I am positive that it means poke the wombat.
Pass the weed.
Yeeeaaah man, like uh my dwarves are like the biggest producers of hemp man. Fields of the stuff kept under strict climate conditions.
Just uh, burn some stockpiles of the plants we dont use for masterwork clothing maaan, embroided with our hemp symbols, the timber industry is a lie run by rogue elf tycoooons.
talking of annoying habits, though dwarves typically wont strike out at each other, if any of them harbour a grudge they will be listed as 'enemies' to their targeting when in combat with brawling entry level. When anger is involved and creatures like goblins 'are lost to rage' temporarily they will strike out at the nearest person they dislike, hold a grude or have had a arguement with, friends are usually safe with each other in public places but with or without drink (which has a mixed effect of giving goblins more confidence to fight but also keeping them cheery) they'll often lethally beat the snot out of each other with weapons drawn (One of my miners got cleaved in two by the second month in a dispute).
Goblins have lots of children and familiarial relations (nieces/nephews) because they marry and never stop producing kids across the whole of world generation after getting married, when they migrate (with modifications) to your fortress often they will come in family groups, and all goblins share the same bedroom bed (because toady patchfixed that in 43.05 if my memory is correct, its intended behaviour but the scale is strange as most dwarves only have 2 children, while on average goblins have 6)
Goblins can also send migrants/caravans (caravans enabled by modding as initially goblins can't trade) at whatever distance across ocean/whatever because as soon as they put up a settlement (in my case a player fortress with my modifications) they will build a tunnel to that far away location (lets say a island) and start building dark pits, at about 5 average and perhaps a dark tower within the first three months or by at-least the winter of the second year, effectively colonising wherever you go.