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Author Topic: Dropping an occupied cage  (Read 596 times)

ptb_ptb

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Dropping an occupied cage
« on: October 31, 2014, 09:04:02 am »

If you drop a 'built' cage that has something in it (e.g. but deconstructing the floor it is built on) will the critter inside escape?
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Nikow

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Re: Dropping an occupied cage
« Reply #1 on: October 31, 2014, 09:18:24 am »

No. They will fall in cage, without any injures, even if they fall whole 100z levels down... I was exploiting it once by stuning my dorfs by cave-in's near them on cage plot to catch them and droping to my fortress way down, because i lost some middle floors because aquifeer related accident.
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

ptb_ptb

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Re: Dropping an occupied cage
« Reply #2 on: October 31, 2014, 09:19:19 am »

Boo.

Oh well. I'll have to do something a little different instead.
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PatrikLundell

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Re: Dropping an occupied cage
« Reply #3 on: October 31, 2014, 01:24:10 pm »

If you want to kill the contents you should probably "pit" them (search the wiki for pitting), and have something suitably lethal as a greeting (g.g. menacing spikes, or, of course, the ever popular magma). I wouldn't bet on fliers hitting the foor, though.
It's also said that entities inside cages are immune to other outside effects, so they wouldn't drown even if the cage is drowned. On the other hand, I've seen a claim that cage content CAN die due to heat exposure when immersed in magma. Also note that the contents are not in stasis: dwarves will get hungry and thirsty, and grazers will get hungry as well.
Again, all of the above is based on what I've read, as I haven't tried any of it myself.
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ptb_ptb

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Re: Dropping an occupied cage
« Reply #4 on: October 31, 2014, 01:29:12 pm »

I wanted to release three werebeasts to wreak havock on 30+ merchants I had trapped.


In the end I used *mechanisms* to open the cages and +mechanisms+ to collapse the support (one lever, slightly different timings). It worked quite well, although the werebeasts returned to human without managing to kill off all of the targets by far.
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PatrikLundell

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Re: Dropping an occupied cage
« Reply #5 on: October 31, 2014, 04:48:43 pm »

An alternative is to build a floor with a pitting hole above the merchants and "pit" the beasts down on the merchants.

If you're lucky, some of the merchants may have been infected by lycanthropy...
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Aslandus

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Re: Dropping an occupied cage
« Reply #6 on: November 01, 2014, 01:55:31 am »

If you want to kill the contents you should probably "pit" them (search the wiki for pitting), and have something suitably lethal as a greeting (g.g. menacing spikes, or, of course, the ever popular magma). I wouldn't bet on fliers hitting the foor, though.
It's also said that entities inside cages are immune to other outside effects, so they wouldn't drown even if the cage is drowned. On the other hand, I've seen a claim that cage content CAN die due to heat exposure when immersed in magma. Also note that the contents are not in stasis: dwarves will get hungry and thirsty, and grazers will get hungry as well.
Again, all of the above is based on what I've read, as I haven't tried any of it myself.
Did they fix the pitting bug? I was afraid to try it for risk of having another fortress fall from a tantrum spiral of a goblin escaping while being pitted...