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Author Topic: On how far can Videogames go  (Read 13503 times)

Cryxis, Prince of Doom

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Re: On how far can Videogames go
« Reply #105 on: November 04, 2014, 10:58:20 pm »

So are table top/forum games open for discussion
I'm not sure about other games but one of mine has a couple messed up scenes that intensify the post apocolypiltic-ey ness
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Fniff

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Re: On how far can Videogames go
« Reply #106 on: November 04, 2014, 11:01:24 pm »

They don't count because roleplays only influence 10 people maximum.

penguinofhonor

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Re: On how far can Videogames go
« Reply #107 on: November 04, 2014, 11:04:29 pm »

Quote from: ChristCenteredGamer review of Pokemon X & Y
snip

I don't think this site is getting made fun of just for having a conservative viewpoint. I think it's getting made fun of for having a conservative viewpoint from 1980.

I'm not saying I agree with their viewpoints. Calling homosexual relationships "alternative lifestyles", as a bisexual man myself, seems rather antiquated.

Ah, I wasn't saying that. I should have quoted you, my bad.

I was responding specifically to your description of them as "a site who's been ridiculed just because it reviews games from a more conservative christian viewpoint". I don't think that's the case at all. They're getting made fun of because they remind people of Mazes and Monsters, 90s parents condemning Pokemon as demonic, and plenty of other outdated attitudes that only exist in the gaming community as the butt of jokes.

I'm just saying they do a fair system separating their conservative viewpoint from a gameplay standpoint in the final score, at least in most of the recent cases. Even if they have a rather odd and maybe at cases paranoid opinion about such things, I believe a site that at least tries to be rational with its beliefs deserves respect.

I believe a site can appear more rational while doing that, but it's an illusion. Just like splitting your review into gameplay/graphics/replayability (or any other sub-criteria) doesn't actually make your review any less subjective.
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Cryxis, Prince of Doom

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Re: On how far can Videogames go
« Reply #108 on: November 04, 2014, 11:59:49 pm »

They don't count because roleplays only influence 10 people maximum.

Lol

I have run a game that had over 10 people
Heck one of my friends had a 13 person game running
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Bohandas

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Re: On how far can Videogames go
« Reply #109 on: November 05, 2014, 03:16:29 am »

I thought the game was all about equal opportunity killing?

No, that's Postal 2
"Please don't think I'm a bigot. I kill races equally."
I've actually heard good things about replayability in Postal 2.

Given I'm rather hard to offend, would you recommend it as a game, gameplay-wise?

Hell yeah. (although the two "Apocalypse Weekend" stages are kind of badly done; but they don't count because they weren't part of the original game and they're optional anyway. The  game engine sometimes handles colors badly too. You may need to tweak your computer's graphics settings in order for some of the game's more badly lit areas [mostly in Apocalypse Weekend] to be playable; I know I had to.)

It's a decent shooter. The five original stages are all open world too, so you can wander around and do whatever. There's over-the-top edgy humor (there's a boss fight with a man dressed as a giant scrotum, protesters against violent videogames are ironically depicted in-game as being violent themselves, the primary way to restore health is by smoking crack, etc.). In some ways the game is more realistic than other games, for example, where the level designs of most videogames don't include bathrooms in the buildings, this one not only has bathrooms but also a button you can press to pee on things (being in a bathroom not required.)

All in all I think it's one of my favorite games. Certainly my favorite in the "deliberately edgy" category.
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TamerVirus

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Re: On how far can Videogames go
« Reply #110 on: November 05, 2014, 03:20:23 am »

It's all in stupid fun category.

In fact, the game doesn't force you to kill anyone.

You could wait in line for milk like normal, boring people.....
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Bohandas

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Re: On how far can Videogames go
« Reply #111 on: November 05, 2014, 03:28:12 am »

It's all in stupid fun category.

In fact, the game doesn't force you to kill anyone.

You could wait in line for milk like normal, boring people.....

The anti-videogame and anti-book protesters do attack you regardless of what you do however.

