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Author Topic: I tried to colonize Hell. It didn't go so well. A postmortem.  (Read 11651 times)

utunnels

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #15 on: November 05, 2014, 12:22:13 am »

Well you know I uncovered hell once in .40.13.
I locked the hatch as soon as I saw the message. But for some reason the demons swarmed the magma sea and made their way in from below the magma workshops.

I don't know how they got into the magma sea in the first place though. Maybe there was a hole somewhere, never checked.
« Last Edit: November 05, 2014, 12:24:27 am by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

TheLat

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #16 on: November 05, 2014, 01:23:24 am »

demons will break through any construction not made of adamantine, so that would not have worked.

What? This is the first I've heard of this. Is it new in 40.14?

I definitely held demons at bay with microcline walls in 34.xx.

I know one of the D-Rated stories on the wiki refers to demons being able to manipulate all matter but adamantine? Maybe he took it seriously. Otherwise first I'd heard of it too.

EDIT: Just saw this:
I think he took the D for Dwarf section seriously.  :o
I derped!
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Button

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #17 on: November 05, 2014, 02:53:08 am »

I don't know how they got into the magma sea in the first place though. Maybe there was a hole somewhere, never checked.

I've had this happen before when I discovered magma with an up/down staircase. They're a common source of non-obvious holes.
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Col_Jessep

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #18 on: November 05, 2014, 04:59:39 am »

How bad is the FPS hit for discovering hell? I'm down to 20-35 FPS in my 14 year old fort and I badly want to take a peek but I'm afraid it will make it unplayable.
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StagnantSoul

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #19 on: November 05, 2014, 09:14:12 am »

I opened hell by accident the other day. My fps did great, only lost five. It didn't even seem like that many demon, they were mostly mist and salt, with two flesh variations. No gas a spittle or dust, in fact, that was the easiest hell beating I've ever seen.
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Quote from: Cptn Kaladin Anrizlokum
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Quote from: Eric Blank
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Quote from: NJW2000
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Col_Jessep

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #20 on: November 05, 2014, 09:27:35 am »

Thanks! In that case I'll make a backup just in case and dig deeply and greedily. Found some candy, now I've got to see the clowns! =3

PS: Of course! Just when I hit post the next thing is: The forgotten beast... blah, blah... made of flame. It killed my guard puppy and is sitting too close to the door to destroy it (I think). Now I have to dig a 2nd entrance...
« Last Edit: November 05, 2014, 09:37:44 am by Col_Jessep »
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Just kids...
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StagnantSoul

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #21 on: November 05, 2014, 09:38:38 am »

I actually had forgotten about the spires completely, so my unarmed miners actually were holding their own for a bit. But then a guy with a poisonous bite, that apparently swells them, got to them. My real military, 8 legendaries on adamantine, slaughtered hell here. I'm going to find a new map after retiring this fort, with all the adamantine and artifacts in one spot, grab those in adventure mode, haul them to the new home, and drop them off there. I'll eventually have a fort completely armed with artifacts and adamantine.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

katana

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #22 on: November 05, 2014, 01:37:48 pm »

Your military dwarves went insane? I thought "doesn't care about anything anymore" or whatever the equivalent is in the new thought system (unless there isn't one? Haven't played latest version) stopped this?
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Aslandus

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #23 on: November 05, 2014, 04:32:18 pm »

Your military dwarves went insane? I thought "doesn't care about anything anymore" or whatever the equivalent is in the new thought system (unless there isn't one? Haven't played latest version) stopped this?
I don't think it ever stopped it, the trait simply made it easier to avoid by making them unphased by seeing death... of course, the original post didn't say his dwarves had that as one of their traits, simply that they were well armed and had legendary skills

TheLat

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #24 on: November 05, 2014, 06:18:53 pm »

I don't think it ever stopped it, the trait simply made it easier to avoid by making them unphased by seeing death... of course, the original post didn't say his dwarves had that as one of their traits, simply that they were well armed and had legendary skills
This was a happy fort until we broke into hell.  Everyone was friends with everyone.
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milo christiansen

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #25 on: November 05, 2014, 07:13:27 pm »

itg did some cool stuff in the underworld, and his solution to the respawning demon problem was elegant. He placed an indestructible artifact statue in a bunker that could be sealed with drawbridges, the demons went for the statue and where sealed in (build a wall behind the bridge to be super safe). Since there were already demons on the map no more would spawn.
AFAIK you need one demon from each biome you have.
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Eidako

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #26 on: November 07, 2014, 06:29:56 am »

Quote
It's known that demons do not trigger traps, but that does not mean that traps don't affect them.  Upward spike traps can be triggered by a switch, which I did in a previous fort to infect the water supply with vampire blood to turn the whole fort into vampires.  So, I made a corridor of doom (my solution to everything, right?) 75 squares long, each one an upward spike trap holding 10 menacing iron spikes.  Yes, that's 750 iron bars.  It was worth it.

~~~~~~~~~~
==========

~~~~~~~~~~
==========
& &&& &
----------

~ water
~ lava
= retracting bridge
& clown
- floor
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SimRobert2001

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #27 on: November 07, 2014, 09:19:55 am »

I'm actually curious, is it worth using steel trap components when dealing with demons?
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StagnantSoul

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #28 on: November 07, 2014, 09:24:10 am »

Since the most of them are fleshy, I'd say no. Iron or bronze is how I go if I'm using traps. Webs too, if possible.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Insert_Gnome_Here

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Re: I tried to colonize Hell. It didn't go so well. A postmortem.
« Reply #29 on: November 07, 2014, 03:40:33 pm »

My plans to conquer hell involve ballistas with silver arrowheads.
Last time I tried, I made a minecart railgun badly, and the flying demons escaped through into the fort.
(I have never succeeded at conquering hell.)
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Quote from: Max™ on December 06, 2015, 04:09:21 am
Also, if you ever figure out why poets/bards/dancers just randomly start butchering people/getting butchered, please don't fix it, I love never knowing when a dance party will turn into a slaughter.
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