Query : How do you decide which defense defends against what anyway?
I'll answer this first, then go look over the things.Edits will be in this post. Put simply, I look at the descriptions of them. If something is good at fighting projectiles, I try to put it against projectiles. This can be changed depending on what happens (like very high damage), but generally is not.
Onwards to edits:
>Overcap
Correct. Looking at Eric's math however, I may have activated too many lasers. 'By add one laser', I thought there was one built and activated (6+1), but if he meant 'and use one laser as well', his math would be correct (1 of 6, making it 96 points+3). Regardless, the shots missed and got absorbed by the capacitors, this just means less of them hit you.
>6 lasers, not 7
Their action for the post involved adding one laser specifically. 6+1 is 7. Probably wrong, see above.
>Why were the drones not blocked by the blaze protocol or the capacitors. Then they would have failed to hit.
The hit results didn't improve, this is true; but the damage was actually lower than originally since I redid that as well (Crit roll was not changed between the two.). Their original target was indeed Blaze Protocols, and while I don't have the exact amount on hand (this would be a good time for Gig's invisible castle suggestion I suppose, but I hadn't been using it since it hadn't seemed necessary to log rolls when they were written down in the post anyway), it was still a substantial amount of damage after subtracting spec. and the small amount of protocol integrity. (the drones' weapon is unspecified, ask eric if it would count as one affected by the capacitor or fire)
For the
reason why they hit the armor, its very simple. The short answer is in the turn post: GM manipulation prevents complete destruction. The long answer is: When they hit the blaze protocols, they had the damage reduction, and then since i don't know what the weapon is, they tore through the integrity of the protocols and would've OHKO'd you when combined with the artillery who
also originally aimed at the blaze protocols. I am
totally fine with changing it back to that if this is what you want
>(-25% for 5 or lower. 0 is still lower than 5 last time I checked.)
I know I haven't directly pointed this out or mentioned it in the OP, but its shown up in dice rolls at least twice by this point. Zero specialization is considered no bonus, since there is nothing special about how it works with anything. Give me an argument for changing it if you want, but I should probably clarify that in the OP anyway.
>The Retribution capacitors have 20 specialization, not 16. Artillery should have missed/been absorbed.
Miss, no. The dice decide misses, defense effects come afterwards. For absorption, I could see a way to that point, but see below.
>PD too good
They are, actually. Suppose I was looking at the wrong stat when I'd checked at the beginning. I'll reroll the torpedo hits (once each, with draws going to defense if there are any) with the changed PD if its a stats change and not an added drawback, unless the drawback would prevent it from countering three attacks in succession. If thats the case, it'll only go up to how many it can do, not the entire set of them.
>Conclusion: My ship is undamaged
I'll give you the castle stats undamaged (and one repaired capacitor in exchange for breaking one blaze protocol instead of zapping it) but the defenses stay attacked as they were until you repair them, your ship isn't a shining example of unquestioned stats either
>On a side note, 1 capacitor charge for 1 attack will be problematic against enemies with a few big guns. I think a more fair system would be 1 charge for every 10 damage that the weapon would have done had it hit. ( which gives me 3 charge from the lasers, and 13 from the artillery) Min 1 charge per attack though.
Well its your power, and at first glance that doesn't sound terrible.
Also, the evac cars headed west. As in, towards Zipworld. Switching position with the Acropolis does not put you in the same tile as them, they're jsut too small to bother putting on the map and/or I don't want to update the map for one detail I'd forgot, pick one.