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Author Topic: Trivial findings  (Read 462214 times)

Splint

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Re: Trivial findings
« Reply #60 on: November 30, 2014, 12:32:46 pm »

Crowded tables used to generate only negative thoughts, but I just saw that a gem cutter who "enjoys the company of of others" became jolly after eating at a crowded table.

Now that's a neat one!

I have discovered FBs that can breathe fire are not in fact immune to dragonfire attacks.

BurnedToast

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Re: Trivial findings
« Reply #61 on: November 30, 2014, 12:34:33 pm »

A low site, low civ, high savagery pocket world breeds a lot of dead civs and not much else.

Also: My computer can handle an 8x8 embark without slowing down much, but a 16x16 will crash the game when I try to leave the embark screen.

It's not your computer.

DF is a 32-bit program, which means it's limited to ~2 GB of memory usage. Larger embarks use more then 2 GB of memory so the program runs out of memory and crashes no matter how good your computer is.
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smeeprocket

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Re: Trivial findings
« Reply #62 on: November 30, 2014, 12:40:36 pm »

hunh, I thought DF could access 4gb of mem, but I suppose that would be for higher end games.
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Steam Name: Ratpocalypse
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Splint

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Re: Trivial findings
« Reply #63 on: November 30, 2014, 12:46:36 pm »

hunh, I thought DF could access 4gb of mem, but I suppose that would be for higher end games.

Hey now, them's fightin' words if you're implying DF ain't high end in its own way. Well, not really, but still :P

BurnedToast

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Re: Trivial findings
« Reply #64 on: November 30, 2014, 12:46:54 pm »

hunh, I thought DF could access 4gb of mem, but I suppose that would be for higher end games.

If it's large address aware (and you're using a 64-bit OS) it can use up to 4GB. However, as far as I know, by default DF is not LAA (there was a mod that enabled it a while back, I have no clue if it's been kept updated or not)
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smeeprocket

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Re: Trivial findings
« Reply #65 on: November 30, 2014, 01:02:16 pm »

hunh, I thought DF could access 4gb of mem, but I suppose that would be for higher end games.

Hey now, them's fightin' words if you're implying DF ain't high end in its own way. Well, not really, but still :P

I would not have it any other way. All the complexity would go away if the graphics were upgraded. High end graphics would severely limit a wonderful game like DF.

Hmm, I would love to use that mod. I'll hunt around for it.
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

taptap

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Re: Trivial findings
« Reply #66 on: November 30, 2014, 01:57:04 pm »

Crowded tables used to generate only negative thoughts, but I just saw that a gem cutter who "enjoys the company of of others" became jolly after eating at a crowded table.

Thanks, this may be a breakthrough in marriage science.

§k

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Re: Trivial findings
« Reply #67 on: December 01, 2014, 05:38:59 am »

On the brestplate of caravan guard there is usually an image of the civilization's symbol.
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Splint

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Re: Trivial findings
« Reply #68 on: December 01, 2014, 06:15:30 am »

On the breastplate of caravan guards there is usually an image of the civilization's symbol.

It's usually  on the armor of most invaders too. Once had one goblin civ that had a glass of juice for thier symbol (masterwork mod back in 34.11, hence the juice.)

smeeprocket

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Re: Trivial findings
« Reply #69 on: December 01, 2014, 10:47:11 am »

hunh, I thought DF could access 4gb of mem, but I suppose that would be for higher end games.

If it's large address aware (and you're using a 64-bit OS) it can use up to 4GB. However, as far as I know, by default DF is not LAA (there was a mod that enabled it a while back, I have no clue if it's been kept updated or not)

I looked around, but couldn't find the mod, sadly. I use win 7 64-bit so I could really use access to that extra 2gb too. :(
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

ptb_ptb

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Re: Trivial findings
« Reply #70 on: December 01, 2014, 11:01:58 am »

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smeeprocket

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Re: Trivial findings
« Reply #71 on: December 01, 2014, 01:00:04 pm »

Technically it isn't a mod.

http://www.techpowerup.com/forums/threads/large-address-aware.112556/

thanks a ton for finding that. I am going to see if it has any effect on smaller embarks.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

taptap

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Re: Trivial findings
« Reply #72 on: December 03, 2014, 02:28:15 pm »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)

ptb_ptb

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Re: Trivial findings
« Reply #73 on: December 03, 2014, 02:46:23 pm »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)

Sounds a bit like this bug.
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Naryar

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Re: Trivial findings
« Reply #74 on: December 03, 2014, 04:01:48 pm »

Cutting a cavern tree leaves an empty, not muddy floor tile. EVEN when done in the cavern lake, thus leaving an empty tile separated by invisible walls from adjacent water that won't flow into it. :)

jesus trees mushrooms
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