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Author Topic: Trivial findings  (Read 462143 times)

xub313

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Re: Trivial findings
« Reply #180 on: January 07, 2015, 07:50:27 pm »

If a dwarf values family and has a bunch of family members in the fort, they will get happy thoughts.     :)
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Oriolous

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Re: Trivial findings
« Reply #181 on: January 07, 2015, 10:25:34 pm »

Does anyone know if soil walls will lace water with mud?
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ptb_ptb

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Re: Trivial findings
« Reply #182 on: January 07, 2015, 10:29:17 pm »

Does anyone know if soil walls will lace water with mud?
I don't think so.

Oh, and a trivial findings. If you empty a murky pool completely then put clean water back in it does not turn it stagnant. As it still fills up from rain this could be handy in temperate climes with no river.
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ptb_ptb

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Re: Trivial findings
« Reply #183 on: January 09, 2015, 09:02:44 am »

Ooooh! I've got an extra trivial and weird finding for all of you today!

I think it would be more fun to tell you how to replicate it, though.

Step 1. Make a stockpile, and get it filled with stuff (not too heavy - I used a refuse stockpile)
Step 2. Dig down one Z-level near the stockpile.
Step 3. Dig under half the stockpile with the 'Up-ramp' designation.

Guess what happens? :D
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Magnumcannon

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Re: Trivial findings
« Reply #184 on: January 09, 2015, 09:16:36 am »

Ooooh! I've got an extra trivial and weird finding for all of you today!

I think it would be more fun to tell you how to replicate it, though.

Step 1. Make a stockpile, and get it filled with stuff (not too heavy - I used a refuse stockpile)
Step 2. Dig down one Z-level near the stockpile.
Step 3. Dig under half the stockpile with the 'Up-ramp' designation.

Guess what happens? :D
magma?
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ptb_ptb

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Re: Trivial findings
« Reply #185 on: January 09, 2015, 09:20:37 am »

magma?

You always guess magma.  >:(

Well, if people have read this far down I'll give it away:

Spoiler (click to show/hide)
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Staalo

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Re: Trivial findings
« Reply #186 on: January 10, 2015, 05:52:53 am »

An invading hydra transformed from a "Guest" status to "Current Resident" when tamed and then let to revert to wild state. I guess it started to regard the fortress as its lair.
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pisskop

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Re: Trivial findings
« Reply #187 on: January 10, 2015, 09:53:53 am »

A wild Hydra appears!
   You send out Cage Trap!
Go!  Cage Trap!
  Cage Trap uses Spring!
Its ineffective!
 Hydra uses LULZ!
CageTrap has died fainted!
  You send out Militia A!
Your foes got redundent parts, Militia A!  Go for
the heart!
  Militia A is loafing about!
« Last Edit: January 10, 2015, 09:55:29 am by pisskop »
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Urist McVoyager

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Re: Trivial findings
« Reply #188 on: January 10, 2015, 10:24:44 pm »

Not so trivial but still a finding: There is a Personality token you can add to creatures to make them more likely to think in different ways. I don't know if anyone else has posted about it, but to those who want your people to be more likely to fall in love, there's a LOVE_PROPENSITY argument you can use to hike up the chances of it happening. I've been building a family oriented species, and I've been plumbing the depths of the 2014 version wiki looking for the new things I can do.
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Splint

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Re: Trivial findings
« Reply #189 on: January 11, 2015, 03:07:50 am »

Children and pets in the vicinity of soldiers will still interact with them, providing a steady stream of one or two good thoughts depending on if they're a parent and have a pet or just one of the two. This can potentially lead to the soldiers befriending the children. This leads me to believe soldiers training in meeting areas will be able to make friends and possibly get a family as well.

Pet animals that are war trainable can be trained and allowed to be adopted normally by setting them for training while putting them up for adoption.

Also mothers (and possibly fathers as well to a lesser extent,) in the militia still inadvertently put thier kids in harms way because the children will follow one of thier parents around - usually the mother, but I've also seen them follow daddy dearest around on rare occasions - including onto the battlefield.

ptb_ptb

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Re: Trivial findings
« Reply #190 on: January 11, 2015, 11:57:24 am »

1x1 embark + untamed wilds + cage traps = crap ton of meat.

:P
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Urist McVoyager

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Re: Trivial findings
« Reply #191 on: January 11, 2015, 12:58:43 pm »

I will remember that. My people are carnivores and based around hunting and family. It'd do well for a Natural Growth settlement to have such a place.
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Sadrice

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Re: Trivial findings
« Reply #192 on: January 11, 2015, 11:53:53 pm »

One of my dwarves made a + roast [4]+:


He also refuses to make lavish meals out of different things! I've got 236 cookable ingredients of 23 different types, and most of my prepared meals are made out of 4 of one ingredient! ARGH!
This is a pretty common problem, but thankfully clever stockpile management can fix it.  Provide 4 1x1 stockpiles, with different food types enabled at each, and barrels disallowed so there can only be one stack of food at each stockpile,  Link these piles to give to the kitchen, and take from the main food stockpile.  When he tries to make a meal, he only has 4 ingredients to choose from, all different.  This can be used to force the creation of very specific meals.

Unfortunately, you need some extremely prompt hauling to refill the feeder stockpiles before the chef wants more ingredients, if he's any good, so if you leave cooking on repeat you will get cancellations.  You could make sure that there are dedicated food haulers on hand, burrowed so they will be close by, but that's kinda a pain.

You can also make a larger number of small stockpiles, since there are more than 4 ingredient types, or use 1x2 and 1x3 stockpiles if you don't mind a few duplicate ingredients making their way in occasionally.
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Chaoseed

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Re: Trivial findings
« Reply #193 on: January 12, 2015, 04:43:34 am »

One of my dwarves gave birth, so on a whim I checked the baby's "thoughts and preferences". It's actually just as complete as you would expect, from "casual worshiper of Osram Silverygold" to "she prefers to consume whip wine, she absolutely detests snails" to "she dreams of raising a family".

But there was one line that amused me:

"She was born today, which makes her very young indeed."
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Badger Storm

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Re: Trivial findings
« Reply #194 on: January 12, 2015, 08:41:28 am »

Animal deities can come in rotting and skeletal varieties as well.  Recently got a rotting octopus goddess.
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