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Author Topic: XCEF OOC: X-Com Fire Emblem  (Read 48361 times)

Parsely

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #165 on: November 21, 2014, 10:07:31 pm »

That's weird, I didn't know anyone allowed loaded performances.
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Powder Miner

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #166 on: November 21, 2014, 10:09:39 pm »

May just be a hangover from the early days, but I most definitely remember pre-performances.
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Xanmyral

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #167 on: November 21, 2014, 10:25:52 pm »

If I recall, pre-performing holds the nebulous "necessary evil" spot due to the venue and style of the game, as conflicting schedules and the restriction tend to extend the turn time. Without the restriction however, it makes the skill quite a bit more powerful than typically intended.

More than a few have decided it best to just not allow it (pre-performing) however, due to it's rather pronounced effect on tactics. Ultimately, it's up to Gigs and what he wishes to do.

GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #168 on: November 24, 2014, 02:10:33 pm »

I'm going to disallow pre-preforming. But as part of the fog-of-war, movement and actions may be done a little differently.

Once you move, you've moved. However, you still can attack if someone else reveals an alien. Once you've attacked, though, you obviously can't then move if you haven't moved already. If you've only moved and get performed ordered, you don't get to attack twice. Be aware.
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USEC_OFFICER

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #169 on: November 24, 2014, 02:16:33 pm »

Hence why I'm waiting for the outcome of Josephine's attack before I submit my action. Because then I can dance her for another shot at killing the alien.

Also, can you link the base/in-mission threads to the OP of the OOC thread? It'd be awfully convenient so that you don't have to search through several pages for them.
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #170 on: November 24, 2014, 02:39:00 pm »

Yeah, I'm working on the shot at the second.  :P

I'll link the two from the ooc.
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Tiruin

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #171 on: November 24, 2014, 09:01:34 pm »

Because then I can dance her for another shot at killing the alien.
You're an XCOM officer, not a FE Dancer! :P

Though by all means. Do so. The military has the best of the best, and I would love it to be treated to a little internationalstic spirit of dance.
Use your sword!
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #172 on: November 24, 2014, 10:58:21 pm »

Since everyone's had their action, I'll process the alien actions.
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FelixSparks

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #173 on: November 25, 2014, 12:12:26 am »

Ok cool, I was worried we were waiting on me...
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #174 on: November 25, 2014, 01:27:22 am »

XCEF V 1.02

Supports now operate differently depending on the class.
Medics heal +3 HP with anything per level of support
Snipers gain +1 range per level of support
Heavies gain +3 damage per level
Assaults gain +5 crit per level
Infantry gain +5 to hit per level
Officers gain  +3 crit, +3 to hit per level.
« Last Edit: November 25, 2014, 01:44:38 am by GiglameshDespair »
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Parsely

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #175 on: November 25, 2014, 01:33:47 am »

No love for medic.
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #176 on: November 25, 2014, 01:43:58 am »

Knew I'd forgot to add something.
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Tiruin

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #177 on: November 25, 2014, 03:01:47 am »

I like how the 'OOC link' redirects to the start of the 9th page (normal forum format of 15 posts per page).
And thus Irony's Chart is now the plaque of recognition ;P

((Can I still shoot after moving and unveiling terrain in the fog of war?
Also what does "Reduces sight through tile by one" mean? Does this mean linearly or...?
Because the angle from me to it is diagonally.

...Do we have the Second Wave option of 'Firing Angles' on? :P
))
Orange is unanswered :O
Especially on the terrain. Need further explanation on that one.

And Medics have a healing range of 2?

Also Gigla: "It's =/= its". It's = It is. Exchanging terms = :P

...Alsoalso I just realized I'm the only one on-mission who has a stunrod.
Err...do we know beforehand the benefits of bringing captured, live prisoners?
« Last Edit: November 25, 2014, 03:08:11 am by Tiruin »
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GiglameshDespair

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #178 on: November 25, 2014, 03:23:27 am »

If the line of sight passes through the forest tile, it goes one tile less fat. If the line of sight passes through something such as a brick wall, it doesn't. I haven't been too concerned about it being overly precis, though.

No, medics have a range of one, but I realized Gunin meant the tile closer and decided to be nice. When he comes back online, I'll poke him about it then.

Regarding it's and its... blarghaflaefn
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mastahcheese

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Re: XCEF OOC: X-Com Fire Emblem
« Reply #179 on: November 25, 2014, 08:42:33 am »

No, I have a stunrod, too, Tiru. You're not alone. :P
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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