Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Becoming the Mountainhome?  (Read 7349 times)

Col_Jessep

  • Bay Watcher
  • ♦ Cat Herder
    • View Profile
Becoming the Mountainhome?
« on: November 07, 2014, 08:24:33 am »

Woundtorment is going into its 17th year now. The 146 dwarfs stumble over masterwork furniture and platinum statues on their way to the legendary great hall to pet our tame rutherers under the waterfall. Everybody has a 6 tile room, most with high quality engravings and masterful statues in them. My beastmaster is currently waiting to train our tame jabberers for war and the merchants are begging us to leave them our worn clothes and old furniture. I'm regularly donating masterfully crafted silver weapontrap components to the mountainhome.

To make it short: We are rich beyond the wildest dreams of humans and the envy of all goblins and beasts of the Everseeing Dimension. We are also all that is left of the dwarven civilization.

Spoiler (click to show/hide)


The old king died of old age 3 years after Woundtorment was founded and the new queen is a parentless, homeless merchant:

Spoiler (click to show/hide)

Her "barony" is a settlement uninhabited for 200 years prior to her "appearance".

Is there any way to become the official mountain home? I think I should have reached all the milestones and Woundtorment has been a duchy for 13 years. However, Woundtorment houses every free dwarf - except for the merchants. I'm no longer getting migrants.
Can I check somewhere if I'm missing something? I have yet to appoint a hammerer for example.

Thanks in advance! =3

PS: If I found another fort in this world, will I get any migrants after the first 2 hardcoded waves?

Logged
Just kids...
Spoiler (click to show/hide)

omega_dwarf

  • Bay Watcher
  • Adequate Architect, Dabbling Modder
    • View Profile
Re: Becoming the Mountainhome?
« Reply #1 on: November 07, 2014, 01:31:36 pm »

Two links for reference, but you've probably seen them.

The side of this page shows the requirements for attracting monarchs:
http://dwarffortresswiki.org/index.php/DF2014:Monarch
(15000 dwarfbucks in architecture, 5000 dwarfbucks exported, metropolis rank)

The bottom of this page shows the requirements for being a metropolis:
http://dwarffortresswiki.org/index.php/DF2014:Fortress
(Make sure you're doing all the job requirements and sending the caravans away safely, since it sounds like you definitely have the wealth.)

Have you tried going to the nobles screen and pressing c? Does anything happen? If not, then idk.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Becoming the Mountainhome?
« Reply #2 on: November 07, 2014, 01:53:23 pm »

If giving away epic shittons of stuff to said "barony" does not attract the monarch, then there is always the DFHack option.
There is a script to promote a dwarf to the monarchy.
Logged

_DivideByZero_

  • Bay Watcher
  • Not to be confused with infinity
    • View Profile
Re: Becoming the Mountainhome?
« Reply #3 on: November 07, 2014, 02:31:34 pm »

I figure you don't have enough jobs, or at least that's what the wiki says.

You need 4 of the following:
50 crafts jobs
50 wood jobs
50 stone jobs
20 gem jobs
50 food jobs
50 metal jobs
Logged
Have I now become your enemy by telling you the truth? (Gal 4:16)

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: Becoming the Mountainhome?
« Reply #4 on: November 07, 2014, 02:50:54 pm »

It's actually not four but five of those (i.e. all but one) for Metropolis rank.
Logged

Skullsploder

  • Bay Watcher
    • View Profile
Re: Becoming the Mountainhome?
« Reply #5 on: November 07, 2014, 04:25:23 pm »

So maybe you just haven't dabbled enough with gems and crafts to count as the mountainhome...? idk, seems very odd and bugged.
Logged
"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

Col_Jessep

  • Bay Watcher
  • ♦ Cat Herder
    • View Profile
Re: Becoming the Mountainhome?
« Reply #6 on: November 07, 2014, 04:29:30 pm »

Thanks for all the responses!

The caravans got away fine except for one that scuttled. No idea what really happened there but it showed up in the list as deceased.

I think it might have to do with the crafting jobs. Instead of going the usual way of crafting everything from wood and then stone I jumped right ahead and went for glass and metal. I never really produced any crafts either since metalsmithing is so much more effective. Food, wood, gems and metal are covered but crafts and stone... I'm not sure!

