Didn't check head cover.
Though in test forts, looking at....gamelog.txt, whoa 203 MB?! I only ran 1 fort in 43.05!
For earrings, seems there were some lines:
The XXwillow earringXX strikes the stoneworker in the right lower leg, bruising the muscle through the (cave spider silk robe)!
The XXwillow earringXX breaks!
The force twists the right knee!
The X{*feather wood earring*}X strikes the militia commander in the right lower leg, bruising the muscle through the (llama wool robe)!
The XX{-feather wood earring-}XX strikes the militia commander in the left lower leg, bruising the muscle through the (llama wool robe)!
The XX{-feather wood earring-}XX breaks!
The XX-feather wood ring-XX strikes the fish cleaner in the right foot, bruising the muscle through the (horse leather shoe)!
The XX-feather wood ring-XX breaks!
The force pulls the right ankle!
Hm, this suggests that small items are more vulnerable, but it is the breaking segfaulting.
Testing again, with 1 bracelet (and new, empty gamelog.txt)
....Whoops, with forgetting the walls it trains dodger instead.
...And then it suddenly crashes after nearly a month, with me never seeing
C.
(Granted, running at 600 FPS)
*** STARTING NEW GAME ***
** Starting New Outpost **
The feather wood bracelet strikes the expedition leader in the right lower leg, bruising the muscle through the (reindeer leather trousers)!
The force twists the right knee!
The xfeather wood braceletx strikes the expedition leader in the lower body, bruising the muscle through the (pig tail coat)!
The Xfeather wood braceletX strikes the expedition leader in the lower body, bruising the muscle through the (pig tail coat)!
The XXfeather wood braceletXX strikes the expedition leader in the head, bruising the muscle through the (pig tail cap)!
The force pulls the neck, bruising the skin!
The XXfeather wood braceletXX strikes the expedition leader in the left upper leg, bruising the muscle through the (pig tail coat)!
The XXfeather wood braceletXX breaks!
The force pulls the left hip!
Yeah, it sure looks like item wear segfaulting, with smaller items taking more wear.
Though, I'll note all quotes end in twisting, so perhaps it is twisting by nonexistent item?
@NonconsensualSurgery: Coins should be modelled as blunt weapons, which should leave adamantine coins as lightest, most harmless thing. However...if they're modelled as sharp, this doesn't hold true.
Or if they need at least hit area 1 for this to apply (I suspect the hit area is floored), then single coins might be more dangerous than 6-stack coins (which would bump the volume of the stack up to 18/16), possibly having 0 hit area.
Even without that, what doesn't kill you makes you stronger and possibly gives fatal infection.
And yeah, even without access to zombie skins attacking wildlife with dual shields is enough if all you want to do is raise the armour user of military adults.
(might want to let them have some shield/dodge training first in case of hoofed/tusked creatures, saved the life of my queen this way)
This seems like reasonable alternative to training spears in 43.03 for training kids (more of a FPS hit, but I think you're less likely to kill unclothed kids this way).