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Author Topic: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!  (Read 126424 times)

Kynsmer

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Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #15 on: November 07, 2014, 11:31:25 am »

Small update to 2.3

- New pillar/tree trunk tile
- Fixed some tiles that weren't shaded
- Improved sky tile, no more light-blue craziness
- Snow is now a bit less straining on the eyes, still a lot of progress to make here

--Coming within a day--
 
Updated screenshots and a few new color scheme showcases

--Coming in the near future--
Seperate tiles for dwarves, elves, kobolds, goblins, etc.
Masterwork version
~0.34.11 version
An optional set optimized for the Text Will Be Text plugin with multilevel rendering
More unique-looking tiles
« Last Edit: November 08, 2014, 08:59:10 am by Kynsmer »
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Vherid

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Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #16 on: November 07, 2014, 01:44:27 pm »

You might hate me for this, but is it possible to have an unshaded version?

Kynsmer

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Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #17 on: November 07, 2014, 01:53:14 pm »

You might hate me for this, but is it possible to have an unshaded version?

I was actually planning on adding an unshaded version :) I'll have it up by tomorrow along with masterwork and ~0.34.11. Cheers.
« Last Edit: November 07, 2014, 02:01:16 pm by Kynsmer »
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AdeptAdventurer

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Re: Wanderlust / v2.3 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #18 on: November 07, 2014, 02:08:44 pm »

Absolutely love it.
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Kynsmer

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Re: Wanderlust / v2.4 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #19 on: November 08, 2014, 05:16:40 am »

Update 2.4

- Fixed log tile centering
- Changed soil and clay to a new nicer tile
- Experimenting with new down/up ramps. Let me know what you think. Planned improvements on them soon
- Added DF Classic and Jade Color Schemes, screenshots/showcase coming tomorrow
- Made color schemes easier to install, with premade txt files
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Kynsmer

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Re: Wanderlust / v2.4 / Subtly Shaded ASCII [16x16] [~40.15]
« Reply #20 on: November 08, 2014, 05:57:19 am »

Update 2.5

- Further improvements on the left/right/up/down ramps. I think I've got the right balance, where they don't look blurry, yet are still shaded. They look pretty nice now.
- Further improvements on snow/water
- Fixed some tiles being too dark
- Final touches on pillar/trunk, militants, $, %, #, !, (, ), left arrow, right arrow, and ☼

Update 2.5.1
- Fixed water

Update 2.5.2
- New better soil
« Last Edit: November 08, 2014, 07:14:37 am by Kynsmer »
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Kynsmer

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Re: Wanderlust v2.5.2 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #21 on: November 08, 2014, 08:59:45 am »

Masterwork and 0.34.11 versions released!

Up next is new screenshots, an alternate unshaded version, and extended tiles for dwarves/elves/goblins/etc
« Last Edit: November 08, 2014, 01:02:01 pm by Kynsmer »
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Kaiji

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Re: Wanderlust v2.5.2 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #22 on: November 09, 2014, 01:31:13 pm »

extended tiles for dwarves/elves/goblins/etc

Looking forward to this! Not a fan of the smiley icon, myself.  :P
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Kynsmer

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Re: Wanderlust v2.5.3 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #23 on: November 10, 2014, 06:20:28 pm »

Update 2.5.3

- Fixed small wall shading error
- Changed opacity on water/sand/soil tiles
(I'd rather have nice-looking water, sand, and soil, than slightly better looking snow.
Perhaps I can make snow a different tile. Experimenting with this now.)
« Last Edit: November 10, 2014, 06:30:31 pm by Kynsmer »
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Kynsmer

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #24 on: November 11, 2014, 11:42:13 am »

Update 2.6

- Few touch-ups
- New separate tiles for dwarves, goblins, elves, kobolds, and humans! (optional)
  Don't want to use them? Set "GRAPHICS" to "NO" in data/init/init.txt

At this point I can pretty much say Wanderlust is complete! Thank you all for the feedback and support.
« Last Edit: November 11, 2014, 11:44:22 am by Kynsmer »
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Max™

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #25 on: November 11, 2014, 12:03:57 pm »

Dig the race tiles, nice way to get them distinct while keeping the old school looking ascii feel.
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TurnpikeLad

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #26 on: November 22, 2014, 05:31:42 pm »

Hey, what would I have to do to install this for 40.18?
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Adon * Amil * Orethan

Max™

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/40.15/Masterwork]
« Reply #27 on: November 23, 2014, 08:43:44 am »

For tileset version, the same methods as described should work: put a copy of the wanderlust.png or whatever in your art folder and change init.txt suitably.

For graphics version, again, same as above should work: put a copy of the graphics and raws folders in the respective places in your df intall, along with the appropriate pieces in art directly and the init.txt changes.
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Kynsmer

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/~40.19/Masterwork]
« Reply #28 on: December 01, 2014, 03:17:58 am »

The 0.40.15 version of the tileset will work for all 0.40 versions, including the most recent 0.40.19.
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rmblr

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Re: Wanderlust v2.6 - Subtly Shaded ASCII [16x16] [34.11/~40.19/Masterwork]
« Reply #29 on: December 07, 2014, 04:28:24 am »

Does this set work well with TWBT?

Specifically the separate text font and graphics font feature?  I noticed that GRAPHICSFONT is set to the vanilla curses_ font which seems to indicate no.
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