Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 148

Author Topic: Trivial findings  (Read 463407 times)

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Trivial findings
« Reply #450 on: April 08, 2015, 12:31:14 pm »

The traders even sometimes bring items with decorations depicting artefacts made by your dwarves in your current fortress. Which means your artisans are getting famous.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Trivial findings
« Reply #451 on: April 08, 2015, 03:07:07 pm »

Sentient wild animals can get stressed. One of the plump helmet women from my captive breeding project has become stressed. Is there any way to view her thoughts/personality? I think I might do some science on this.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #452 on: April 08, 2015, 08:08:16 pm »

DF will try to appoint every noble position after retiring a fortress.

I had to fire the new sheriff and the useless hammerer. ::)
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Trivial findings
« Reply #453 on: April 08, 2015, 08:32:17 pm »

I found entities can in fact share a creature. Which means you could have a dozen distinct cultures and have them all be composed of bog-standard elves with no new creatures needed.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #454 on: April 08, 2015, 11:37:22 pm »

It seems tweak makeown doesn't work well after retiring.
I guess DF just checks if the unit is in the same group as the founding seven.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Urist McVoyager

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #455 on: April 09, 2015, 07:15:25 am »

Not sure if I posted this one already, but adding in a ranged skill disables treecutting from an ax-skill weapon. It'll still work as a combat ax, but it won't cut down trees. I learned this by trying to give one of my modded in ranged weapons the ax skill so it could double as a treecutter. I wound up modding in hatchets after that for some flavor.
Logged

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Trivial findings
« Reply #456 on: April 10, 2015, 04:28:17 pm »

Like many things, dwarves will use bone in the reverse order that they were produced. I'm making all my bone into bolts, and I've gotten back to about ten years ago's bone. This is good!

§k

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #457 on: April 12, 2015, 02:24:49 am »

If there's a QSP, the newest is naturally on the top, which is used first.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

Ianflow

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #458 on: April 12, 2015, 04:13:55 am »

useless hammerer. ::)

Wait, wait, wait.
Aren't all hammerers supposed to be useless? I mean isn't a useless hammerer an oxymoron that means they kill every victim?
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #459 on: April 13, 2015, 08:47:36 am »

useless hammerer. ::)

Wait, wait, wait.
Aren't all hammerers supposed to be useless? I mean isn't a useless hammerer an oxymoron that means they kill every victim?

Well I don't use justice system so they are always useless. ::)





You know, u/d stairs can be removed from above, like this:

--------------------------------
side view:
x
x
x
.
.
.

. = open space
x = u/d stair to be removed

--------------------------

The worker will be sitting on the red stair while removing it. I have no idea how they climb up after that...

But if the worker is carrying a baby, the baby will not go up with its mother and do a fun bungee jump without a rope.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Trivial findings
« Reply #460 on: April 22, 2015, 11:05:44 pm »

Digging into a brook from below leaves the "invisible covering" on it intact. This allows you to have a surface water supply that's safe from intruding hostiles.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #461 on: April 25, 2015, 11:38:59 pm »

Dwarves who share a cabinet try to put their own xsocksx in it. For some reason, they never fill the cabinet. So they just keep doing the Store Owned Item job.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

oasis789

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #462 on: April 26, 2015, 02:55:25 pm »

Digging into a brook from below leaves the "invisible covering" on it intact. This allows you to have a surface water supply that's safe from intruding hostiles.

unless swimming hostiles spawn in the water. does that ever happen?
Logged

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #463 on: April 27, 2015, 09:34:25 am »

Digging into a brook from below leaves the "invisible covering" on it intact. This allows you to have a surface water supply that's safe from intruding hostiles.

unless swimming hostiles spawn in the water. does that ever happen?

I saw some giant tree frogs spawned inside the brook.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #464 on: May 01, 2015, 11:32:58 pm »

I noticed a dwarf who was idling in his own meager bedroom went all the way to sleep in a grand to royal quality bedroom on another side of the map.

So I guess normal dwarves, despite not having negative thoughts sleeping in a poor bedroom, still prefer better quality.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!
Pages: 1 ... 29 30 [31] 32 33 ... 148