Wonder if exporting masterwork rock short swords could stem the tide
I think that might actually be counterproductive. I was buying out the entire caravan every year with masterwork green glass spiked balls, which may have caused the wealth of the nearby sites to skyrocket, leading to the year 127 mass takeover by the goblins. From what I understand goblins instantly win when invading a NPC site, so how well armed a fort is is irrelevant.
By this logic, amusingly, the best plan to save your civilization is probably to rob every caravan, reducing its wealth (marginally), and making it a less interesting target... I bet the Mountainhome will not like your idea. Not sure if goblins actually attack sites other than your own due to wealth, though.
Strange. For me, the first sight of goblins was a siege in 3rd winter.
Yeah, in previous versions, you had to be ready for the first ambushes by the
second spring and for large-scale sieges in the second winter. I liked that a lot more than this "easy mode"; if the goblins take so long, there is no challenge whatsoever. You can easily have your convoluted traps and supersoldiers ready by then, even if you only prepare at an extremely relaxed pace. Even if you somehow wasted three years and weren't ready yet, you probably have a population well over 100 at that point, making zerg tactics viable. I'm sure some people agree, like this guy:
I hope someone makes a hotfix for this in DF hack or something; at the moment it just seems ridiculous to have more then 5 years to prepare for sieges, it just seems to make the game too relaxed imo without looming threat of goblin invasions. Also, a lack of goblins for test subjects and goblinite is a bummer too...
Aside from goblins just bringing a constant and abundant supply of fun, the goblinite and test subjects were completely invaluable. While only some maps have iron in the earth (copper and silver are the only guaranteed weapons-grade metals), every map could have iron walk straight to their doorstep with a large siege. Prisoners, of course are another excellent resource, useful in the fields of computing, "medicine", and "psychology"! Defense design is one of the more interesting parts of the game that brings all of the other disparate parts together.
It does seem like a pretty serious issue. I mean, despite all the cool stuff in the new version, 0.34 almost looks better, since, well, the most important part of the game isn't seriously broken.