Are there any underwater PnPs? I desperately want to find a good system for personal underwater combat.
D&D 3.5's
Stormwrack splatbook has some pretty okay rules for it, but if you don't know D&D 3.5 already and you want to make use of its more advanced underwater/flying combat rules right away, you may be in for a bumpy ride.
But yeah, my favorite part about D&D 3.5 is that it's so ridiculously easy to make homebrew for if you need something that you
can't do with the already astronomically wide character options. Fax Celestis has a pretty good homebrew repository, and there are lots of people who have succeeded in making classes as balanced as the official ones, or more so. (Or just really interesting to play.)
PTW in case you people start talking about MTG
I admit that I am a filthy casual when it comes to building decks, having not spent more than ~$15 on a single one, and I only have three and a half working decks. I'm the sort of player that plays to make stupid combos happen, and the wackier the cards involved the better. My decks:
Mono-White Soldier Tribal Deck: I think everyone has made or played one of these at some point, it's just a pile of soldiers that all make soldiers more powerful, and it makes a bunch of soldier tokens to pump up. It includes a hilarious combination between
Palace Guard and
Gift of Immortality. This deck is extremely good at beating other token decks, deals with enchantments pretty well, but gets slaughtered by heavy burn decks or (obviously) unblockable creatures and creatures with protection from white.
Red-Green Mana Ramp Firebreathing Extravaganza: This is arguably my best deck, and my favorite to play. It has a bunch of druids, land fetches and tutors, a couple Zhur-Taa ancients to massively increase mana production, and Soulbright Flamekin for wacky red mana production. It usually ends in
fire,
dragons, more
dragons, or
minotaurs, depending on the match. On rare occasions it ends via
Robo-Timmy.
Blue+Artifact Robot Apocalypse: This is a
really silly deck. It plays four Ornithopters, Phyrexian Walkers, Shield Spheres, and Memnites to just
cover the board in shitty zero-CMC artifact creatures. The deck also has a pair of
Masters of Etherium, but I'm too cheap to get a full playset. The key card in the deck is
Mirrorweave, which can turn
every single shitty robot into an Artifact Lord. That combination is a staple, but it's not why I built the deck. I built the deck to create an army of
Colossal Whales that devour my opponent's entire roster of creatures permanently and strike for massive damage. I also built the deck to deal with a friend's particularly cheesy deck that is basically unassailable by creatures thanks to massive amounts of lifelink and fog effects. How? Turn all of my creatures into
Bronze Bombshells and pass them off with a
Sky Swallower. I've only managed to win that way once, but it was immensely satisfying.
"I play Sky Swallower, and that'll be it for my turn. You get all of my permanents."
"Uh... okay? Why not attack with them first, at least?"
"You also take 77 damage from your new Bronze Bombshells."
"..."