WELL, IT LOOKS LIKE YOU WANT TO SKIP THE NEXT STEP FOR NOW. LETS SEE HOW YOU DO
Bay12Games, we make fantasy games. *EDIT* We were founded by Terry Arnolds, and his brother, Zeke. They are "IGN's" are "Froggy1" and "triplefinger".
Work on a game for called "DragonKill", make it really violent, use a scary-looking font for the tokens
ROLL 1: 4
THE PROGRAMING IS QUITE GOOD SO FAR. NOT TARN ADOMS GOOD, BUT STILL QUITE GOOD FOR AN ARCADE MACHINE
ROLL 2: 6
THE CONTROLS ARE SUPER COMPLICATED, WITH MANY WAYS TO VIOLOENTLY KILL STUFF. INCLUDING YOURSELF, PLAYTESTERS ALSO FIND IT HARD TO GET PAST THE FIRST ENEMY. WHICH IS JUST A PUNY ROCK.
ROLL 3: 3
THE ART DIRECTION IS BASIC. JUST THE AVERAGE STUFF, NOT EVEN THAT VIOLENT. THERE IS BATTLE AX TOTTING VIKINGS SLAUTERING DRAGON KOMUISTS, BUT THAT'S QUITE BORING.
ROLL 4: 5
THE GRAPHICS ARE AWSOME. THEY ARE MADE OF 8 BIT FOR SOME REASON. ALTHOUGH LACKING IN CREATIVE DETAIL, THEY MORE THAN MAKE UP FOR HOW ADVANCED IT IS. ESPECIALLY AGAINST PONG.
ROLL 5: 4 + 1= ARTIFICIAL 5 (NOT AS GOOD)
WELL, IT HAS FAIRLY HIGH DIFICULTY. NORMALLY IT WOULD BE GOOD, BUT WITH THE CONTROLS, IT IS QUITE HARD, THOUGH NOT NEVER TRY AGAIN HARD
ROLL 5: CREATIVITY (ANY EXTRA GOODIES): 6
WELL, YOU NOW HAVE THE FIRST VERY DIFFICULT BOSS BATTLE. LIKE ONE OF THOSE FINAL ONES ON CRACK. THIS REQUIRES EXPERT LEVELS OF THE DODGE COMMANDS JUST TO SURVIVE FOR MORE THAN ONE MINUTE. WHY YOU ASK? WELL, THE COMEDY TEAM HIJACKED THE PROGRAMERS THINGS AND PROGRAMED IN A MAFIA DON AS THE FINAL BOSS. THIS NORMALLY WOULDN'T BE BAD, BUT THIS IS A FANTASY SETTING. ITS WORSE BECAUSE HE HAS AN ANTI ARMOR BOLTER TOMMY GUN. HE IS ALSO ONE OF THE MISSING PRIMARCHS, BUT YOU WONT WORRY ABOUT GAMES WORKSHOP COPYRIGHT 'CAUSE WARHAMMER 40K HASN'T BEEN THOUGHT OF YET. BUT ITS STILL DIFFICULT.
TOKENS: 4, YOU GOT THEM.
NOW TO CONVINCE ARCADE OWNERS TO BUY IT ROLL: 35
THEY DO SO. 40 REGIONAL ONES INFACT DO SO.
NOW FOR THE SUCCESS: 67
YOU DID IT, YOU MADE A PROFIT. IT WAS ABOUT A FEW TEN THOSAND. BUT YOU STILL DID IT. REMEMBER THAT THIS WILL ROLL CONTINUALLY EACH TURN
Baragon Interactive
Founded by a college graduate and his friends fresh out of programming school or whatever 70's equivalent to it is.
Working on a Medieval duel simulator. Two people can play against each other.
SAME AS BEFORE
ROLL 1: 6
THE PROGRAMING IS AMAZING. YOU GUYS ARE GENIUSES FOR PROGRAMING, NO, FAR BEYOND THAT. ALTHOUGH SUCH HIGH QUALITY WORK IS HARD TO PRODUCE, BUT THE FACT THAT YOU CAN HANDLE 16 BIT PROGRAMING IS AMAZING!!! WHAT ELSE CAN YOU DO (+2 BONUS ON EVERYTHING THIS TURN, PRERMINATE +1 TO PROGRAMING)
ROLL 2: 2+2
THE CONTROLS WOULD OF BEEN BAD, BUT YOU GUYS MADE THEM GOOD. QUITE GOOD IN FACT
ART DIRECTION, +2=+1 HERE.
ROLL 3: 3
AVERAGE SMAVERAGE
ROLL 4:6
GRAPHICS ARE PARTIALLY 16 BIT, PARTIALLY 8. ALSO EXPENSIVE
ROLL 5: ARTIFICIAL 5
THINK OF IT AS THE SAME DIFFICULTY AS THE ABOVE ONE.
ROLL EXTRA: 3
NOTHING, YOU ARE JUST TESTING WITH THIS MIDEVIL DUEL SIMULATOR.
CONVINCING ROLL: 28
YOU CONVINCE 32 ARCADES TO INVEST IN THIS RISKY THING. STILL EXPENSIVE THOUGH.
SUCCESS: 62: WELL, YOU MADE THOUSANDS OF DOLLARS IN PROFIT. ITS SUCCESSFUL.
Comraderie of United Nationalist Teabaggers (C.U.N.T.)
Founded by a guy named Oswald Pumper who thinks he is funny but really isn't. After a failed jab at the porno industry, he got together with some dude he met on the street known only as "Slade" to create some vidyagames for the youth.
C.U.N.T. is currently working on developing a console called "The Dild-A-Tron 6900" and its premier game, "So You Wanna Be A Thug Like Me."
CONSOLE?: 54
ITS POSSIBLE, BUT EXPENSIVE. NEED MORE FUNDS TO DO SO AND THE GAME.
FIRST TURN DONE!!!! OPINIONS?