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Author Topic: Anyone else new and frusterated  (Read 5643 times)

JDRX

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Re: Anyone else new and frusterated
« Reply #30 on: November 07, 2014, 04:26:30 pm »

Really frustrated I couldn't install the newest version of LNP my antivirus program blocked it.
And then for last 3  games I totally run out of supplies and I can't seem to retrieve the seeds from the barrel.
Yes I have read the guide or whatever tutorials I could find. CV should empty my barrel but its not.
I even tried dumping it  tried for almost over 9 months in dwarf time still won't empty.
I even tried to change parameters for world I wanted, settings and stuff but something not working right.
This  game would be great if I could actually play it with the parameters I want.
Oh well I gave it month. I tried. I can't even use the current version:(
« Last Edit: November 07, 2014, 04:31:56 pm by JDRX »
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smeeprocket

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Re: Anyone else new and frusterated
« Reply #31 on: November 09, 2014, 08:48:09 pm »

Some advice that may or may not have been posted in this thread yet.

It is really important to have Dwarf Therapist downloaded and running. If you are new especially, it will help you organize who does what and get an idea of what skill the dwarves have all on a nice color coded spreadsheet that you can modify there.

http://www.bay12forums.com/smf/index.php?topic=122968.0

You are going to have to download an additional file mentioned at the end of the thread and save it to the proper folder for it to work with the nov 5th version.


There are really awesome different worlds listed here and you can request some too:

http://www.bay12forums.com/smf/index.php?topic=140180.0

That thread has a lot of different worlds you can use, I'd personally stay away with any map that has a purple I on it because necromancers are absolute beasts. IIRC (I have avoided them for awhile) they summon undead in a radius around themselves and they bring some undead with them. If you get a dead dwarf, he will become a zombie, if his arms got hacked off first, they will becomes animated, I -think- if limbs get hacked off but the dwarf survives they will still animate, not sure though.

They are just difficult.

The only thing you really want to avoid, or at least I have, is getting sieged too early. Especially if you aren't familiar with military stuff and training. Sometimes it is actually smarter to hole yourself in and dig down to the lower caverns, where you will get less organized beasts attacking you. You'll be safe for a couple years at least I think before you need to do that.

In my current fort, I have been training my dwarves for awhile, four squads three people training in each at all times minimum, and I've not really seen any gains. I'm probably doing something wrong, I remember, before I stopped playing for awhile, I had a crazy powerful army that eventually died when I tapped into something that I don't want to spoil for you. (it's super fun if it happen!)

Things you might want to take out of a worldgen would be vampires (though they can be tons of fun) titans, forgotten beasts, and collosi. But I wouldn't. An untrained fort will be doomed, but really, I think you're going about this with the wrong perspective.

No fort lasts forever. The more forts you make the more efficient you get at starting out which is important. Each fort will have different challenges.

The world I'm in right now has no goblins and no conflicts, which was fun while setting up, but now I'm kind of bored. I'm perfecting the water supply and maybe adding a few more things before retiring it.

I might just dig down as far as I can go and see what's below though.

There are tilesets that can make the game more visual, which might help, though I always find them to be unpleasant to look at and prefer the ASCII characters. But when my boyfriend looks at the game, it is all just gibberish to him. It took me a good long while to figure things out.

Oh! and the most important advice at all is there is a Dwarf Fortress Wiki, and it has tons of answers to questions you might need answered quickly. Including the buttons you need to push to do various things.

http://dwarffortresswiki.org/index.php/Main_Page

This is a really good game. The learning curve is more of a cliff. The absolute depth and attention to detail, the weird way everything plays out and the very complex things you can do with your fort give this game so much more than one with a bigger focus on graphics.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

JDRX

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Re: Anyone else new and frusterated
« Reply #32 on: November 10, 2014, 03:03:15 pm »

I have no monsters, no invaders in my parameters set.
I use dwarf therapist  whenever possible but still running into issues.
Heck in Mastercraft my crew got killed immediately by wagon of exploding supplies twice.
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smeeprocket

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Re: Anyone else new and frusterated
« Reply #33 on: November 10, 2014, 03:15:26 pm »

This sounds like you are not using vanilla.

I'm pretty sure supplies don't explode unless something is modded, or you might need to embark in a biome that is not scorching (can that do that?)

It sounds like you are modding or custom setting up the world and that's a bit more difficult to play with and takes trial and error.

I would start out with vanilla, dwarf therapist, and maybe dfhack, and then if you want to add a tileset to make it not ASCII if that bothers you.

You have to crawl before you can walk.

Also, when you are selecting an embark location, I think it is TAB that will tell you the civs around you and if you are at war with them. Cycling through tab gives a lot of info actually.
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Steam Name: Ratpocalypse
Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

JDRX

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Re: Anyone else new and frusterated
« Reply #34 on: November 11, 2014, 12:45:33 am »

Yeah I don't think I have used "vanilla"  I   only used a few some are harder than others that I tried. I will try vanilla.
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Putnam

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Re: Anyone else new and frusterated
« Reply #35 on: November 11, 2014, 12:47:30 am »

...Mastercraft. Did you start with Masterwork? That is a terrible idea.

