Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 6

Author Topic: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!  (Read 126548 times)

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile




Color scheme: Pastel




A mostly ASCII tileset that aims to be pleasing to the eye with nice readable font and color scheme versatility.

Credit to Cheepicus, Vherid, AlexanderOcias, and Taffer for the tiles/color schemes I used in the creation of this set, and/or took inspiration from. Thank you!
Big thanks to HaterSkater as well for his help revising the set in v2.2!



Color Schemes + Old Screenshots
(slightly outdated)
Spoiler (click to show/hide)





Old downloads:
Spoiler (click to show/hide)



The download .zip contains alternate color schemes and set variants.

If you're new to installing tilesets, drag and drop the "data" and "raw" folders into your clean Dwarf Fortress main directory and overwrite. That's all!
(Experiencing glitches? You most likely installed over the top of an incompatible graphical tileset. If this occurs, try a fresh dwarf fortress installation.)

"Can I use this set for ______?"
Sure! You have permission to use my set in any way. Credit is appreciated.

« Last Edit: August 18, 2016, 06:47:47 am by Kynsmer »
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile
Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
« Reply #1 on: November 03, 2014, 11:48:42 pm »

Looks olds-cool, gonna try it
« Last Edit: November 03, 2014, 11:50:53 pm by HaterSkater »
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
« Reply #2 on: November 04, 2014, 12:00:05 am »

Looks olds-cool, gonna try it

Great to hear. Big fan of your tileset! I've been switching back and forth between this and Duerer compulsively for days.
Logged

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: ☼Wanderlust☼ / ASCII-esque / Color Scheme Showcase [16x16] [0.40.x]
« Reply #3 on: November 04, 2014, 12:35:39 am »

Barrels are now fixed, the barrels ingame will look much better than they do in the screenshots.
Logged

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile

Updated to Version 2!

- General cleanup
- New shading added
- Made some tiles more unique
- New walls inspired by Taffer's set
- New military dwarf tile
- New default color scheme

- Completely redid the thread, new colorscheme showcase coming tomorrow.
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile

I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)
« Last Edit: November 06, 2014, 03:53:44 am by HaterSkater »
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile

I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)

Thanks!

And about the showcase/screenshots. I can easily make the gif delay 2x/3x longer, so that people have ample time to make out the details. I'd rather not have 6 screenshots cluttering the thread. Think that would work fine?
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile

I like those shaded double-walls, that's good improvement :)

oh and btw, if you want to make colour showcase — make it gif, and keep other screenshots as stills. With this animated preview you have here it's hard to spot details on each frame, it's moving too fast ::)

Thanks!

And about the showcase/screenshots. I can easily make the gif delay 2x/3x longer, so that people have ample time to make out the details. I'd rather not have 6 screenshots cluttering the thread. Think that would work fine?

Sure, sounds like a plan
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #8 on: November 07, 2014, 12:37:49 am »

v2.1/2.2 Update

- Improved the look of surface tiles quite a bit
- Finished final shading
- Fixed some issues with walls
- Fixed stockpile tile
- Fixed shading on "\" tile
- Another new military dwarf tile
- Added most of HaterSkater's much-appreciated revision to the set
« Last Edit: November 07, 2014, 04:38:11 am by Kynsmer »
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #9 on: November 07, 2014, 02:42:45 am »

Went to check sources. Here's what i found and fixed:

Several issues with misalignment, when tile drawing continues through the tile border:
— tiles 16 and 17
— tiles 219-223 (especially 221)

Leftovers and artifacts. Not sure it was intended to be like this:
— missing 4-pixel squares in tiles 176 and 177 (and also some strange artefacts in 176). If it was an attempt to make bordered tiles, then it's ok, but it wasn't obvious for me.
— tiles 219-223
— 244. There is no integral sign in DF, so you don't need to keep its upper part plain :) I added halftone here and realigned it
— tile 254 (a.k.a. block, although i'm not sure it is an issue)
— missing shadow in tile 93 (])
— shading fills in \ and / are not the same. Not fixed it, don't know which one you consider correct
— there may be more tiles with missing or incomplete shading

And now to suggestions:
— Not sure that you need special X here. Conventional one works pretty well too (added in my revision)
— ó is used for text entry too, so be careful with it :) (added in my revision)
— something wrong with Σ, it looks bolder than it should be
— Bars tile (240) logically looks like Bin, when it is near to barrel (i mean there is same three lines, just in square shape); not sure that's issue, though
— Maybe old militants were better, than new ones
— Last, but not least: I've added 'tile magic' to floor, so black background of items on engraved floor will be less distinguishable. At the same time i think walls are 'ok' as they are now

Spoiler: animated comparsion (click to show/hide)

here is my revision:



Also + for adding halftone to bed tile and changing stockpile, it looks 100% better
That's nice tileset, keep it goin'  :)
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: Wanderlust / v2.2 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #10 on: November 07, 2014, 04:00:20 am »

Wow, thank you! That revision is godsend. Updating in just a moment.
Logged

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #11 on: November 07, 2014, 04:06:11 am »

The one thing I'm hesitant about is the tile-magic on the floor tiles. I think the set looks a bit better without it at the moment, will consider it though. :)
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #12 on: November 07, 2014, 04:18:49 am »

The one thing I'm hesitant about is the tile-magic on the floor tiles. I think the set looks a bit better without it at the moment, will consider it though. :)
Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A

Kynsmer

  • Bay Watcher
  • Wanderer
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #13 on: November 07, 2014, 04:59:57 am »

Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt

Sounds good, I'll work on a new pillar tile and d_init reference.

And about the tile magic, I could always add it as an optional download.
Would making the black transparent make it look any better, I wonder?

Thanks again, lovely to have your assistance.
Logged

HaterSkater

  • Bay Watcher
  • #000000
    • View Profile
Re: Wanderlust / v2.1 / Subtly Shaded ASCII [16x16] [~34.11 - 40.14]
« Reply #14 on: November 07, 2014, 07:39:06 am »

Choice is yours anyway
Almost forgot to say: 'O' as pillar/tree trunk is kinda hard to catch with thick walls you have. Walls are ok, but consider changing pillar/trunk by either adding halftone to it (as in lever), or (and i think it's better) drawing new pillar on unused tile, say #255, and changing references in d_init.txt

Sounds good, I'll work on a new pillar tile and d_init reference.

And about the tile magic, I could always add it as an optional download.
Would making the black transparent make it look any better, I wonder?

Thanks again, lovely to have your assistance.

"making the black transparent" in case of tile magic means that background colour (if presented) will be added to black
Here is floor from previous screenshot with black area opacity set to around 50%

as you can see now it's more brown

Oh, and also, bauxite shares tile with floors. It can be changed, but if you want to stay True, then lowering opacity of black may be good choice
« Last Edit: November 07, 2014, 07:42:36 am by HaterSkater »
Logged
▲▲▲▲▲
;ÑÜ&,
.';,

Duerer TWBT tileset v.0.6.A
Pages: [1] 2 3 ... 6