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Author Topic: Tabletop Games Thread  (Read 197478 times)

Tawa

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Re: Tabletop Games Thread
« Reply #1365 on: January 09, 2016, 09:09:16 pm »

Any suggestions for a character class to use on an extremely powerful magician figure in D&D 3.5?
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My Name is Immaterial

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Re: Tabletop Games Thread
« Reply #1366 on: January 09, 2016, 09:11:24 pm »

Incantatrix.

GiglameshDespair

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Re: Tabletop Games Thread
« Reply #1367 on: January 09, 2016, 09:17:00 pm »

Any suggestions for a character class to use on an extremely powerful magician figure in D&D 3.5?
Wizard
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Tawa

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Re: Tabletop Games Thread
« Reply #1368 on: January 09, 2016, 09:20:48 pm »

Oh, wait, you know what? Never mind. I have the perfect idea.
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TheBiggerFish

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Re: Tabletop Games Thread
« Reply #1369 on: January 09, 2016, 09:28:14 pm »

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Tawa

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Re: Tabletop Games Thread
« Reply #1370 on: January 09, 2016, 09:33:38 pm »

No, I just remembered a specific prestige class. Goes perfectly with the character I had in mind.
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TheBiggerFish

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Re: Tabletop Games Thread
« Reply #1371 on: January 09, 2016, 09:34:12 pm »

Oh, cool.
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My Name is Immaterial

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Re: Tabletop Games Thread
« Reply #1372 on: January 09, 2016, 11:01:14 pm »

I'm working on some fumble charts for skills, I'd appreciate some feedback on my first attempt:
« Last Edit: January 09, 2016, 11:44:39 pm by My Name is Immaterial »
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TheBiggerFish

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Re: Tabletop Games Thread
« Reply #1373 on: January 09, 2016, 11:09:49 pm »

Eh...
I'd make that diplomacy rolls, not all CHA-based rolls.
Then again...I'm kind of the one playing a sorcerer in that campaign.
« Last Edit: January 10, 2016, 01:22:36 am by TheBiggerFish »
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Re: Tabletop Games Thread
« Reply #1374 on: January 09, 2016, 11:40:10 pm »

I'll change it to skill checks, then. Thanks for calling that out!

Mephisto

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Re: Tabletop Games Thread
« Reply #1375 on: January 10, 2016, 08:51:32 am »

I don't like fumble tables. I also don't like results of "nothing you can do can speed up the process." Both seem needlessly antagonistic.
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My Name is Immaterial

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Re: Tabletop Games Thread
« Reply #1376 on: January 10, 2016, 12:37:45 pm »

I see where you're coming from. If I made a critical table, would that help balance it out? And what do you think of the following change?
Animal ignores you and wanders off. If bound, it escapes its bonds, within reason. It returns in 1d6 days. If searched for, the animal turns up in 1d4 hours. Otherwise, on an odd roll, it returns pregnant, or with a pregnant mate, or the appropriate version for animals that do not give birth to live young.
« Last Edit: January 10, 2016, 01:15:08 pm by My Name is Immaterial »
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Yoink

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Re: Tabletop Games Thread
« Reply #1377 on: January 10, 2016, 01:12:23 pm »

Fumble tables are pretty damn hilarious, in my opinion.

Also, this thread! I've been meaning to post here for a while.
Went to a tabletop RPG meetup a while back, after not having played for at least a year or two.
Was pretty good, I was a bit nervous of course but I and a few other newcomers to the group played a bit of some casual homebrewed dungeon crawler. Certainly looking forward to joining an actual campaign within the group, they have multiple games going on at a time.

It was just good to be gaming again, mainly. :)
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Re: Tabletop Games Thread
« Reply #1378 on: January 10, 2016, 01:22:41 pm »

Yeah we've started pushing through company-made adventure paths...
Which actually makes me a little bit sad. All of our homebrew is on hold for the next many-years.
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