Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 148

Author Topic: Trivial findings  (Read 463225 times)

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #120 on: December 10, 2014, 12:13:30 am »

I noticed a bed can hold more than one dwarves.
I saw in 40.13 a mother and her child(not baby) sharing a bed.

Or perhaps it was a baby who happened to become a child at that time?
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Trivial findings
« Reply #121 on: December 10, 2014, 12:45:50 am »

I noticed a bed can hold more than one dwarves.
I saw in 40.13 a mother and her child(not baby) sharing a bed.

Or perhaps it was a baby who happened to become a child at that time?

Kids without their own rooms will bunk with their parents. Dunno if they prefer to sleep in a dormitory or not since I rarely have one, or if it's a matter of convenience, or what.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #122 on: December 10, 2014, 12:49:44 am »

Yeah, they do.
But I thought a dorf would always find an empty bed to sleep in, even if they shared room with another.
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Trivial findings
« Reply #123 on: December 10, 2014, 12:51:59 am »

Spouses and children will all share a single bed.  Children prefer their own rooms though. Given half the chance, they will claim an empty bedroom and sleep there instead.
Logged

escondida

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #124 on: December 10, 2014, 12:12:51 pm »

I just got a titan that lives in an evil biome.  It has a few differences from regular titans.  For one, instead of describing its demeanor, it says it "undulates rhythmically" the way it would for a forgotten beast or demon.  Second, it's associated with treachery, the way good-biome titans are identified with stuff like peace or charity (speak of the devil, I've got a hill titan in the Joyous Wilds biome I'm eyeing.  Hopefully I'll be able to not bother it.)  In a sense, it's presented almost like a FB that walks the surface.

Titans are just surface-dwelling forgotten beasts. Associations don't really mean anything here--it's basically just local superstition.
Logged

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: Trivial findings
« Reply #125 on: December 10, 2014, 12:16:37 pm »

wait, there are good biome titans? Are they friendly? How can a titan be about peace and kindness while stomping your little Urists' faces in?
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Trivial findings
« Reply #126 on: December 10, 2014, 01:01:58 pm »

Smoke inhalation is a thing.

Must. Weaponize. Just think: A whole new type of trap is within our grasp.

I've doing this for a while, it's the main reason I bothered with carpenters pre-.40. Easiest method I've worked out:

Get a flammable artifact and have it dumped/placed at the bottom of a hole. One z-level above that, place a magma-safe floorhatch, link it to a lever with magma-safe mechanisms (Technically, is doesn't really have to be magma safe if there's little chance of it touching magma, but since you only get one shot to correctly build this it's better safe than sorry.). Above that, place a floorgrate, this should be the "groundlevel" that invaders find themselves dying in. Douse the artifact in magma, it is now on fire forever. The smoke from this trap is only dangerous for as long as the floorhatch is open, closing it clears the smoke and lets dwarves safely path through and collect loot as normal. (Make sure to only turn it on while enemies are already in the effect range, creatures refuse to path through smoke no matter how stupid/desperate they are.)
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Trivial findings
« Reply #127 on: December 10, 2014, 01:39:06 pm »

wait, there are good biome titans? Are they friendly? How can a titan be about peace and kindness while stomping your little Urists' faces in?
Peace and kindness through overwhelming power

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Trivial findings
« Reply #128 on: December 10, 2014, 05:34:04 pm »

wait, there are good biome titans? Are they friendly? How can a titan be about peace and kindness while stomping your little Urists' faces in?
Peace and kindness through overwhelming power superior firepower.
Ftfy.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Trivial findings
« Reply #129 on: December 10, 2014, 05:46:52 pm »

wait, there are good biome titans? Are they friendly? How can a titan be about peace and kindness while stomping your little Urists' faces in?
It's not sentient. It doesn't realize that.

see : http://warhammer40k.wikia.com/wiki/Beast_of_Nurgle

Meanwhile, Armok laughs his face off due to the irony.

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Trivial findings
« Reply #130 on: December 10, 2014, 06:17:25 pm »

wait, there are good biome titans? Are they friendly? How can a titan be about peace and kindness while stomping your little Urists' faces in?
Peace and kindness through overwhelming power superior firepower.
Ftfy.
I'm aware of the idiom, but it didn't seem directly applicable without alteration...

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Trivial findings
« Reply #131 on: December 11, 2014, 12:52:31 am »

Fire-breath is the answer.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #132 on: December 14, 2014, 06:32:31 am »

Well I notice human caravans sell picks, but they are twice as expensive as those from dwarven caravans.
 :o
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Badger Storm

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #133 on: December 14, 2014, 01:58:00 pm »

I just got in a kid who had only a father.  Parthenogenesis: not just for women anymore!
Logged

Larix

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #134 on: December 14, 2014, 03:11:35 pm »

Well I notice human caravans sell picks, but they are twice as expensive as those from dwarven caravans.
 :o

Humans rate _all_ weapons at double price(x). Weapon exports promise quick profits when dealing with humans (but do you really want to arm the human civ?).

(x) weapons, not trap components.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 148