Ah well, fair enough. Thanks for discussing.
Gravity is still OP.
Finally perma-lost some experience, the cliff-side stairs in the area before the annihilator are brutal.
Fell to my death trying to jump onto the wall it borders.
Then died just before reclaiming it- trying to smack the spell-dude, I managed to initiate a jump-attack (No-NOOOOO) right through him.
About 40 minutes later lost another batch in the same spot-
Tried jumping onto the big-guy's anvil, turns out it was just as much of a deathtrap as it looked.
On my way back, the same damn spell-dude stunned me in the middle of an R2 combo and my guy staggered 3 feet to the right, headlong into the chasm.
~80k XP combined.
And FUCK that spell dude.
Mm, welp. I finished the game a while back, played a couple hours in the NG+. But moved on shortly after.
The gameplay itself is fun, the exploration combined with the loot was good as well. But the story really did fall flat. They've got multiple endings, sure, but they don't really explain the choice well enough for it to have meaningful weight. And they leave quite a few loose ends- it's like they're pausing the story right after introducing the characters. Future installments? Maybe.
But knowing what to expect, I'll wait out the price a bit more if those come along.
The lack of multiplayer really did kill its chances for a dedicated community, a pity.
The gameplay's an 8, the story's a 4, the aesthetics are a 7. Game time is 15-30 hours.
Overall I'd call it a 7.