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Author Topic: On how far can Videogames go  (Read 13552 times)

Redzephyr01

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Re: On how far can Videogames go
« Reply #90 on: November 04, 2014, 08:58:31 pm »

Wait, they made a video game based on Left Behind? Who the hell thought that was a good idea?
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Neonivek

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Re: On how far can Videogames go
« Reply #91 on: November 04, 2014, 08:59:51 pm »

Wait, they made a video game based on Left Behind? Who the hell thought that was a good idea?

Really?

You wouldn't want to play a game where you try to create a army to fight the anti-Christ who has control over the UN because of his mind control powers?

A GAME where you try to take someone down who has mind control powers... isn't a good idea to you?
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Redzephyr01

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Re: On how far can Videogames go
« Reply #92 on: November 04, 2014, 09:02:03 pm »

The gameplay isn't the problem. The problem is that the books are the most preachy thing I have ever seen.
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Sheo

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Re: On how far can Videogames go
« Reply #93 on: November 04, 2014, 09:04:53 pm »

You do kill a woman in Hotline Miami. And lots of black mobsters as well (one of the special enemy types is a black guy, simply because of limited models I think, not actual racism). So it can't be double standards.
That is true, though it's only one and she's kinda unimportant.

And yeah, the models were p limited in that game, so I'm pretty sure racism wasn't one of the reasons.

Given my knowledge of both feminism (Anita Sarceesian Styled) and just flat out Hollywood Archtypes.

The fact that "it's only one" is actually worse. If women were dispersed as alternate/original models of the various enemy types it would be less of an issue. Yet because there is one female character it points attention to it. Given she was also likely attractive it means it was also sexually fueled violence perpetrated by a male character.

As for the fact that "Black man" is a specific enemy type... Come on... It was "Black Man" as an enemy type. I am pretty sure they were cashing in on racial stereotypes here. MIND you, I don't think many people care... but still.

Also PLEASE do not let this post derail this. I am just saying that it is easy to interpret the game as sexist and racist with just that.
I understand your point, even if I disagree there. But sorry, no. The "Black man" model simply was a heavier type of enemy, so while all other enemies were white bald mobsters in white and cyan suits, "heavy" enemies were black bald men in black and pink suits. And that's it. Aside from bosses, there's only two enemy types in the game(three with dogs), so model limitations were kind of an issue.

I get your point about the female and yes she was made to be attractive but at the same time absurd - seriously, it's a character with an eyepatch, a ergonomically useless fur jacket and a bra, who one hit kills you with a katana. It's...kind of a weird opponent to begin with.

That being said, I do understand what you said, but that's the weird thing; Hotline Miami wasn't accused of either. It went past their radar; yet now Hatred is getting a lot of flak. Possibly because of the graphics.

Though that trailer, though. It's like every bad moody teenager song made into dialogue.

Quote from: ChristCenteredGamer review of Pokemon X & Y
Another thing I have learned is that children are introduced to occult concepts through this game.  Now, I am not going to say that all Pokemon games are bad for everyone, or that all parents should ban their children from playing this game, but be aware that if you are not equipped to deal with this, like I believe that I am, it might be best to stay away.

There are a few things in this area to be aware of.  First, is that the trainers bring in other creatures to fight for them.  Some may view this as analogous to summoning in the occult realm.  Another aspect is dualism, or the idea of light vs. dark, with neither being inherently better or worse than another.  For example, there is a complex rock/paper/scissors system with eighteen different types of creatures and attacks, with different strengths and weaknesses of each.  Certain types, like psychic, ghost, dark, and dragon, are not considered by nature any better or worse than fire, water, bug, normal, or the new fairy type.  This is unfortunately an occult concept.

I don't think this site is getting made fun of just for having a conservative viewpoint. I think it's getting made fun of for having a conservative viewpoint from 1980.
I'm not saying I agree with their viewpoints. Calling homosexual relationships "alternative lifestyles", as a bisexual man myself, seems rather antiquated.

I'm just saying they do a fair system separating their conservative viewpoint from a gameplay standpoint in the final score, at least in most of the recent cases. Even if they have a rather odd and maybe at cases paranoid opinion about such things, I believe a site that at least tries to be rational with its beliefs deserves respect.

Saying this since I actually talked to their admin in an open talk she had recently and even as a progressive atheist I was treated very well, and could see their priorities were in the right place, at the very least.
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Neonivek

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Re: On how far can Videogames go
« Reply #94 on: November 04, 2014, 09:06:59 pm »

Quote
That being said, I do understand what you said, but that's the weird thing; Hotline Miami wasn't accused of either. It went past their radar; yet now Hatred is getting a lot of flak. Possibly because of the graphics

It is probably because Hotline Miami always gave the idea that something more was going on with how obviously movie inspired and drug induced it was.

