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Author Topic: Convoy - spiritual successor to Roadwar 2000  (Read 16338 times)

starscream

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #15 on: November 05, 2014, 01:31:19 pm »

nah.  i would prefer something closer to roadwar 2000.
i'll still have to wait for that game, i guess.
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Sonlirain

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #16 on: November 05, 2014, 04:44:58 pm »

I was hoping it wold be something more like Autoduel but thisl ooks well enough as well. Never played Roadwar tho.
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Levi

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #17 on: November 05, 2014, 04:57:22 pm »

I was hoping it wold be something more like Autoduel but thisl ooks well enough as well. Never played Roadwar tho.

That would be awesome.  I remember loving Autoduel when I was a kid.  I remember playing Roadwars a bit too, but not as much.

Spoiler: pew pew (click to show/hide)
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puke

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #18 on: November 05, 2014, 06:02:05 pm »

I'm actually too young to have played Roadwars.  I'm guessing you guys are in your mid 40s or so; I had both 2000 and Europa on the Atari ST, but I was too young to figure them out. 

There was a lot of managing your gang and handling logistics, and then I set out on the road and got clobbered because maybe I didn't have a keyboard reference or maybe I just didn't know what any of the stuff meant.

Autoduel was much more accessible, I think I played that one on the PC XT.  Some sort of DOS platform, anyway.
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LoSboccacc

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #19 on: April 21, 2015, 02:43:06 pm »

well, game's finally out, I'm enjoying it so far.

combat is frenetic enough to keep things interesting and it seems to have a good variety of stuff that happens. I think it would work better on tablets, also it has horrible, horrible banding on a 4:3 monitors.

currently I keep dying to 'forgetting you can pause', I think an autopause for when a obstacle is near should be damn useful - or a way to see more of the way forward; currently you get big red skulls on obstacle approach but they tell you little about their distance or comformation

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Levi

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #20 on: April 21, 2015, 03:01:19 pm »

I'm looking forward to playing this.  :)   Glad to hear that you are enjoying it.
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Sonlirain

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #21 on: April 21, 2015, 03:10:39 pm »

And i'm going t wait for a steam sale.
I have a big enough backlog of games i barely played and before i'm done i'm sure there will be a 75% sale of this.
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LoSboccacc

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #22 on: April 21, 2015, 03:24:04 pm »

I'm looking forward to playing this.  :)   Glad to hear that you are enjoying it.

I'm having some performance issues on bigger battles. but I have a quite old computer, from 2008, so it is entirely my fault.

oh and be aware that choosing some dialog options make your convoy take damage, and there is no clear hint on it on the dialog itself. the crashing sound should have hinted me, also the healt bar got consumed, but there were any clear '-10hp' on the dialog itself and my attention was on it, not on everywhere else, I expected the rest of the UI to be frozen :/
« Last Edit: April 21, 2015, 03:52:05 pm by LoSboccacc »
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Mephansteras

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #23 on: April 21, 2015, 04:05:34 pm »

Tried it out as well. I like it!

It's a lot like FTL, but with a bit...more? I haven't gotten all that far into it, really, but having multiple vehicles to customize is pretty fun even if each one only has a couple of slots for equipment. The combat is certainly more dynamic and I enjoy the more open-world feel to everything. Lots of good references and jokes in the various encounters, too, which is always fun.
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LoSboccacc

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #24 on: April 21, 2015, 04:11:27 pm »

also, ramming people into obstacles :D
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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #25 on: April 21, 2015, 04:12:02 pm »

Gah, wanted to back this back when Kickstarter was a thing... Saw it on Steam today so that's good though. I'll come around and buy it one of this days, but I'll probably wait for sale too. Also, good thing it seems like the game delivered.

Uh, ptw, I guess.
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LoSboccacc

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #26 on: April 21, 2015, 06:22:59 pm »

more convoy trucks, and different starting configurations

basically escorts and the main truck can be changed independently, I saw four trucks (MCV) and four escorts.

Spoiler (click to show/hide)

edit: as addendum, it doesn't seem to have the same amount of replayability, weapons combine in less interesting ways (so far)
« Last Edit: April 21, 2015, 06:28:39 pm by LoSboccacc »
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Mephansteras

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #27 on: April 21, 2015, 06:28:33 pm »

Lot more escorts than 4. That list scrolls.

That said, this game is pretty tough on normal difficulty. Haven't beat it yet.

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LoSboccacc

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #28 on: April 21, 2015, 06:29:13 pm »

Lot more escorts than 4. That list scrolls.


* LoSboccacc is feeling damn dumb

edit: game has some annoying cheap shots here and there. one battle started with one of my escort in the bottom middle with 5 debris ahead in each of the three bottom lanes, it obviously died. that's beyond hard, just cheap
« Last Edit: April 21, 2015, 06:53:08 pm by LoSboccacc »
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genmac

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Re: Convoy - spiritual successor to Roadwar 2000
« Reply #29 on: April 21, 2015, 07:50:47 pm »

This is a pretty sweet game, even when sucking at it and ramming half your escorts into mountains  8)
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