You reckon you can risk the farmlands, so long as you mostly stick to animals. You find a relatively isolated farmstead on the edge of the forest, although it only carries a handful of chickens. You drain them of their essence, reducing them to grey, shrivelled husks.
Draining animals isn't really the same as draining sentient beings. Animal life force will sustain you, it will deal with your hunger and even heal you, but you can't use it to grow stronger.
You approach the farmstead cautiously, and it seems the darker gods are favouring you. Alone in the night you discover a young child, no more than eight years of age, staring up at the stars and playing with a sort of puzzle box toy. How would you like to approach this situation?
Mike the Wight
Health: 4/10
Might: 3
Stealth: 4
Sustenance: 1 Day
Drain Life: On a successful attack, drains life directly from the victim and adds to your health pool, or to sustenance. No cost.
Create Wight: A victim you have recently drained of all life can be brought back as a wight under your complete control. Cost: Health. The total health you spend creating the wight will be its new (and total) health. This is a permanent subtraction from your own health. The new wight's stats will be half of your own (no subtraction).
No mage training!