It felt more like a viewpoint piece. It is why even when you save the woman, you never actually have any real interaction with each other.
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Sheo

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Re: On how far can Videogames go
« Reply #95 on: November 04, 2014, 09:11:24 pm »

Quote
That being said, I do understand what you said, but that's the weird thing; Hotline Miami wasn't accused of either. It went past their radar; yet now Hatred is getting a lot of flak. Possibly because of the graphics

It is probably because Hotline Miami always gave the idea that something more was going on with how obviously movie inspired and drug induced it was.

It felt more like a viewpoint piece. It is why even when you save the woman, you never actually have any real interaction with each other.
Hotline Miami actually made me feel disturbed. I remember uninstalling it as soon as I finished it, just because the whole atmosphere got a bit too eerie for me, even if the last segment of the game kinda took that feeling away.

I am an absolute fanboy these days though, been trying to speedrun the game. My best is still at about almost one hour, I think? That's pretty shitty, since there's people who manage at 25 mins. Think I can get a solid 40 mins if I try.

Back to the point though, I do really like how the game has almost no dialogue, specially in regards to the girl you rescue and the protagonist's relationship.

I don't actually think Hatred is gonna have any sort of commentary on it, but at the same time I don't see any effort in trying to be as eerie as HM was. To be honest, the only way it can garner my interest is if the gameplay is really, really good. Somehow, by what I saw in the trailer, I doubt it.
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Fniff

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Re: On how far can Videogames go
« Reply #96 on: November 04, 2014, 09:24:33 pm »

I enjoyed Hotline Miami's use of show don't tell. Even if neither characters doesn't speak, you can actually see her and Jacket's relationship with clarity just by looking at the apartment. A few people claimed it's sexist, but I disagree.
Also, apparently there's going to be playable female characters in the sequel, so that should level things out unless the devs screw it up somehow, which I doubt will happen.

alexandertnt

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Re: On how far can Videogames go
« Reply #97 on: November 04, 2014, 09:34:30 pm »

Just dropping in on this now but...

Is there actually any significant number of people "freaking out" about this? (Note: "Freaking Out" does not simply mean criticism)

So far on the internet in general, I have seen more people freaking out about the people freaking out about Hatred then people freaking out about Hatred.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
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Sheo

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Re: On how far can Videogames go
« Reply #98 on: November 04, 2014, 09:35:50 pm »

Just dropping in on this now but...

Is there actually any significant number of people "freaking out" about this? (Note: "Freaking Out" does not simply mean criticism)

So far on the internet in general, I have seen more people freaking out about the people freaking out about Hatred then people freaking out about Hatred.
Tumblr, mostly.

I'd be lying if I didn't say I was curious to see Bay12's general opinion more than anything.
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alexandertnt

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Re: On how far can Videogames go
« Reply #99 on: November 04, 2014, 09:40:55 pm »

Tumblr, mostly.

As far as I'm aware, Tumblr is quite large and is host to many, many other things, and the number of stereotypical "Moral crusaders" on there is quite small.

So I'm going to take that to mean no.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Sheo

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Re: On how far can Videogames go
« Reply #100 on: November 04, 2014, 09:45:10 pm »

Tumblr, mostly.

As far as I'm aware, Tumblr is quite large and is host to many, many other things, and the number of stereotypical "Moral crusaders" on there is quite small.

So I'm going to take that to mean no.
Rather large community, but as in, most of those who are freaking out are currently located in tumblr.

You are right, it was wrong of me to generalize.

The fuss over this game did pass though, but we're more or less discussing the whole thing in general now.
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TamerVirus

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Re: On how far can Videogames go
« Reply #101 on: November 04, 2014, 09:45:44 pm »

Do you know what all this glubbable will result in absolutely jack happening? It seems to be independently funded and we all know that an 'online petition' has the persuasive power of a crazy homeless man wanting to buy your right shoe.
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Sheo

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Re: On how far can Videogames go
« Reply #102 on: November 04, 2014, 09:47:30 pm »

Do you know what all this glubbable will result in absolutely jack happening? It seems to be independently funded and we all know that an 'online petition' has the persuasive power of a crazy homeless man wanting to buy your right shoe.
Didn't say anything would happen.

Rather, wanted to discuss personal opinions on this whole thing, and the subject of what should be allowed or not, in people's own opinions.
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pisskop

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Re: On how far can Videogames go
« Reply #103 on: November 04, 2014, 10:00:00 pm »

Do you know what all this glubbable will result in absolutely jack happening? It seems to be independently funded and we all know that an 'online petition' has the persuasive power of a crazy homeless man wanting to buy your right shoe.
Didn't say anything would happen.

Rather, wanted to discuss personal opinions on this whole thing, and the subject of what should be allowed or not, in people's own opinions.
I rather find these kinds of discussions very interesting, if done right.  Often what I want to happen and what I think is the 'right thing' are in conflict
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AlleeCat

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Re: On how far can Videogames go
« Reply #104 on: November 04, 2014, 10:49:23 pm »

Tumblr, mostly.
I have not been on Tumblr recently, because I've been relegated to public computers and my Tumblr dash has porn on it, so I wouldn't be able to give you the view from Tumblr at this time.
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