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Author Topic: Tone down the intensity of missing loved ones  (Read 3386 times)

GavJ

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Re: Tone down the intensity of missing loved ones
« Reply #30 on: November 08, 2014, 04:27:12 am »

Quote
In actuality, the dwarfs aren't sad about their goblinised brethren - they're jealous of the better life they live. And it makes perfect sense that the thought gets worse the longer they live under a player's thumb :P
This actually makes a lot of sense.

In almost the same release, too, Toady also added that thing in legends where when you retire a fort it says "This village's dwarves finally came to their senses after a period of questionable leadership" or whatever it is (paraphrased) =)
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Witty

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Re: Tone down the intensity of missing loved ones
« Reply #31 on: November 08, 2014, 10:26:29 am »

Seems like a misinterpreted potential feature that's just a bug in reality. So yeah, +1 for the patch/nerf to lessen the severity of these thoughts.
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.
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