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Author Topic: Evolve - Hunt or be Hunted... Released... RE RELEASED F2P  (Read 7587 times)

rabidgam3r

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Re: Evolve - Hunt or be Hunted...
« Reply #15 on: November 01, 2014, 02:33:45 pm »

I couldn't even get to it.
Unsupported video card.
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck i spent like 3 hours downloading that
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Shadowlord

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Re: Evolve - Hunt or be Hunted...
« Reply #16 on: November 01, 2014, 04:00:15 pm »

What video card? Their website doesn't even have system requirements. Their steam store page doesn't either.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Cthulhu

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Re: Evolve - Hunt or be Hunted...
« Reply #17 on: November 01, 2014, 04:35:36 pm »

Yes it does.

I'm assuming it's DX11 only.

Better impressions:  Still haven't played support or medic somehow.  Monster is actually pretty easy.  It's not as intuitive as the hunters, you've been playing shooters forever and you've been dealing with tank-dps-heal dynamics forever so it's nothing new.  The boss is so big aiming doesn't really matter except as a bonus (the medic's rifle creates weak points that show up as little circles on the monster's body)

Whereas the monster relies on managing several different elements at the same time.  While hunters can use psychology to get a better grip on the monster the monster relies on psychology.  Lots of small tricks that you don't know early on that get you killed.

When you start off identify the obvious direction to go.  Run in that direction, then crouch and double back.  99% of players will fall for it and even if they don't they still have to guess which way you really went. 

You are fast as fuck.  Jump jump climb jump abuse charge and leap strike to create distance.  As I mentioned before the hunters have limited vertical mobility while you do not.  Multiple changes of elevation in short succession will make it hard for them to follow you. 

Break line of sight, crouch and double back.  Don't forget the dog though. 

Remember the dog can revive people.  Remember that hitting someone interrupts revive.

Eat constantly.  You can kill alphas and bigger monsters by spamming abilities.  You can also autokill a lot of docile animals by sneak attacking them.  Hitting a hunter while sneaking will do the left 4 dead pin thing which can be deadly if he's alone but they're almost never alone so it rarely gets used.

Monster auto-wins against new players if you know what you're doing.  A bad trapper especially is gg.
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Shoes...

Shadowlord

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Re: Evolve - Hunt or be Hunted...
« Reply #18 on: November 01, 2014, 04:45:16 pm »

Yes it does.

I didn't read their news posts, why would they be there? That would be silly.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Rez

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Re: Evolve - Hunt or be Hunted...
« Reply #19 on: November 01, 2014, 05:16:49 pm »

I thought dx11 was still crap.
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Cthulhu

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Re: Evolve - Hunt or be Hunted...
« Reply #20 on: November 01, 2014, 05:31:16 pm »

Yes it does.

I didn't read their news posts, why would they be there? That would be silly.

I'm guessing because it's just a rough guideline for the alpha based on a few tests they did and not a rigorous or final setup.

Like, I'm below recommended and I can run it on max without a hiccup. 
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Shoes...

TheBronzePickle

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Re: Evolve - Hunt or be Hunted...
« Reply #21 on: November 01, 2014, 06:06:29 pm »

Meanwhile I'm running just barely below minimum and get about 15 FPS on average on lowest settings.

I would probably do better if they had the option Rome II has of using excess RAM cache for video memory since I've got 16 gigs of it, but alas, that seems to be an abysmally rare feature.
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Nothing important here, move along.

Cthulhu

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Re: Evolve - Hunt or be Hunted...
« Reply #22 on: November 01, 2014, 06:26:11 pm »

Monster gameplay isn't all that satisfying right now to be honest.  Either you're better than the hunters and it's an alien-clicking simulator until you're level 3 and can wipe them, or they're better than you and it's a running simulator until they inevitably kill you.
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ThtblovesDF

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Re: Evolve - Hunt or be Hunted...
« Reply #23 on: November 01, 2014, 06:33:02 pm »

Goliath is simply to easy and to fast (brutes normally have the downside of being slow or "stupid", but it lacks all those. Even range is no issue, with the insane speed you have).

I heavly hope and expect it to be nerved in someway (maybe speed in combat or longer cooldowns on everything, so you have to choose a tiny bit.

Never lost even once while playing as Monster, but if you play Kraken it's a little more challanging - your slow, far slower then the goliath and its a lot of ranged fighting - thankfully, human players are "hight" blind most of the time.

As hunters/humans .... well if you don't have a real party and a lot of first timers, its gonna suck
The grinding is fun, but some of the skills and dmg they need to do are... hard to do.
« Last Edit: November 01, 2014, 06:50:38 pm by ThtblovesDF »
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Neyvn

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Re: Evolve - Hunt or be Hunted...
« Reply #24 on: November 01, 2014, 10:28:22 pm »

GAH Please Group up in fights against me... I need to level Leapsmash...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Cthulhu

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Re: Evolve - Hunt or be Hunted...
« Reply #25 on: November 01, 2014, 11:31:50 pm »

I've got fire breath and leap smash to go.  If you want to cheese it might be a decent idea to level up your chosen ability to max right off the bat and hit them with it as soon as they spawn. Wrestle around with them a bit then run away if you can.  You might die but you can rack up quick points for the cheevos.
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Shoes...

Neyvn

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Re: Evolve - Hunt or be Hunted...
« Reply #26 on: November 01, 2014, 11:57:15 pm »

I've got fire breath and leap smash to go.  If you want to cheese it might be a decent idea to level up your chosen ability to max right off the bat and hit them with it as soon as they spawn. Wrestle around with them a bit then run away if you can.  You might die but you can rack up quick points for the cheevos.
That is an epic idea...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Evolve - Hunt or be Hunted...
« Reply #27 on: November 02, 2014, 01:19:45 am »

I am Streaming again...
Come watch me play the Kraken...
http://www.twitch.tv/ausgrizzly
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Evolve - Hunt or be Hunted...
« Reply #28 on: November 02, 2014, 04:29:37 am »

My first real loss as a Monster... Reason... Lazarus, (sp???) His ability I have never seen before in play so was underprepared...
I can tell you now though, he will not beat me again...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Biowraith

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Re: Evolve - Hunt or be Hunted...
« Reply #29 on: November 02, 2014, 04:36:48 am »

It really needs to play Yakety Sax when it's showing the match replay.
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