A comment on your introductory quantum stockpile guide. I would put less emphasis on a common sense thing like putting wheelbarrows in stone stockpiles vs. not putting wheelbarrows in wood stockpiles, everyone learned this from normal stockpiles, but focus more on the "principles". In particular the point that by distinguishing input/output stockpiles (with instant emptying of input) you can link input to take and output to give to the same workshop making workflow in convoluted industries e.g. metallurgy w/ all the giving (to make alloy or steel ...) and taking (from melting / smelting / alloy making ...) from smelters much easier. Once this is properly understood, many new ideas appear by itself.
Guides I or someone else may appreciate:
Color coding and the required stone sorting to do it properly
Charm school guide (how do I make my dwarf increase their social skills, be merry and marry) - for current version
Minecart systems (with moving parts)
Logical systems in easy applications
Medical school - how to do hospital and train your medical staff
Simple safety - a few easy things that may save your fortress
Part 3 of my Stockpiling Guide will go in to more detail about the give and take relationships between stockpiles to further streamline flow. In there I will cover taking from the Primary Materials stockpiles industry specific materials to further reduce walk time and time between jobs.
Also, I think i'm at 14998 of 15000 available characters for that guide...so there's not much room for editing.
Color coding rocks...sheesh. Obsidian or go home Urist...
You don't need a guide on how to increase social skills. just have a single place where all your idlers can hang out...and have lots of idlers.
Minecarts...ummm...I probably won't do this unless someone comes up with some simple examples they'd like to see. With QSPs, using minecarts and tracks are a bit of a novelty. However, in my just posted
Levers and Pressure Plates: A Guide by Mechanixm, the last pressure plate example covers a minecart triggereing a pressure plate.
Building a Hospital is too simple to be a guide. The only way to train your medical staff is to have injuries. So, go fight stuff or drop your dwarves off a bridge somehow. You can probably figure out how to hook up a pressure plate to a bridge and then have a dwarf go and pull a lever on the other side of the bridge by checking out the afore mentioned lever guide.
Simple Safety? I'm planning on doing a Bridge and Atom Smasher Guide. And, in the Screw Pump guide, i'm going to show how to create a re-fillable 3/7 water tiles for your dwarves to walk through. what else is there?