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Author Topic: Allow us to center the map over or near the edge of the embark.  (Read 1200 times)

GavJ

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Allow us to center the map over or near the edge of the embark.
« on: November 06, 2014, 02:04:41 pm »

What it says on the tin. Right now, if you build close to the edge of the map, the view refuses to go beyond the edge. The consequence of this is that every time you want to select ANY unit or building you have to start way the hell off to one side where the center of the map is, and scroll over like 40 tiles of empty space to get to it.

Instead, it should let you center on your fort even if it's on the edge. Simply show black tiles beyond the edge, not a big deal.

This can be avoided by using a tiny window, but I hate not playing fullscreen. It breaks immersion.

Let's say this was my fort, and this was the ENTIRE embark.
I would have to start with my cursor in the undug space so far, and always scan over to the left to do every single thing ever, because the view won't let you center over the actual main area of the fort off to the left:

« Last Edit: November 06, 2014, 02:08:19 pm by GavJ »
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Bumber

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Re: Allow us to center the map over or near the edge of the embark.
« Reply #1 on: November 07, 2014, 12:02:46 am »

Seems more like a cursor issue. Doesn't DFHack's stable-cursor tweak solve this?

It'd still be nice to be able to center on map edges so as not to have to stare at the edge of one's monitor all the time. The cursor re-centering is annoying anywhere.
« Last Edit: November 07, 2014, 12:09:12 am by Bumber »
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GavJ

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Re: Allow us to center the map over or near the edge of the embark.
« Reply #2 on: November 07, 2014, 12:11:49 am »

That is another way of saying it / considering it, yes. Perhaps I did not find earlier suggestions due to that perspective difference.

Though still actually between the two, I think I'd prefer what I said in the OP, because it means you don't have to try and find out where your cursor is if you forgot, AND yet you still never have to walk it across the screen, so it's a less annoying solution even than cursor stickiness.
« Last Edit: November 07, 2014, 12:13:35 am by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.