Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 52 53 [54] 55 56 ... 148

Author Topic: Trivial findings  (Read 462954 times)

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Trivial findings
« Reply #795 on: September 04, 2016, 08:33:07 pm »

If you noticed, she was law-giver for another 120 years. Not very immediately.

Haymaker

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #796 on: September 05, 2016, 03:54:29 am »

Dunno if it it's me...

But if you designate a goods/armor stockpile on upstairs and there's (naturally downstairs or X-stairs) hatch cover above it. Somehow, if loose items end up in same tile with a pin in that very exact spot of stockpile, it begins to infrequently generate combat logs messages of

It strikes Urist McHatchopener in X part, but it is deflected by clothing.

I believe that is the reason every dwarf I have has atleast dabbling in dodging xD
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Trivial findings
« Reply #797 on: September 05, 2016, 04:24:42 am »

Well, I had something similar happen, though with different setup:

Hospitalizing: On 27th Malachite, mysterious injury on Asmel, yet again.

Was she standing on a hatch while Thob went through it?

It's that giant coati again!

Striking against her once more from beyond the grave!
Though, that is interesting way to satisfy the need for martial arts in every dwarf. Is it bin or loose item striking them?

Wonder if that works with just dumping both in same tile, without stockpiles. Then could have both them and hatch cover on every stair z-level.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Trivial findings
« Reply #798 on: September 06, 2016, 11:50:46 pm »

Dunno if it it's me...

But if you designate a goods/armor stockpile on upstairs and there's (naturally downstairs or X-stairs) hatch cover above it. Somehow, if loose items end up in same tile with a pin in that very exact spot of stockpile, it begins to infrequently generate combat logs messages of

It strikes Urist McHatchopener in X part, but it is deflected by clothing.

I believe that is the reason every dwarf I have has atleast dabbling in dodging xD
Wait wait that means that the volume  of the object and motion of the hatch opening are actually model?
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Trivial findings
« Reply #799 on: September 09, 2016, 04:12:55 am »

Yeah, I think so.

Here's an unfortunate finding:



Fire doesn't burn fallen fruit.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Trivial findings
« Reply #800 on: September 14, 2016, 02:02:09 pm »

Using the listed volume for a wagon (12000 cm^3), and the assumed size of a tile (2x2x3 meters), it works out that a 3x3 tile wagon is just a fragile sheet of wood 1/3 millimeter thick.

Urist McEngineer looks at the wagon funny. The wagon has scuttled.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Trivial findings
« Reply #801 on: September 14, 2016, 05:04:27 pm »

If your fortress has a high enough death rate (I believe that's what's causing this) when migrants arrive, you get this message:
« Last Edit: September 14, 2016, 05:06:11 pm by ☼Another☼ »
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Trivial findings
« Reply #802 on: September 14, 2016, 07:24:54 pm »

If your fortress has a high enough death rate (I believe that's what's causing this) when migrants arrive, you get this message:

Image doesn't show for me. At first I thought you meant it gave a completely blank message. (Or possibly "« Last Edit: Today at 02:06:11 pm by ☼Another☼ »".)
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Trivial findings
« Reply #803 on: September 15, 2016, 08:22:09 am »

That's strange, but it says "Some migrants have decided to brave this terrifying place, knowing it may be their tomb."
Logged

Henry47

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #804 on: September 15, 2016, 08:39:05 am »

That's strange, but it says "Some migrants have decided to brave this terrifying place, knowing it may be their tomb."
I've never seen that before, but then my fortresses have never been especially fun, except at their end.
Logged

TheBiggerFish

  • Bay Watcher
  • Somewhere around here.
    • View Profile
Re: Trivial findings
« Reply #805 on: September 15, 2016, 08:41:00 am »

That's strange, I thought there was only despite the danger etc. etc. etc..
Logged
Sigtext

It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Trivial findings
« Reply #806 on: September 15, 2016, 02:27:46 pm »

That's strange, but it says "Some migrants have decided to brave this terrifying place, knowing it may be their tomb."
Trying to visit the link attempts to download a .webp file.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Trivial findings
« Reply #807 on: September 15, 2016, 02:54:29 pm »

It says exactly what others have said.

I've had the "deathtrap" themed immigration message before, but never that one.
Logged

☼Another☼

  • Bay Watcher
  • I am inevitable.
    • View Profile
Re: Trivial findings
« Reply #808 on: September 15, 2016, 06:37:24 pm »

This was in a fortress with a evil rain that caused blistering, and eventually death by suffocation. I had one living dwarf, and ~224 dead, but it wasn't reanimating. (sadly)

The link problem is because I shared it on google plus privately: I have a gmail account, so I'm forced to have google plus account, so I shared it there.
Logged

Noventrice

  • Escaped Lunatic
    • View Profile
Re: Trivial findings
« Reply #809 on: September 17, 2016, 11:17:31 pm »

Apparently werebeasts of the same species and description are not, in fact, always neutral to each other.

Poor guy. I thought I was doing him a favor, giving him some friends to talk to. :(
I've noticed that werebeasts don't necessarily change on the same frame. So a werebeast would try to attack a dwarf that hasn't turned. The attacks would continue until even if the dwarf turns.
To be fair, I'm not sure what would happen if they all turned at the same time.
Logged
Pages: 1 ... 52 53 [54] 55 56 ... 148