JDRX

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Re: Anyone else new and frusterated
« Reply #36 on: November 11, 2014, 12:52:44 am »

No I start with the most current version of DF. I wouldn't let me on for more than few minutes without crashing.
So I tried the Lazy New Pack .34.
It was bit better.
I have been obsessive playing and getting frustrated though with the last few days with other mod I have been playing.
Similar issues. I can't figure out how to see underground though. No matter what version of this new mod I have been playing.
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Aslandus

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Re: Anyone else new and frusterated
« Reply #37 on: November 11, 2014, 08:32:38 am »

No I start with the most current version of DF. I wouldn't let me on for more than few minutes without crashing.
So I tried the Lazy New Pack .34.
It was bit better.
I have been obsessive playing and getting frustrated though with the last few days with other mod I have been playing.
Similar issues. I can't figure out how to see underground though. No matter what version of this new mod I have been playing.
Well, first you have to get underground, which you use [<] and [>] for by default, then you can designate for your dwarves to carve stairs into the ground and start mining out stone and ore when you reach the rocky layers

JDRX

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Re: Anyone else new and frusterated
« Reply #38 on: November 11, 2014, 03:01:38 pm »



Well when I play Masterworks the < and > keys don't work but at least they work in LNP and 40.13v of DF.
Sad thing there are certain features I want that Masterworks has that DF doesn't.
DF 40.15 I have no utilities.
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Putnam

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Re: Anyone else new and frusterated
« Reply #39 on: November 11, 2014, 03:24:42 pm »

There are plenty other mods.

Parhelion

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Re: Anyone else new and frusterated
« Reply #40 on: November 11, 2014, 03:40:32 pm »

I would *strongly* recommend going to Google and using this keyterm:  'dwarf fortress starter pack'

Either the first or second option is going to lead you to the forum post of the starter pack, which is made by Peridexis (something or another along those lines -- I'm much too lazy and at work to get his correct username.  ;P).

After running the launcher, there are some settings you could try.  These are not "the best" settings, they are simply -my personal preference-, and they may or may not help you.

Go to the graphics packs, and install either Obsidian or Phoebus (whichever tickles your fancy the most).  This will save your eyes.

On the first page of options, set 'Starting Labors' to "None."  (I do this so I don't have migrants coming in and immediately taking over jobs; it also lets me to sort them the way I want to sort them with dwarf fortress at a later time, without having to undo all of their pre-selected labors.)

Also on the first page, you may want to drop the population cap.  Don't set it TOO low, but try for a nice number in the middle like 30-50.  When you feel like you can handle larger migration waves or have hit that cap in your game (50 dwarves in your fortress) and you want more, you can raise the cap. 

Turn Sound to 'OFF' and then go to Utilities and let soundsense run automatically at start.  (Unless, you know, you hate awesome sounds.)

Finally, go to DFHACK and turn on any of the bug and feature fixes.  There's some features, like seedwatch, that you should read up on and decide if you want them. 

As far as playing the game is concerned, until you really get a handle on fortress building, don't worry too much about customizing world gen or embark profiles.  Feel free to use the default or premade ones that come with this pack, and use quick world gen.  Pick an embark spot that does not have an aquifer, because punching through one requires a bit of planning and understanding of dwarven mechanics.  If you can get away with it, try for a site that has more than 'little' soil, lots of trees, and -- if you plan to experiment with metalworking -- flux and metals. 

A great way to learn DF is to pick a particular project.  Like say, "I'm going to create a farming village," and then learn the ins and outs of crops, milking, shearing, cheesemaking, and clothes making.  Then make it a little more complex -- start dying, bone crafting, and improving crafts to sell.  Or you could say, "I want to create a glassworking mecca," or, "Let's learn how to dam a river."   Point is, do *specific* projects, rather than trying to learn everything there is to know in a single fortress.
« Last Edit: November 11, 2014, 03:43:09 pm by Parhelion »
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Putnam

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Re: Anyone else new and frusterated
« Reply #41 on: November 11, 2014, 03:45:37 pm »

On the first page of options, set 'Starting Labors' to "None."  (I do this so I don't have migrants coming in and immediately taking over jobs; it also lets me to sort them the way I want to sort them with dwarf fortress at a later time, without having to undo all of their pre-selected labors.)

I would argue that that's awful advice for someone who's new to the game. You're basically encouraging them to have to micromanage everything they do.

JDRX

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Re: Anyone else new and frusterated
« Reply #42 on: November 11, 2014, 03:50:12 pm »

I liked LNP and starter packs. The current version though I can't use my computer thinks its a virus.
Older version there is no DFhack., there is something called DFInt but it says there is something wrong with it.
I got no clue how to fix among few other things.
I like Masterwork better issue with that is I can't get the < and > keys to look underground and I can only channel the earth not dig down.
And I am having building issues, to build above ground.
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Putnam

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Re: Anyone else new and frusterated
« Reply #43 on: November 11, 2014, 03:53:16 pm »

Your channeling complaint about masterwork is something that cannot be modded, so you must be misunderstanding something there. Building can't be modded either, except through DFHack. If your antivirus doesn't let you use the Starter Pack, get a new one, it's clearly far too overzealous.

Also, DO NOT PLAY MASTERWORK BEFORE YOU ARE FAMILIAR WITH THE BASE GAME. IT IS NOT A GOOD IDEA.

Aslandus

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Re: Anyone else new and frusterated
« Reply #44 on: November 11, 2014, 03:55:30 pm »

I liked LNP and starter packs. The current version though I can't use my computer thinks its a virus.
Older version there is no DFhack., there is something called DFInt but it says there is something wrong with it.
I got no clue how to fix among few other things.
I like Masterwork better issue with that is I can't get the < and > keys to look underground and I can only channel the earth not dig down.
And I am having building issues, to build above ground.
if the keys are an issue, can you just go to the escape menu and change the key binding? It would be under general - go up/down one z level

What kind of antivirus are you using that thinks of Dwarf fortress as a virus?
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