.

Also, Mage party much?
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Shook

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Re: Tabletop Games Thread
« Reply #1831 on: July 05, 2017, 05:48:51 am »

At that particular point, yes. One combat mage, one face/mage hybrid and one adept, so the mundanes in our team (including me, the socially ret- uh, crippled rigger, which was a personality i picked because it was easiest for me to reproduce at first) were actually outnumbered. Right now we only have one mage who's an unfittingly innocent 16 year old bodyguard, played by the same guy as Penrose. Scary thing is that this kid is actually fairly competent in spite of his incredible naivete. :v
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SOLDIER First

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Re: Tabletop Games Thread
« Reply #1832 on: July 05, 2017, 05:52:26 am »

blep
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Parsely

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Re: Tabletop Games Thread
« Reply #1833 on: July 05, 2017, 11:08:34 am »

SO, time for a tale from Shadowrun. This happened some sessions ago, but it's definitely still worth mentioning. Spoiler because minor wall of text. Also maybe not for the very faint of heart, but come on, we're in the dorf fortress forums, none of us have that issue. :v

Spoiler: The Dude Omelette (click to show/hide)
Jeebus.
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Oneir

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Re: Tabletop Games Thread
« Reply #1834 on: July 05, 2017, 06:55:23 pm »

My least favorite parts are when he brags about how lethal the game used to be.
...OK, yeah, definitely not going to spend my time watching that if that's what he's going to go with. Seconding all that's been said about excessive lethality being an iffy aspect of the hobby at best, but can I just point out nothing stops him from playing a more lethal game? Complaining that other people are playing in a way they enjoy is so completely snobbish.
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Rolan7

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Re: Tabletop Games Thread
« Reply #1835 on: July 05, 2017, 07:03:13 pm »

Oh, yeah.  And he's pretty obnoxious about it, though he's clearly playing that up for comedy.

The main thing that actually worried me, as someone potentially being in a 5e game soon, was the advantage system.  Also elements of the class system.  Basically things that seemed over-simplified.  I'd give timestamps if I had them, so I'll summarize:
the entire advantage system vs modifiers, wtf
Wizards casting in full plate with a 1 level fighter dip

I'm also worried about the abundance of useful and deadly cantrips, but I'm almost sold.  Almost.
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Re: Tabletop Games Thread
« Reply #1836 on: July 05, 2017, 08:03:34 pm »

(Dis)advantage actually works quite well, since it quite significantly shifts the odds towards the side of the advantage. You'll be fairly confident in doing a roll with advantage (unless the target number is fucking high), and you'll be fairly reluctant to roll with disadvantage. As a bonus, with advantage, you have a greater chance of a nat 20 and lower chance of nat 1, and hey, who doesn't like more crits? :v (also the cantrips are delicious, just saying)

In all honesty though, as iconic as the d20 is for tabletop roleplaying, i'm actually not that big a fan of it in action. It's satisfying to roll, and nailing a 20 is always awesome, but i don't like the flat distribution of results; a seasoned veteran has as high a risk of a natural 1 as a complete rookie. That's also partly why i like the advantage system, since it messes with the otherwise flat probability curve. In a group i once played in (Cypher system, also d20-based), we actually ended up switching to 2d10 instead, which i found more enjoyable even though there were fewer exceptional results. It did make their appearance all the more exciting, however. :v

I thinkkkkkkkkkkk the "pool of d6's" system that Shadowrun uses is my favourite so far. If you're unfamiliar with it, here's the short version: Roll all your d6's for that skill test, count 5's and 6's as hits. If your hits meet a certain threshold (sometimes dictated by an opposed roll), you succeed. If more than half your dice are 1's, it's a glitch. If you get a glitch with no successes, it's a critical glitch. Modifiers are generally handled as dicepool bonuses or penalties. What i like about this is that your risk of glitches scales with your dicepool, so that a rookie is MUCH more likely to fuck up than a veteran, and i like this because IT MAKES SENSE.
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Jimmy

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Re: Tabletop Games Thread
« Reply #1837 on: July 06, 2017, 02:14:07 am »

I'm opposite side of the d20 opinion curve. A high level character doing the thing they do best is likely gonna do it really, really well. At that level, however, there should still be a chance of failure. No risk means no glory in winning, after all. 5% chance isn't too high, and as a DM I often give out rewards that let someone reroll a critical failure. Still, I think the risk is balanced.
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GiglameshDespair

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Re: Tabletop Games Thread
« Reply #1838 on: July 06, 2017, 03:55:32 am »

Oh, yeah.  And he's pretty obnoxious about it, though he's clearly playing that up for comedy.

