Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 120 121 [122] 123 124 ... 148

Author Topic: Trivial findings  (Read 462545 times)

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile
Re: Trivial findings
« Reply #1815 on: May 06, 2020, 04:12:10 pm »

Have you made a bug report?
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Libash_Thunderhead

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1816 on: May 08, 2020, 03:38:35 am »

You can't brew watermelon wine.  :o
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Trivial findings
« Reply #1817 on: June 14, 2020, 04:34:56 pm »

Apparently frozen milk is valid solid food option for taming vermin:

||

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: Trivial findings
« Reply #1818 on: June 15, 2020, 10:10:46 am »

Animal don't like their gelders. They will kick and scratch at them when they get the chance.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Quarque

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1819 on: June 16, 2020, 01:51:49 am »

Animal don't like their gelders. They will kick and scratch at them when they get the chance.

I wonder if a high gelder skill helps to prevent that?

edit: Just had an idea what the gelder skill could possibly be good for.

Quote
This is a stray war elephant. He is muscular and fat. He has a grey skin and brown eyes. He has been masterfully gelded by Urist McNutjob.
« Last Edit: June 16, 2020, 02:02:23 am by Quarque »
Logged

Staalo

  • Bay Watcher
  • It's all for the betterment of Dwarfkind - honest!
    • View Profile
Re: Trivial findings
« Reply #1820 on: June 16, 2020, 02:26:42 am »

I want Gelding to be a moodable skill.

To keep it on topic, visitors with "...to enjoy themselves" in their description text seem to be villains with nearly 100% accuracy. Real visitors have something concrete listed there, like "...to perform" or "...to seek work." Might be just a coincidence in my current fort, though.
Logged
Kasmko Taldequihu, Human Criminal corrupted zombie is visiting.
Mong Todsporro, Human Criminal death zombie is visiting.

Uhhh... welcome?

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Trivial findings
« Reply #1821 on: June 16, 2020, 03:07:36 pm »

Hmm, that makes sense. I never really saw "...to enjoy themselves" before the Villains Arc came out, to be sure.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Leonidas

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1822 on: June 17, 2020, 11:10:09 pm »

The rules for training swimming depend on body size. I've got a dwarf and grizzly bear man side by side in the same swimming pool. The dwarf is learning swimming at the normal rate. The grizzly bear man isn't learning at all.

Edit: Or maybe it's because he's a grizzly bear man. I've got the water up to fives and sixes, and he's still not learning.
« Last Edit: June 17, 2020, 11:23:27 pm by Leonidas »
Logged

Ziusudra

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1823 on: June 17, 2020, 11:46:02 pm »

Logged
Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Leonidas

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1824 on: June 18, 2020, 12:36:30 am »

If you drop a lead cage into magma, it doesn't disintegrate. It turns into a blob of molten lead, which is apparently magma-safe.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Trivial findings
« Reply #1825 on: June 18, 2020, 01:12:30 am »

If you drop a lead cage into magma, it doesn't disintegrate. It turns into a blob of molten lead, which is apparently magma-safe.

It's not really magma-safe if it's already melted. I think the blob might disappear after a while, even though it's below boiling point. Seen it happen with copper, which has a higher boiling point than lead.
« Last Edit: June 18, 2020, 01:14:42 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Leonidas

  • Bay Watcher
    • View Profile
Re: Trivial findings
« Reply #1826 on: June 19, 2020, 12:41:25 pm »

In adventure mode, your mount can give birth during a battle.
Logged

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: Trivial findings
« Reply #1827 on: June 19, 2020, 01:41:52 pm »

Weapon skill negates the weight of weapons in the same way that armor user negates the weight of armor.
Logged

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: Trivial findings
« Reply #1828 on: June 21, 2020, 06:55:56 pm »

Another trivial finding: invaders that are melancholy will still take defensive action to protect themselves. This has compounded itself in a particularly !!FUN!! way in my current fort. A necromancer experiment that went melancholy was converted to a thrall zombie via cloud. Anything that engages it is both perpetually stuck in combat (it still gains skill from all that defensive action!) and is also turned into a thrall via combat with a thrall. It's currently sparring with a goblin (who was also thralled, and won't tire), both of which are quite skilled.

The perpetual combat seems to be enabled by the thralling feature. While technically the two thralls should be on the same side, for some reason they will finish up their current enemy before moving on to their duty as thralls. Plus it makes both sides untiring.
Logged

IncompetentFortressMaker

  • Bay Watcher
  • [NATURAL_SKILL:MODDING:2]
    • View Profile
Re: Trivial findings
« Reply #1829 on: June 21, 2020, 07:35:19 pm »

Thralls will indeed attack each other - they're still counted as alive. I had two muskoxen? I think it was? get thralled by the same cloud once, and they promptly began trying to kill each other. Note that this happened some time ago, in 0.44.12, so in my case this is no new thing.
Pages: 1 ... 120 121 [122] 123 124 ... 148