Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 148

Author Topic: Trivial findings  (Read 462299 times)

Meneth

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #75 on: December 03, 2014, 05:57:19 pm »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?
Logged

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: Trivial findings
« Reply #76 on: December 03, 2014, 05:58:38 pm »

yea those trees look like they have a lot of wood, I would like to get in on that.
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

§k

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #77 on: December 04, 2014, 03:33:39 am »

cave blob leaves a trail of cave blob fluid when it swims.
Logged
All of them are wearing copper and Iron masks saying "in a time before time somebody attacked somebody"

Show undead posts since last visit.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Trivial findings
« Reply #78 on: December 04, 2014, 03:46:25 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?

You could do it with a vampire woodcutter. And an axe.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

taptap

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #79 on: December 04, 2014, 04:13:45 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)
How did you cut down a tree that was surrounded by water?

Sometimes you can assign tiles further above the tree and the whole tree collapses or it was adjacent trees, don't know. I was just clearcutting the caverns (never assigned anything within water) and probably assigned such a tile in the process. Then was surprised to see a large amount of logs in the lake and the moses tile. (All in 40.14)

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Trivial findings
« Reply #80 on: December 04, 2014, 05:55:14 am »

Apparently there's a small chance that a woodcutter can break his fucking legs while chopping a tree.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Trivial findings
« Reply #81 on: December 04, 2014, 03:24:41 pm »

Apparently there's a small chance that a woodcutter can break his fucking legs while chopping a tree.

I've had one break his head, and another her arm, so yeah, breaking legs seems likely too. Try to be careful not to assign anything other than the lowest part of the trunk for cutting: Usually that sort of thing involves a slope, and the dwarf trying to cut down the wrong bit of the tree.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

utunnels

  • Bay Watcher
  • Axedwarf
    • View Profile
Re: Trivial findings
« Reply #82 on: December 04, 2014, 09:32:18 pm »

Can you cut a tree from its middle section? I had lots of trees that grow in waters...
Logged
The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Trivial findings
« Reply #83 on: December 05, 2014, 04:56:51 am »

You can, but it is far more likely to lead to injury, or even death. Something.... goes wrong.... when you cut a tree from higher than the lowest point.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Slogo

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #84 on: December 05, 2014, 11:58:59 am »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)

Sounds a bit like this bug.

It sounds a bit different, I don't think it creates a void tile.

It almost seems like what's happening is that the water is asleep (this is why 7/7 pools don't impact FPS, they get marked as full and 'sleep' instead of constantly trying to spread out). When the tree is cutdown it doesn't register that the water should wake up so it never tries to flow and spread out.

Badger Storm

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #85 on: December 05, 2014, 12:20:10 pm »

I have an unmarried dwarf mom who's got no father listed for her son, and indeed no husband at all, living or dead.

Should I be on the lookout for a kid walking across the stream like it's nothing?
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Trivial findings
« Reply #86 on: December 05, 2014, 12:52:29 pm »

How old is your world?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Trivial findings
« Reply #87 on: December 05, 2014, 12:59:58 pm »

A while ago I discovered that rivers keep flowing at 7/7 in world gen even if they physically shouldn't be able to, at least until you channel out the tiles of the riverbed. To test, I waited for it to all drain away, channeled various patterns into the waterfall sections plus a control; then I retired, let world-gen run for a bit while I went adventuring, and when I unretired the fort all the unchanneled tiles had filled up with water again. I also discovered that embarking on such rivers causes dwarves to lose their Armok-damned minds as they path directly into the flow and off the cliff even if there's a handy bridge they can cross.

Spoiler (click to show/hide)

Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

smeeprocket

  • Bay Watcher
  • Collectivist Socialist Feminist Freeloader
    • View Profile
Re: Trivial findings
« Reply #88 on: December 05, 2014, 01:05:38 pm »

you retired, adventured, and unretired and you didn't crash come first caravan? How? Two succession forts now for me have died because of that bug.
Logged
Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: Trivial findings
« Reply #89 on: December 05, 2014, 01:14:54 pm »

1) It was a long while ago, emotions hadn't even been implemented, so it's possible that bug didn't exist either.

2) I didn't wait for the caravan when it became apparent that the river was going to be murdering everyone that showed up as I already had several ghosts to deal with and little stone to slab them with, (One of them was violent and smacked the last miner off that ominous cliff.) the fort was purely for science.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle
Pages: 1 ... 4 5 [6] 7 8 ... 148