The main thing that actually worried me, as someone potentially being in a 5e game soon, was the advantage system.  Also elements of the class system.  Basically things that seemed over-simplified.  I'd give timestamps if I had them, so I'll summarize:
the entire advantage system vs modifiers, wtf
Wizards casting in full plate with a 1 level fighter dip

I'm also worried about the abundance of useful and deadly cantrips, but I'm almost sold.  Almost.
Sure, if the wizard is willing to put stats in str, otherwise useless, and miss out on their capstone ability.
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Cthulhu

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Re: Tabletop Games Thread
« Reply #1839 on: July 06, 2017, 07:38:44 am »

5e is the 2e AD&D of the Wizards era.  TSR/Wizards, spooked by moms'/grogs' reaction to AD&D/4e, produce a bland, sterilized version that nobody could possibly hate because it doesn't have the balls to do anything someone might hate.

I like 5e, but only because there's nothing notable about it.  My biggest complaint is that it goes too far into GM fiat.  I have lots of story-driven rules-lite games I can play, Wizards.  I play D&D for crunchy grid-map combat.
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Criptfeind

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Re: Tabletop Games Thread
« Reply #1840 on: July 06, 2017, 08:04:04 am »

I still put 5e pretty dang far into the mechanical side of the mechanical-non mechanical rpg axis. Some things like advantage might be slightly more squishy then previous versions (kinda.) but on the whole I'm not sure I'd call it anything close to a rules-lite game. When someone says rules lite I think something like Nobilis.
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Rolan7

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Re: Tabletop Games Thread
« Reply #1841 on: July 06, 2017, 12:04:30 pm »

Sure, if the wizard is willing to put stats in str, otherwise useless, and miss out on their capstone ability.
Why strength?  Carrying capacity?
My group did point out that most wizards prioritize dexterity for their ranged touch attacks, so they tend to be dodgy like rogues instead of "tanky" like fighters (and armor does jack against magic, in particular).

Still though, if casting in full plate isn't worth one level, kinda sounds like armor is pointless.
You also get +2 proficiency, a fighting style (+2 to ranged attacks, for example), and an extra "second wind" well of 1d10 HP.  And a d10 HD, though wizards apparently get d6 now... pah.

The wizard capstone, IF you lose it by being capped at 20 or something, is... two bonus 3rd level castings per day?  wowzers
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Re: Tabletop Games Thread
« Reply #1842 on: July 06, 2017, 12:09:23 pm »

I think the silliest stat nonsense in RPGs has always been weak archers.  Bruh, have you ever pulled back a bow?  Have you ever done it 20+ times in the middle of a battle?

Legolas should be jacked.
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MrRoboto75

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Re: Tabletop Games Thread
« Reply #1843 on: July 06, 2017, 12:19:43 pm »

I dunno.  If a wizard regularly needs full plate armor, he might be doing something wrong.

Besides, spells like mage armor and shield exist, which is at least as good as chain.
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Rolan7

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Re: Tabletop Games Thread
« Reply #1844 on: July 06, 2017, 12:27:58 pm »

That is true, and has unlimited dex modifier.
Also I figured out what Giglamesh meant about strength - heavy armors have strength levels!  Full plate slows you down considerably if you don't have 15 strength.  So, yeah.
I dunno.  If a wizard regularly needs full plate armor, he might be doing something wrong.

Besides, spells like mage armor and shield exist, which is at least as good as chain.
Heh yeah, but good archers in DND do add their strength bonus to arrows (if the bow is designed for their bonus).
I did have a compound bow as a child that was pretty easy to draw (and especially hold), though that involved pulleys and had equally pitiful force.  Fun for a child to do short-range target shooting, but faaaaar too light to hunt with.

Also jeez I happened to see Fighter level 2, their "action surge".  Extra action (refilled by short rest), which includes spellcasting.  Doesn't help survivability as much as level 1 but still, nice.

I'm not complaining, actually, I like that spellswords/battlecasters/etc are actually reasonably possible in this.
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