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Author Topic: Trivial findings  (Read 461047 times)

Bumber

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Re: Trivial findings
« Reply #1440 on: March 20, 2019, 03:52:27 am »

Why not atomsmash them? Your dwarves never need to see a corpse.
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nuget102

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Re: Trivial findings
« Reply #1441 on: March 20, 2019, 04:06:58 am »

I was looking for ways to take an elven caravan's stuff under two conditions:
1. Don't let them leave. (pisses off the elven civ, don't really want war yet)
2. Don't kill them. (corpses are traumatizing to dwarves, pain in the ass to deal with)

There's a glitch in the game where you disassemble the Trade Depot and you get all their stuff.
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methylatedspirit

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Re: Trivial findings
« Reply #1442 on: March 20, 2019, 04:08:49 am »

There's a glitch in the game where you disassemble the Trade Depot and you get all their stuff.
Will that method piss off the elves if the merchants leave?
« Last Edit: March 20, 2019, 04:10:49 am by methylatedspirit »
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Shonai_Dweller

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Re: Trivial findings
« Reply #1443 on: March 20, 2019, 04:29:35 am »

There's a glitch in the game where you disassemble the Trade Depot and you get all their stuff.
Will that method piss off the elves if the merchants leave?
For some reason Elves don't seem to care about having their stuff stolen. Or indeed about being slaughtered.
But touch their sacred trees...

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snow dwarf

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Re: Trivial findings
« Reply #1444 on: March 20, 2019, 04:49:21 am »

There's a glitch in the game where you disassemble the Trade Depot and you get all their stuff.
Will that method piss off the elves if the merchants leave?
For some reason Elves don't seem to care about having their stuff stolen. Or indeed about being slaughtered.
But touch their sacred trees...
It will piss them off, because the game calculates loss based on how much more money they make when leaving.
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methylatedspirit

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Re: Trivial findings
« Reply #1445 on: March 20, 2019, 04:50:47 am »

Atom smasher it is, then. Or does that also piss them off?
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snow dwarf

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Re: Trivial findings
« Reply #1446 on: March 20, 2019, 07:45:46 am »

Atom smasher it is, then. Or does that also piss them off?
Unfortunately it does. As long as they are leaving with less money than they had, (or if they never leave ;) ) they get a bit pissed. But elves are resistant anyway and it's hard to get them to attack you anyway, so don't worry.
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wierd

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Re: Trivial findings
« Reply #1447 on: March 20, 2019, 07:50:04 am »

Just use dfhack to turn the diplomat back on, then insult him repeatedly, before killing him. :P
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methylatedspirit

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Re: Trivial findings
« Reply #1448 on: March 20, 2019, 07:59:12 am »

Just use dfhack to turn the diplomat back on, then insult him repeatedly, before killing him. :P
When the elven armies come, just tell them that it was just a prank.
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pamelrabo

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Re: Trivial findings
« Reply #1449 on: March 21, 2019, 12:41:18 pm »

Today I found I had native platinum cut gems. But my embark has no metals, totally not valuable metals and absolutely not platinum at all. So what's happening here?

Turns out they're gizzard stones, and they came inside random hens and turkeys. Along with bauxite, saltpeter and some other rare minerals.
Talk about Golden Eggs Hen... ĦI've got Platinum ones!

żDoes this mean I can have a source of platinum gems if I import enough chickens? ( that's a question I've never thought I'd ask).
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spazyak

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Re: Trivial findings
« Reply #1450 on: March 21, 2019, 12:48:19 pm »

See if you can set it to melt. Then setting a forge to melt objects.
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pamelrabo

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Re: Trivial findings
« Reply #1451 on: March 21, 2019, 03:47:22 pm »

See if you can set it to melt. Then setting a forge to melt objects.

No, cut stones can't be melted. ĦBut they can be used for decorating stuff! (btw, 20 fresh chickens arrived but no precious metals inside them. Guess I had a lucky gizzard-roll)
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Grand Sage

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Re: Trivial findings
« Reply #1452 on: March 21, 2019, 05:46:18 pm »

Oddly enough, The wiki doesn't list Chickens as a source of gizzard stones. Although it does mention that butchering things like elk-birds can yield a renewable source of them.

I guess that means that even animals who were born on your map can have stones in them that dont exist on your map?

Also, Gizzard stones, How the hell did anyone come up with adding them into the game? :P
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anewaname

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Re: Trivial findings
« Reply #1453 on: March 21, 2019, 07:38:14 pm »

I like when moody dwarfs use gizzard stones. Thief-birds like vultures or buzzards are a good source of them, since they come in close enough for the military dwarfs to smack them down.
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Libash_Thunderhead

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Re: Trivial findings
« Reply #1454 on: March 22, 2019, 08:10:25 pm »

It is possible to build a door when there are walls on all 4 sides. But if there is an item on the ground, the dwarf will suspend the job claiming there's no path.
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