Lol, that's something when you have a 17 year old fort and are not sure you have queued 50 stone jobs! QSP for the win... xD

I'll just have everybody work on some clutter jobs until I'm sure we are set. If that doesn't work there might be an accident with the next dwarven caravan. Thanks bunches!
Logged
Just kids...
Spoiler (click to show/hide)

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: Becoming the Mountainhome?
« Reply #7 on: November 07, 2014, 04:58:13 pm »

It's really easy to check what rank you are. In the top left corner of the z menu, you'll see the name and rank of your fortress, i.e. The Dwarf Metropolis of [name]. You'll know immediately whether that's the problem or not.
Logged

Col_Jessep

  • Bay Watcher
  • ♦ Cat Herder
    • View Profile
Re: Becoming the Mountainhome?
« Reply #8 on: November 07, 2014, 06:43:48 pm »

Oh sweet, I never noticed!

Woundtorment is a city. I checked the civilizations tab and found something interesting:
There is the tab for offerings and imports, right. It says "Offerings from Oslandostust" and "Imports from Oslandostust". Oslandostust happens to be the dwarven name for Woundtorment.
Same with the trade agreements: I have trade agreements with myself!

Now I'm really confused. I only have city status but seem to be the mountainhome as far as trading is concerned and my queen is a merchant.

I think the answer is magma. I just haven't figured out the question yet...
Logged
Just kids...
Spoiler (click to show/hide)

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: Becoming the Mountainhome?
« Reply #9 on: November 08, 2014, 01:27:00 am »

All I can suggest is running some gem and craft jobs until you become a metropolis and see what happens then. Note that the check is for jobs completed, not jobs queued, in one year.
Logged

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Becoming the Mountainhome?
« Reply #10 on: November 08, 2014, 02:24:16 am »

Is it possible to change the population requirement?
I'd like to have a king, but I don't want 140 dorfs.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: Becoming the Mountainhome?
« Reply #11 on: November 08, 2014, 03:00:56 am »

It's a hardcoded requirement and there's no way to change it. I feel your pain, because my FPS sinks like a rock when I go past 80-100.
Logged

Col_Jessep

  • Bay Watcher
  • ♦ Cat Herder
    • View Profile
Re: Becoming the Mountainhome?
« Reply #12 on: November 08, 2014, 04:21:33 am »

Is it possible to change the population requirement?
I'd like to have a king, but I don't want 140 dorfs.
It's not only that you don't get a king, I think you need a certain number of dwarfs to get decent sieges as well. Right now with my 148 dorfs (+2 babies born) I'm chugging along at 15-20FPS. I have been trying to atom-smash anything I don't need for a while but it doesn't do much.

My underground treefarm was probably a stupid idea. Every time I zoom in on it my FPS drop and DF slows down notably. If I had to guess it's probably related to TWBT's multilevel view. But multilevel is so nice, I don't want to switch it off...

Right now I let DF run in the background while I watch Youtube. Every 5 minutes or so I go back to check the logs and unpause if necessary. A season takes hours to pass. It's probably time to let go and start a new fort, mountainhome or not. And this time I'll get the crafts and stone going while the FPS are still decent! Maybe just a small fort until the Starter Pack for 14.15 is out.

Toady added a few nice UI changes in .15 I'm very excited about. Better kitchen, stone and trade interface look really nice! He's underselling it by putting it into the minor fixes in the changelog imo! I'm honestly more excited about being able to read the complete item name in the trade screen than about stepladders or fruit... =3
Logged
Just kids...
Spoiler (click to show/hide)

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: Becoming the Mountainhome?
« Reply #13 on: November 08, 2014, 11:51:16 am »

It's not hardcoded, you can change it in the raws.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Absentia

  • Bay Watcher
  • On Break
    • View Profile
Re: Becoming the Mountainhome?
« Reply #14 on: November 08, 2014, 01:15:07 pm »

It's not hardcoded, you can change it in the raws.

...Are you sure? I know you can edit the requirements for landholder nobles like barons in entity_default, but there's nothing I can see that changes the requirements for metropolis rank or monarch arrival and the wiki doesn't say anything about it, either. What did I miss?
Logged
Pages: [1] 2