BTW, have any of you seen Postal the movie? It's surprisingly tame; it's got a decent amount of violence and tasteless humor (there's, for example, one scene where the director of the movie is doing a TV interview and explaining how all of his movies are funded with Nazi gold), but not nearly as much as the game.
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miauw62

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Re: On how far can Videogames go
« Reply #112 on: November 05, 2014, 08:10:13 am »

You do kill a woman in Hotline Miami. And lots of black mobsters as well (one of the special enemy types is a black guy, simply because of limited models I think, not actual racism). So it can't be double standards.
That is true, though it's only one and she's kinda unimportant.

And yeah, the models were p limited in that game, so I'm pretty sure racism wasn't one of the reasons.

Given my knowledge of both feminism (Anita Sarceesian Styled) and just flat out Hollywood Archtypes.

The fact that "it's only one" is actually worse. If women were dispersed as alternate/original models of the various enemy types it would be less of an issue. Yet because there is one female character it points attention to it. Given she was also likely attractive it means it was also sexually fueled violence perpetrated by a male character.

As for the fact that "Black man" is a specific enemy type... Come on... It was "Black Man" as an enemy type. I am pretty sure they were cashing in on racial stereotypes here. MIND you, I don't think many people care... but still.

Also PLEASE do not let this post derail this. I am just saying that it is easy to interpret the game as sexist and racist with just that.
You know how Hotline Miami looks, right? There's really no way to see if she was attractive. And the "black man" enemy type could have easily arisen out of gameplay considerations, since you generally want different types of enemies to be visually distinct.
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Sheo

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Re: On how far can Videogames go
« Reply #113 on: November 05, 2014, 08:10:43 am »

Tumblr, mostly.
I have not been on Tumblr recently, because I've been relegated to public computers and my Tumblr dash has porn on it, so I wouldn't be able to give you the view from Tumblr at this time.
I'm around usually since I'm part of the roleplaying community and a casual member of the HS community, but I've been distant as of late due to college entrance exams. Most of my views come from quick glances here and there and things said by others.
Quote from: ChristCenteredGamer review of Pokemon X & Y
snip

snip

snipetty.

Ah, I wasn't saying that. I should have quoted you, my bad.

I was responding specifically to your description of them as "a site who's been ridiculed just because it reviews games from a more conservative christian viewpoint". I don't think that's the case at all. They're getting made fun of because they remind people of Mazes and Monsters, 90s parents condemning Pokemon as demonic, and plenty of other outdated attitudes that only exist in the gaming community as the butt of jokes.

snip

I believe a site can appear more rational while doing that, but it's an illusion. Just like splitting your review into gameplay/graphics/replayability (or any other sub-criteria) doesn't actually make your review any less subjective.
I do understand what you say, and I see it in some of their reviews. It's rather divided, for me; that Pokémon review completely strays from the point and it begins being all about fearful "occult" bashing, yet in their RDR review any concerns on violence and swearing are put in the end of the review, and racism actually takes points out of morality, so I'm just guessing the people who review have radically different views from time to time.

But indeed, being truly impartial is impossible, but a divided score seems like a step in the right direction.
Postal snip
That seems really good. I'll be sure to pick it up, then.
The anti-videogame and anti-book protesters do attack you regardless of what you do however.

BTW, have any of you seen Postal the movie? It's surprisingly tame; it's got a decent amount of violence and tasteless humor (there's, for example, one scene where the director of the movie is doing a TV interview and explaining how all of his movies are funded with Nazi gold), but not nearly as much as the game.
Isn't it Uwe Boll though? He's kinda renowned for making shitty videogame movies.
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DJ

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Re: On how far can Videogames go
« Reply #114 on: November 05, 2014, 11:18:10 am »

Isn't Boll making movies just for some silly tax loophole?
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Bohandas

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Re: On how far can Videogames go
« Reply #115 on: November 05, 2014, 01:24:21 pm »

The anti-videogame and anti-book protesters do attack you regardless of what you do however.

BTW, have any of you seen Postal the movie? It's surprisingly tame; it's got a decent amount of violence and tasteless humor (there's, for example, one scene where the director of the movie is doing a TV interview and explaining how all of his movies are funded with Nazi gold), but not nearly as much as the game.
Isn't it Uwe Boll though? He's kinda renowned for making shitty videogame movies.
It definitely could have been better, and certainly wasn't true to the game's extremely high level of gory comedic violence and toilet humor, but it isn't terrible. There's also a self-referential scene about Boll's poor directing, where the creator of the game attacks Boll and beats the crap out of him for screwing up the movie.
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